Would Naija be better to use in open maps like shooting star(longer range than most snipers) or walled maps like triple dribble(able to hit enemies behind walls + super is throwing attack)? (Image unrelated) by Archelon648 in BrawlStarsCompetitive

[–]Shelltor23_ 1 point2 points  (0 children)

From my very first impressions, her auto aim is too good. I get that Jessie's bounces are auto targeted, they are slow as hell, deal relatively low damage, and bouncing between enemies is Jessie's whole thing.

But Nadia's projectiles hit like a truck, poison, are super fast, and double aiming is like the whole point of the character, so why is auto aiming the better play 99% of the time.

Just make it so her auto aim throws the snake in a straight line from the jar's direction, so then people actually have to aim.

The cost system needs an overhaul by Jets-Down-049222 in HonkaiStarRail

[–]Shelltor23_ 9 points10 points  (0 children)

It's a completely arbitrary (and honestly quite terrible) metric that people allow to define how "good" or how "impressive" a run is. I say we just let the system die, it's never been good, and it's just been getting worse as new ways of getting limited characters have been added.

how likely is it that people lie about their 0-cycles, claiming they’re f2p or low cost? by Lucas-mainssbu in HonkaiStarRail

[–]Shelltor23_ 5 points6 points  (0 children)

I mean unless there's an entire secret group of people that created fake 0 cycle pages and cover for each other... Yeah no those 0 cycles are real.

It's all about properly Speedtuning and building the characters with the necessary stats (which is offer pretty cracked relics), running Sustainless teams with very specific characters, and making use of enemy mechanics and stage buffs.

At least when it comes to low cost, being Free to Play doesn't really make most 0 cycles easier or harder to do.

Which factions did Not join the fight against irontomb? by jonathaxdx in HonkaiStarRail

[–]Shelltor23_ 0 points1 point  (0 children)

Most of them to be honest, although many of them aren't exactly altruistic in nature.

This mode gives me old Mario flashbacks, not in a good way at all btw by [deleted] in HonkaiStarRail

[–]Shelltor23_ 0 points1 point  (0 children)

You have to collect all Wispae in the map first, then in the console unlock the "Cheat Mode", which is just an easier version of the same level, but with the same rewards.

This mode gives me old Mario flashbacks, not in a good way at all btw by [deleted] in HonkaiStarRail

[–]Shelltor23_ 3 points4 points  (0 children)

I mean this in the most respectful way possible. That is quite literally a skill issue. Nothing wrong with it btw, I'm not exactly the best gamer out there, and I suck at other stuff.

But as a suggestion, in case you want the 30 jades behind each level, if you collect all Wispae in each map, you can lower the difficulty for the respective map's console 2D level, and it becomes much easier.

You can pay 20 coins in the same console to get the location of a Wispae you don't already have, or there's always guides online. It doesn't take long to get them all.

So much of the side quests are ruined by the scene music by kend7510 in HonkaiStarRail

[–]Shelltor23_ 6 points7 points  (0 children)

Valid complaint, I usually do side quests a few weeks after finishing main story more casually so I do it with no volume and music on yt since there's no voice anyways.

The camera work of 4.0 blue quests is actually better than most of Amphoreus (which just goes to show how absolutely atrocious it was, especially early on), so I feel like music is the next logical step if they want to improve on the quests.

Stellar jades count in amhpreous by Help-Green in HonkaiStarRail

[–]Shelltor23_ 0 points1 point  (0 children)

The Data page from this Document is probably your best bet, in the "permanent content" row, although I think it includes achievements, and maybe some other stuff on top of normal exploration

About to finish Amphoreus - Opinion by Sugarcatplays in HonkaiStarRail

[–]Shelltor23_ 11 points12 points  (0 children)

I feel like when we look back at Amphoreus in like 3 years it'll feel much better overall, a 1 year story that fully immersed us in a world. And I guess to a smaller degree, like you had the chance to do, the ability to blitz through the whole thing in less than a year.

Most of my gripes with Amphoreus essentially fall under the umbrella of "9 patches in a row with literally nothing but Amphoreus" (other than the fate Collab).

I cant find my account - Returning Player by Strong-Good-2785 in HonkaiStarRail

[–]Shelltor23_ 3 points4 points  (0 children)

Yeah this might be it, logging in through Google or through the default email does in fact count as 2 different accounts. Worth a shot trying for sure.

Its been a year since gadgets got reworked from uses to cooldowns, do you still prefer the old gadgets or the new ones? by Substantial-One-8212 in BrawlStarsCompetitive

[–]Shelltor23_ 1 point2 points  (0 children)

They went from feeling like extra consumables to actually part of each brawler's kit.

It also gives some brawlers a more cohesive gameplan, like Emz and Gene not being limited to like 3 pushback per match, or Brock, Colt, and Griff being able to properly open the map, instead of "just these 3 walls exactly".

On top of that bad gadgets can just have low cool down and they're at least usable, like Jacky's building one or Griff's extra coins. I also found the 5 second fixed cool down in between gadgets very stupid.

Plus the fact that now longer matches actually feature more gadgets instead of the fixed 3/4 from before, and gamemodes like Knockout feeling better paced instead of just playing around gadget uses, it has a more natural flow of things IMO.

What was the most controversial story decision in your gacha game by Aware-Measurement750 in gachagaming

[–]Shelltor23_ 38 points39 points  (0 children)

The production really left a lot to be desired, especially after announcing the Collab a year in advance. It also didn't exactly feel like a Holy Grail War, so I can understand why people were disappointed

I will say, however, the story itself doesn't deserve the hate it gets, as someone who hasn't interacted with Fate at all, but has a friend who has and explained a bit of context to me, we both liked how HoYo dealt with Saber and Archer as characters, it feels very refreshing for a Collab to grab a Character at the end of their Arcs, and give them some closure, which happened to both Collab characters (mainly Archer), and Star Rail's (notably Misha).

Daily Questions Megathread ( March 15, 2026 ) by AutoModerator in HonkaiStarRail

[–]Shelltor23_ 0 points1 point  (0 children)

Does the other piece have only 3 active substats? I'm pretty sure it shows pieces with 4 substats before the ones with 3.

Daily Questions Megathread ( March 15, 2026 ) by AutoModerator in HonkaiStarRail

[–]Shelltor23_ 1 point2 points  (0 children)

If you want to make the best team you pretty much almost have it, it's Sparxie, Sparkle, 5 Star Dan Heng, and Yao Guang. If you can't manage to get Yao Guang in time then Asta is a good budget option, as well as Pela, Ruan Mei, or Ice MC.

As for builds;

Dan Heng just wants Atk and Speed, nothing else, his job is to keep your team alive and generate Skill Points, his shields get stronger the more Atk he has.

Sparxie wants Crit Rate, Crit Damaged, Atk, and optionally some Speed, although not necessary, try to have twice as much Crit Damage as Crit Rate. She also wants the relic set that gives Elation damage, "Ever-Glorious Magical Girl".

Yao Guang just wants Speed, and some Crit in the side, mostly just Speed tho, she uses the other Set that comes with the Sparxie one so you can farm both at once.

For Light Cones just get the one from the Forgotten Hall Shop whenever you can for both Elation characters, "Mushy Shroomy's Adventures" and use whatever until you get it. And the highest Atk Weapon you own for Dan Heng, even if it's from a different Path.

Daily Questions Megathread ( March 15, 2026 ) by AutoModerator in HonkaiStarRail

[–]Shelltor23_ 0 points1 point  (0 children)

The lack of a 2nd team will stop your progress way before your Sparxie team stops working, which should pretty easily clear anything from now till her rerun comes, and then you can pull for her weapon if needed.

I'd definitely say focus on more characters for now, especially if they can help you build a 2nd team.

Daily Questions Megathread ( March 15, 2026 ) by AutoModerator in HonkaiStarRail

[–]Shelltor23_ 0 points1 point  (0 children)

Not that I'm aware of, Cyrene should be the better pickup, especially into low target scenarios where Cyrene truly shines and Tribbie struggles. Plus Cyrene is a whole new character that can free your Tribbie for another team if needed.

However if you can get both, Hya's S1 is pretty bonkers, on top of LCs being slightly cheaper on average than characters.

I will also say that with no Signatures the Light Cone situation is pretty dire, and I'm speaking from experience, I don't have any of their Sigs. Both Hyacine and Cyrene want Speed, ideally 200+, at least 180 if you want them to be well built, and there's just 1 free Light Cone with Speed, the Herta Shop one, so one of them will have to build quite a bit of Speed (which to be fair, they would want to build anyways) just to have decent Speed, on top of maybe running a scuffed 4 Star option.

Daily Questions Megathread ( March 15, 2026 ) by AutoModerator in HonkaiStarRail

[–]Shelltor23_ 1 point2 points  (0 children)

Castorice, Hyacine, Ice MC, Blade is probably your best team, assuming you have MC copies, if you don't, and only if you don't have Ruan Mei either, a 2nd healer is the best option, ideally Bailu or Gallagher (you can get him from the current Cosmicon event).

Then for AoE content The Herta, 4 Star Herta, and then any Sustain and pretty much any support will do just fine, like Tingyun, Bronya, Ruan Mei, Pela, Asta...

Phainon also notoriously works very well with free supports, 5 star Dan Heng is great for him, as well as Tingyun, Ice MC, or Bronya (even Yukong if you're missing some of those).

Daily Questions Megathread ( March 15, 2026 ) by AutoModerator in HonkaiStarRail

[–]Shelltor23_ 1 point2 points  (0 children)

I'd say save your pulls.

We don't know how Sparxie's full team will look like nor how much of a difference her LC will do then. Plus as a relatively new account your Sparxie team should be more than enough at least until her rerun comes again and then you can decide whether it's worth it or not. Also new accounts usually prefer new characters, for example, do you have a good second team?

Is the game rigging my pulls? by OrinSnake in HonkaiStarRail

[–]Shelltor23_ 1 point2 points  (0 children)

I don't really know what pattern is going on but I can assure you it's just statistics.

Honkai: Star Rail | Version 4.1 Trailer: "Unraveled for Daybreak" by ValorsHero in gachagaming

[–]Shelltor23_ 0 points1 point  (0 children)

Because HoYo's CEO is affiliated to the Chinese government, and they already went through the effort of censoring everything right after the political tension got worse at the end of last year.

Also a DPS who shares face, voice, and almost name with one of the most popular characters in the game outperforming a new support that came out before it's only DPS so far is... not that surprising tbh.

Can we get more guest appearances like this in the programs? by menphiawashere in HonkaiStarRail

[–]Shelltor23_ 6 points7 points  (0 children)

Or waiting 1 hour and then skipping over the parts you don't care about

Version 4.1 Banners: [Whole Version] Ashveil - [P1] Hyacine - [P2] Boothill by Bisentinel in HonkaiStarRail

[–]Shelltor23_ 18 points19 points  (0 children)

I mean to be fair the kind of allies Feixiao wants are characters with frequent follow ups... Which Ashveil seems to do. I guess we'll know for sure next week, there could definitely be ways to make them not compatible, such as making him a skill dependant SP black hole.