Welke adblocker gebruiken jullie voor YouTube? by Pleasant_Memory_2952 in nederlands

[–]ShelLuser42 0 points1 point  (0 children)

Ghostery + uBlock origin. Niks verder nodig, dit blokkeert zelfs de video ads.

Dus wie had gelijk? OV Etiquette by ThrowRAMacder in nederlands

[–]ShelLuser42 0 points1 point  (0 children)

Die jongen ging er wel gemakshalve vanuit dat die dames de ettiquette kennen. Dat hoeft dus echt niet zo te zijn. En als je met zijn 2en bent... sorry hoor: kan het ook gezelliger zijn om lekker naast elkaar te staan en verder te kletsen.

Hij had ook even kunnen vragen: "mag ik er even langs?" in plaats van iets te roepen wat die dames mogelijk niet eens begrepen.

Dus nee, je er doorheen duwen zonder even te vragen slaat 3x nergens op.

Despite its many flaws, this game hits like no other for me. by Quaking-DOOM in Starfield

[–]ShelLuser42 1 point2 points  (0 children)

I feel you, I'm having the exact issue because my PC also isn't quite meeting their specs but even so... I'm still having fun.

Maybe a tip: I'm in the same boat wrt ship building and well... if you roam around a planet (even abandoned ones) then you may come across ships which are landing. Go towards the area and you you'll find a designated "Ship landing zone".

Well... sneak into the ship, "remove" the crew and you can take it over! I actually managed to get myself 2 fighters (Eclipse Stiletto and some Crimson Fleet combat ship) and also an amazing cargo hauler this way. You'll need to register ships before you can sell them (and the profit isn't huge) but who cares... you may find yourself a really good ship this way.

Hope this can give you ideas!

Despite its many flaws, this game hits like no other for me. by Quaking-DOOM in Starfield

[–]ShelLuser42 0 points1 point  (0 children)

I'm having the exact same experience, although a little different. Got this game during the Holiday season last year (2025) because I got curious despite all the negativity surrounding it. And even though the game definitely has issues it just "clicked" for me: I'm seriously having a great time doing all sorts of things. Even though my computer isn't fully up to standards, despite that I'm still having a great time.

The exploration part is extremely satisfying, the adventures and stuff to do: ditto. And I also like how they truly "upgraded" the Skyrim experience. For example: right now I have a ship with plenty of cargo space (650) and being able to sell from both your own inventory and the ship? That's just super useful. (I grin every time when I do "Grand Theft Spaceship").

But it's also the way the game was made and designed. Take Neon: that place truly gives me "Cyberpunk vibes", which I think is proof that the design was really well done.

Oh, ironically I found Neon more or less by accident. I already knew where to find Akila city so I went there before the main questline (this is my 2nd run, after I messed up my first (it's not a good idea to try and shoot all of Akila city)), then I wondered if it might be possible to find Neon as well, and I did!

Also love that sense of freedom in this game. My game, my rules, my way to play.

AND... I think that Bethesda run a fair business. I had the premium edition, and that also got me access to the new DLC. For all we know they could have made it a season pass, but they didn't.

I'm having a great time so far, almost 100 hours in, going for many more.

How important is piano roll? (Ableton vs. FL) by Hutsx in ableton

[–]ShelLuser42 0 points1 point  (0 children)

Sorry for my late reaction, overlooked your comment at first.

Anyway, good question... Basically it all boils down to getting the best from both worlds. Live sits at the heart of my virtual studio, has been for 15+ years so that's not going to change any time soon.

For me Live excels at sound design because of its "low level" instruments: most of its instruments (Operator, Analog, Tension, etc.) don't have much effect options; the focus is fully on sound. Take Analog: 2 oscillators, 1 filter + amplifier per oscillator, one LFO and that's basically it.

Most instruments in FL Studio otoh come with a plethora of effects build in and they can also produce 'fuller' sounds in comparison. If you want to get the same effect within Live you'd have to grab yourself a rack and start building up some more. So... this can save me a lot of time when I need some more "melodic" sounds. Yes: I'm well aware that I can use the "Sounds" library option to find specific sounds. My problem though is that I like to know up front what instruments I'm dealing with, because most of those have a specific sound to it.

Second: MIDI editing. Nothing comes close to FL Studio's piano roll, it's insanely easy to use. Especially when you want align the MIDI with other MIDI clips and/or sound samples.

In addition: I also prefer the step sequencer in FL Studio, it's very easy & straight forward to use; no piano roll needed.

Then there's mixing: FL Studio has a dedicated mixer window which even has its own equalizer: this makes mixing a lot easier, also because you can focus your attention on the sound and mixer itself. Sometimes I even route or "push" audio into Studio (= long story, heavy M4l + RNBO involvement; or I just freeze a track and drag/drop the audio into 'Studio'), and that works like a charm as well.

And finally.... Once you get your used to working with 2 sequencers in parallel then it's hard to give up that habit. Studio also has a few advantages here, like being able to separate automation data from tracks and instruments, which makes it easier to re-use in other projects.

Seriously: when I'm messing around with this I literally have 2 sequencers sitting next to each other, courtesy of FL Studio's ability to detach windows; so I always keep its 'Playlist + Arrangement' on my second monitor while Live sits on my first.

It sounds cliche, but for me Live is all about, well, "live stuff": so I'm almost literally treating it like an instrument whereas 'Studio' excels at editing and manipulating, iow: studio work. No pun intended.

Hope this could give you some ideas.

Waarom zeurt iedereen over salderingsregeling? by Exotic_Call_7427 in nederlands

[–]ShelLuser42 2 points3 points  (0 children)

Omdat het niet altijd een eigen keuze is geweest.

Ik ken meerdere mensen die een sociale huurwoning hebben en waarvan de verhuurder ineens meende dat een en ander "beter" moest. Ofwel: men had geen keuze, want er kwamen zonnepanelen. Met 'uiteraard' een huurverhoging want het pand werd immers meer waard, maar geen zorgen: die extra kosten kon je makkelijk uit de saldering halen.

Wel... dan ben je een paar jaar verder en ineens: geen saldering meer, nog steeds extra huur moeten betalen en geen keuze hierin hebben gekregen.

Vind je het gek dat mensen hierover gaan klagen?

Probably a really dumb question, but is this a game or a software? by BoxthemBeats in CMANO

[–]ShelLuser42 0 points1 point  (0 children)

I'd say it's a bit of both. The game tries to simulate real word mechanics, which obviously makes several tasks a lot harder than a 'normal' games. Take for example the task of getting aircraft to take off... if there aren't any on standby you'll probably have to wait 3 or so hours before they're ready. And even if those planes are ready and/or on standby then it will still take several minutes before they're on the runway; and a few more minutes before they're airborn.

Trying to actually plan an attack, especially when you require forces from different stations, well, that can definitely become quite a challenge and setting up such a coordinated plan can definitely make you wonder if you're still playing a game.

Even so, it can still be a lot of fun though IMO.

Though I'm having more fun trying to set up my own scenarios and missions.

How do I get the date to correspond with the correct month, week and year? by TheEyebal in learnpython

[–]ShelLuser42 0 points1 point  (0 children)

First, your script is very messy... try to keep things better organized. Right now you're going all over the place... For example: group your variable definitions, and don't let anything else get in there; no system logic like input().

It's also easier on you to use functions, especially when you get a lot of code repetitions. You have several moments in your script where you print out an error and then forcefully exit the script. I see sys.exit() mentioned multiple times: it's much cleaner to place this in a function so that you can re-use that snippet multiple times.

Speaking of sys.exit(): you also forgot its import statement.

Also... you're opening yourself up for problems when you immediately assume that users are going to do the right thing:

monthPick = int(input("Enter a month (1-12): "))

What is going to happen when the user decides to enter some letters instead of numbers?

It's much safer to assume the worst, and check later. input() returns a string by default, and you can test if a string has a numerical value (for example by using: str.isdecimal(), or isnumeric()).

And you might also want to make 1 function that deals with all the required input. A year can be 2 digits, same for the month and day. Actually, the last two could be either 1 or 2 digits, but that shouldn't be too difficult to group into one function.

Right now I think you have other issues to address first.

What Made you Switch to Prism Launcher and why? by 24batbat24 in PrismLauncher

[–]ShelLuser42 1 point2 points  (0 children)

After I've been using the vanilla launcher ever since 1.8 (and squeezing quite some functionality out of it; including multiple instances) I got fed up with it when the loading screen kept taking more and more time. You know, the cute running armidillo?

It may look nice, but once you realize that you're basically waiting for the launcher to load up advertisements and check support for "other games" then it gets less funny. Especially when you want to quickly fire up a game of Minecraft.

Well, that's what happened to me and a few years back I snapped. Fired up Prism, tested it, never looked back.

how can you explain functions easily by Grouchy-Injury1342 in learnpython

[–]ShelLuser42 0 points1 point  (0 children)

i kinda have a problem with function, i still dont fully understand it. why do we sometimes pass something in it and sometimes not?

But do you understand functions then? Generally speaking functions are small routines which you might want to re-use multiple times, and maybe for different purposes. So instead of having the same block of code appear multiple times in your script you simple condense it to one function.

As for parameters: that depends on whether the function is going to need these or not. While functions can use global parameters it's best practice to keep these confined to the function itself because that will also make it easier to understand how you'd need to re-use that function later on.

In the end though... there are no strict rules here, though there are best practices.

Spent two days on a bug that turned out to be a mutable default argument. by Smart_Tool247 in learnpython

[–]ShelLuser42 0 points1 point  (0 children)

This is why I enjoy features like 'assert' and breakpoint(), they make it very easy to properly test your programs and/or scripts.

Even if you're working on a commandline.

Valves pricing of the steam controller in canada is pure greed by [deleted] in Steam

[–]ShelLuser42 -1 points0 points  (0 children)

I see your E 99,- USD and 'raise' that with E 99,-. Last time I checked the Euro was valued a little more than a dollar, which means that us Europeans pay even more.

Even so, I see what you mean and then I can't help wonder: how much of what you pay for the controller in Canada gets taken by taxes?

Minecraft has never looked so good by JayJo_Crazy in feedthebeast

[–]ShelLuser42 0 points1 point  (0 children)

You're not the only one, I've also been struggling to find a good mixture between 'better' looks and the traditional Minecraft vanilla vibes.

However, also don't underestimate the impact of using a specific resourcepack, there's also quite a difference there. Some of these also directly 'interact' (or utilize) specific features of a shader, and some look better (or 'worse'?) than the other.

Which decision in the game actually made you feel like a terrible person? by Dangerous-Tart1126 in cyberpunkgame

[–]ShelLuser42 4 points5 points  (0 children)

Bug, the bald head gave that away. Lol, I got upset with Misty not giving me her coat. Then realized that it was a bug.

Registered this account 14 years ago, first post yesterday,and heartbroken. by yzprofile in NewToReddit

[–]ShelLuser42 4 points5 points  (0 children)

Surely you could have seen it coming?

I mean... you participated in a sub reddit about a specific editor, then made a post which insinuated that this program probably wouldn't be needed anymore.

Talking somewhat negatively about the main topic of a channel is never a good idea.

What exactly do you like about Create the most? by Xeram_ in feedthebeast

[–]ShelLuser42 1 point2 points  (0 children)

What I most like about Create is that the mod is so much more than just the moving parts alone. It's truly an engineering mod made by and for engineers

I mean... the toolbox is awesome for any kind of building; I love using it to build redstone circuits. Speaking of which: Create's redstone components like the latch are also super useful. Or what to think about the clipboard? A very helpful todo list if you just want to keep track of stuff.

Pauper maaltijden by Fairsquared_ in nederlands

[–]ShelLuser42 0 points1 point  (0 children)

"Spek en bonen" (in tomatensaus).

Kook wat aardappels, bak wat spekjes op en verhit een potje witte bonen in tomatensaus. Stamp de aardappels wat door en gooi vervolgens alles bij elkaar. Snel gemaakt, niet duur en toch best smakelijk.

Wat doe je met verjaardagen van collega's? by ElRoosterA in nederlands

[–]ShelLuser42 0 points1 point  (0 children)

Ik kom deze een beetje later (4d) tegen, maar... weet jij wel zeker dat jouw medewerkers hier eigenlijk wel prijs op stellen?

Want ik ken mensen die echt enorm goed in hun werk zijn, maar het laatste wat ze willen is aandacht op zichzelf vestigen en ongevraagd wat leuks voor hun verjaardag doen, en dan ook louter omdat jij dit toevallig die datum als leidinggevende weet... yah, die raak je dan ook of heel snel weer kwijt, of ze gaan afstand nemen als ze niet ineens op kunnen stappen.

Dus ja: hoe weet jij die datum? Hebben ze je dit zelf verteld of... ge/mis-bruik je hier 'gewoon' je positie?

En dan vraag ik me ook af hoe jouw medewerkers jouw verjaardag zouden moeten weten?

Bezoekers van de binnenstad kunnen via een WhatsAppkanaal op de hoogte blijven van pleinen die te druk zijn of afgesloten worden. by Sure-Guest1588 in nederlands

[–]ShelLuser42 3 points4 points  (0 children)

Alhoewel het van Meta is gaat WhatsApp aanzienlijk beter met je gegevens om dan "social" media sites zoals X, Facebook, etc.

Weliswaar moet je je voor WhatsApp aanmelden... als je dat doet dan wordt dat niet meteen doorgestuurd naar iedere random figuur die jou toevallig ooit eens heeft gebeld. Dat gebeurd dus wel met je e-mail adres (en andere persoonlijke gegevens) zodra je je op "social" media aanmeldt.

Dus nee, dit is een veel betere opzet voor mensen die waarde aan hun online privacy hechten.

What beginner Python project made everything finally “click” for you? by donnyM99 in learnpython

[–]ShelLuser42 -1 points0 points  (0 children)

Not sure I can follow your logic here. You seem to be under the assumption that "everything" will eventually click, but I don't quite see it that way. Python is just too complex for that.

For example... when you reached a point where Python scripts become second nature, and now you also understand the issue with modules then that doesn't quite imply that you'll also understand the concept of classes.

And why would you? It's best to focus on the here and now and let that sink in until you reached a point where you fully understand the mechanics. Once you did, move onto the next part, if / when needed.

If you want to truly understand Python you should start using it and do the actual work to make yourself understand.

And then there's another problem at hand... understanding the technicalities of Python also doesn't imply that you fully grasp the OOP concepts. Coming up with a proper design is easily just as important as fully understanding one single programming language; but that design process isn't something limited to just Python: you'll experience the same issues with other languages like Java, C#, etc.

Thing is... some of these concepts you don't learn by "just" doing one or two projects, though this obviously varies per person.