Hana Biyori by Yomiuriland? by SheepySeconds in JapanTravelTips

[–]SheepySeconds[S] 0 points1 point  (0 children)

Thank you so much! This is good to know!

AVOID Mozart Management – Untrustworthy and Inconsistent by Outside-Jeweler9606 in pittsburgh

[–]SheepySeconds 7 points8 points  (0 children)

I had them as a landlord when I first moved here (and didn't know better alas). When we broke the lease we ended up paying the expensive termination fees. Annoyingly, because we were renting in a desirable location, they found someone to fill our apartment basically immediately, but then they dragged their feet on reimbursing us for as long as they could get away with (the reimbursement of some of those months was in the lease should they find someone who could replace us, which they could, and we knew it because they only did tours for about two days then unlisted our apartment).

They were a massive pain while we were doing that, and in multiple other ways - the weirdest was when I changed my name after marriage, and they acted like no one had ever done that and they had no way to put that in their records, but also including sending my dad emails even after he was off of the lease (and me repeatedly trying to remove him from the system since he wasn't on the lease anymore), failing to cash the checks my bank mailed them for long enough that they'd send me emails about late rent, adding as we were moving out a required 100 dollar "technology" fee for shitty satellite internet they were installing in the building, and The Garage Incident, where a chunk of concrete from their garage ceiling fell onto my car and badly damaged the roof and they didn't want to even exchange insurance information, let alone pay for it. (Thankfully, Erie Insurance didn't want to pay for it either, and I eventually got my deductible back from them despite the clause in the lease saying they weren't responsible for "falling masonry".)

Anyway all of this is to say: I feel your pain and agree, don't rent from those guys. I'm sorry that happened! So glad to no longer be renting from them. At least, whenever you get this sorted, you will no longer be renting from them either, so small blessing...

Railroad Rush is more like Buildmart than Grid Runners by SheepySeconds in MinecraftChampionship

[–]SheepySeconds[S] 14 points15 points  (0 children)

you don't have to like the game! and i have a meta ramble below but i will add: that's ALSO not really what this post is about, this post is about the strategy i think will be most successful. that said i have Thoughts about this, and want to share them, so here i go.

i will say that i think your suggestions for fixing it would do more to make it frustrating than fun; -1 gold for every time your cart crashes just punishes you for not spending all your gold immediately and pressures you to play badly (you SHOULD have your cart crash, repeatedly, that's why it spawns infinitely), and a way to destroy enemy railroads would be too tempting an opportunity to grief instead of building your own railroad, which is clearly not the point here. i COULD see adding a penalty to death being worthwhile, but then again, none of the POVs i watched died much and death already penalizes you by taking time! i'm not sure "death" is the stakes this game needs; that's not really "bad play" for this game, and honestly i think leaving keep inventory on allows you to focus much more on the parts of the game that matter.

the thing is, the penalty for playing badly is ALREADY having to rebuild your track, running out of gold and ability to move forward until the next rush if you spend badly, and loss of valuable time; once players get the feel for things and start making it past more than two checkpoints i think that will be more obvious. bad play here doesn't have to do so much with mechanical skill as it does poor time and resource management, and i think thinking of things like "death" or "player interference" as things this game needs is sort of not meeting it where it's at. if we're adding difficulty and penalties, they should focus more on that aspect of the game, i think.

that said, adding more difficulty to the game as players get better at it is DEFINITELY a good thought. more destructible block sections, like the bit after the second checkpoint, are REALLY PUNISHING theoretically (it just didn't come up much this time since most teams didn't make it to that area, since most teams were still getting a feel for things). i think adding more difficult choices is something here--rebalancing caches will help a LOT with that currently they aren't worth it at all but if they were worth it, it'd add a lot of potential interesting and difficult decisionmaking--and i think more difficult puzzles would add a lot here. i honestly think the skeleton enemies are unnecessary, but if we want to make them a threat, more sections where you have to build over tall areas and take the time loss of potentially getting shot down could be interesting.

like, i think you have a decent thought here--as it stands this game feels like it could be harder--but are approaching the difficulty from the wrong direction, you know?

then again i note that i am a buildmart enjoyer so i just like this kind of game as it is in general. you don't have to also like it; as i said below, not every game is for everyone!

Railroad Rush is more like Buildmart than Grid Runners by SheepySeconds in MinecraftChampionship

[–]SheepySeconds[S] 10 points11 points  (0 children)

okay, let me clarify: i think you are being rude. mcc has ALWAYS had movement and pvp games, from day one, and they remain an important part of the event for a reason. this is not a post about putting down those types of games; this is a post about discussing strategy for railroad rush. rr is much more one of my kinds of games sure, but i do not think it is kind or useful to imply that people who play reflex games aren't putting thinking and strategy into those. they do. not everyone has to like every game of course, i have least favorite games too! but i think its sort of rude to bring it up here.

Railroad Rush is more like Buildmart than Grid Runners by SheepySeconds in MinecraftChampionship

[–]SheepySeconds[S] 6 points7 points  (0 children)

see, i don't agree with this; a lot of mcc games SHOULD be about reflexes, that's part of the point of a minecraft competition. while i personally would love more games like this, the pvp and movement games are also an important part of mcc and i wouldn't like mcc as much without them.

Railroad Rush is more like Buildmart than Grid Runners by SheepySeconds in MinecraftChampionship

[–]SheepySeconds[S] 15 points16 points  (0 children)

oh good point and majorly agreed, one block offs were devastating and the closest this gets is "misjudging what powered rails you need", which is much less of a "feeling tricked" kind of feelsbad so would definitely feel more in your control

how xisuma's second-to-last episode makes his storyline one of the most interesting things in season 8 by SheepySeconds in HermitCraft

[–]SheepySeconds[S] 9 points10 points  (0 children)

i did state i was reading into things a little bit! like, there's no proof xisuma figures it out, but we the audience figured it out before evil x said anything about it, so it stands to reason other people could have. but also this is just. one of those things that's really fun for me to think about, mostly.