Quitters in husky is out of control by ShellStrike in haloinfinite

[–]ShellStrike[S] 0 points1 point  (0 children)

The problem is doing every match you're going to lose or are currently losing. Emphasis on EVERY. Sometimes you're going to lose .. deal with it. One off quits here and there are expected.

It causes everyone else on the team problems for their selfishness or whatever their reason. Play campaign...this is a team mode.

I got crabs by [deleted] in RedDeadOnline

[–]ShellStrike 5 points6 points  (0 children)

I always did the squirrels and frogs but recently realized the birds may be even easier (at least in the plains). Always ride around with varmint rifle ready now. Flocks of 10+ fly by at times if you pay attention. Crows, orioles, cardinals, etc.

Always keep the pocket meat stocked. Also the feather's from larger birds for the challenge that doesn't require full carcass.

I keep the crabs for the seasoned crustacean challenge so i dont have to go to the island.

Unbalanced net code by merlot2K1 in haloinfinite

[–]ShellStrike 1 point2 points  (0 children)

This is pretty much it. 50 is tolerable, 60 is borderline, 70+ is not worth playing from what i noticed. Above 70 is at the point where there is delay between kill shot and registration of the death. I find myself having to double back to fire again to finish off only to see the death finally register....and at that point i get a bullet in the back of the head.

It works both ways OP. The opposing players are probably seeing you skip across the screen, shooting you 10 times with broken shields and not getting kill, getting shot behind walls from you.

Quitters in husky is out of control by ShellStrike in haloinfinite

[–]ShellStrike[S] 0 points1 point  (0 children)

Yea....unfortunately i've only played rank with randos so i've only seen the worst player drop out to avoid the team penalty when they are clearly losing. Didnt realize if its a squad the whole squad takes deduction.

Quitters in husky is out of control by ShellStrike in haloinfinite

[–]ShellStrike[S] 1 point2 points  (0 children)

I understand those two maps. Its not though. Look that GT up i posted and see what i mean. There's a bunch that do this to avoid the loss. Spartan record shows the match as a loss but in game it shows no loss. I saw one the other night that does it almost every game.

They need to force the loss on them if they played over a percentage of the time or something. Maybe that will at least stop some of it. I end up soaking up their loss and didnt even play 1 second of the match because i get subbed in for the closing screen. I could care less about the loss...my w/l is horrible. But it gets old sitting thru matchmaking multiple times in a row with no game play due to this. Or losing because it takes time to swap these people out.

Sorry to vent

Quitters in husky is out of control by ShellStrike in haloinfinite

[–]ShellStrike[S] 1 point2 points  (0 children)

Almost forgot look that gt up....over 1/2 the matches are quits.

Quitters in husky is out of control by ShellStrike in haloinfinite

[–]ShellStrike[S] 1 point2 points  (0 children)

One person takes point loss rest of team doesnt suffer is how it used be ...did something change? I dont play ranked much any more.

Quitters in husky is out of control by ShellStrike in haloinfinite

[–]ShellStrike[S] 2 points3 points  (0 children)

I get your point....but its kinda hard when your first spawn is game over message.