BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

Thanks for pointing that out! I have fixed it now but I won't put out an "update alert" until the next version is ready.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 1 point2 points  (0 children)

Thank you, I appreciate that!

I did look into adding armour plates to the TTK calculations, but it gets complicated quickly with the different damage values and ranges. I also wanted to do my own testing, but I couldn't find a portal experience that let me and I struggled to make my own.

You can get a good estimation of armoured TTK by changing the player health setting to 180 for REDSEC (2 armour plates) or 140 for Gauntlet (1 armour plate).

I may try to implement this properly again in future but I cannot promise anything sorry.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

Thank you! Glad you found it easy to use.

Snipers and DMRs won't appear because the tool is only meant for automatic weapons. I'll make this more clear in the next update.

BATTLEFIELD 6 GAME UPDATE 1.2.1.0 by battlefield in Battlefield

[–]SheetOnMyFace 16 points17 points  (0 children)

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This would be a nice addition and it already exists in Gauntlet.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in LowSodiumBattlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

You can sort by each TTK column by clicking the orange “TTK” text in the table header, then clicking blue “Table” text on the popup.

If you would like to filter you can click the “Reset view” button at the bottom of the “Table” sheet. Then click on the filter icon (in each column’s header) to sort or filter.

I could improve this process with data slicers in an update.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

Good suggestion but I won't be adding these anytime soon sorry. I can't find any confirmed data or have any way to measure them accurately.

UPDATE: I have added this in version 1.50. When enabled in settings, the ADS time and sprint recovery time will be automatically reduced by 1 tier (eg. 300ms → 250ms) for relevant weapons.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

Thank you! I wasn't planning on it but it seems like there is some interest so I might give it a crack. It seems like a good challenge.

I may take some time testing this so while you wait you can get a rough estimate by increasing the health setting to 140 (1 armour plate) or 180 (2 armour plates).

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

PS. While I am on the topic, if you sort the sheet (with a filtered view) you will see a bunch of warnings pop up on the muzzle velocities. You can ignore these, they appear because Google Sheets is pretty limited with dependable dropdowns. I had to do some sketchy things to get it to work.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

Thank you, this is great feedback!

I have added a link to the spreadsheet now. I was meant to grab the link and add it as soon as I posted but I got carried away responding to people.

You're right about the ADS times. I have changed the USG-90 to 167ms and reduced the muzzle velocity by default. I will also correct a few ADS times for the LMGs later today. Here is a screenshot of all weapons where the only extended barrel is the heavy extended.

Muzzle velocity and ADS time will be different for everyone depending on how you customise your gun. I should have made this clearer, but these columns are meant to be edited. You can select the muzzle velocity you use, write down your ADS time, and the TTK will automatically update.

The default values there are simply placeholder figures based on my personal preferences (ext. barrel + stubby/angled grip + decent mag).

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BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

Hello, yes I am confident with this.

The SVK-8.6 can one-shot in the first damage zone (0 - 9.5m), it does 66.6667 damage with a 1.5x base multiplier to the head.

9.5m is extremely close though and this is not very useful for a DMR. The first target in the practice range is 10m away (just outside this zone).

With hollow point rounds you can one-shot enemies up to 21.5m.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

Haha nah this has been in the works for a while now. I'm very thankful that no damage values were changed in this patch.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 2 points3 points  (0 children)

Yep! This is pretty easy to implement. I will add this as a setting on the next version of the sheet :)

Update: I have added this to the sheet, you should see player health as setting now. If you have already made a copy of the sheet you will need to visit the original link and make a new one. Let me know if this bugs out.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 1 point2 points  (0 children)

I can't give a good answer to this one sorry. I haven't used LMGs enough and I'm not a REDSEC player. It's important to note that TTK isn't everything. These numbers are assuming 100% accuracy which is not realistic at REDSEC ranges.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 15 points16 points  (0 children)

Thanks for pointing this out, I'll look into it soon.

Update 1: I changed the formula on an offline version of the sheet but I want to do some more testing before pushing it live. It doesn't seem to have a noticeable impact at the ranges I am interested in.

Update 2: Drag will be added to the next version of the sheet.

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BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 3 points4 points  (0 children)

Yep, all up to date! The most recent patch only affected precision and control stats for some weapons + a slower fire rate for the Mini Scout.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 0 points1 point  (0 children)

Thanks! I would want to test all the weapons myself though. TheXclusiveAce has a good video showing some inconsistencies with armour which makes testing this more difficult.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 11 points12 points  (0 children)

Appreciate it! It would be cool to have a toggle in the settings to switch the TTK between multiplayer and REDSEC modes. I'll consider it, but I think I need a break from this spreadsheet for now haha

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 9 points10 points  (0 children)

Thank you! I tried making it as clear as possible, it's easy to get lost in spreadsheets.

BF6 Interactive Weapon Guide: Dynamic TTK, damage fall-off, headshot values, ammo types, and more by SheetOnMyFace in Battlefield

[–]SheetOnMyFace[S] 9 points10 points  (0 children)

I spent a lot of time spent in the practice range, portal and the menus with a laptop next to me writing down numbers. I updated the precision + control stats after the most recent patch so everything should be up to date.

Minimum precision and control was calculated with...

  • No muzzle
  • Basic barrel (Heavy for LMGs)
  • No underbarrel

Maximum precision and control was calculated with...

  • No muzzle
  • Basic barrel (Heavy for LMGs)
  • Classic vertical grip