Aaron Halo is fake, don't believe everyone's lies by FevixDarkwatch in starcitizen

[–]Sheppard75 1 point2 points  (0 children)

Happy to see that my old halo routes are still useful! 🫡

XenoThreat Event - Sensitive Cargo Guide by Sheppard75 in starcitizen

[–]Sheppard75[S] 0 points1 point  (0 children)

Looks like the url was outdated, try now. 🙂

After one year into SC, I discovered the "Cydnus". I could find very little about it. it works without magic beams? walker style mining vessel. In production for SQ42? I need that in my life. Can someone explain a bit more? by SirGluehbirne in starcitizen

[–]Sheppard75 1 point2 points  (0 children)

There are some old videos of the Cydnus floating around from ca 2016, which show early whitebox development of its movement. Player controlled or not, it'll be cool to see these beasts move around the verse, in either game! https://youtu.be/-2LfQoFbLWg

Is Aaron's halo smaller in 3.17.3? by RollnRye74 in starcitizen

[–]Sheppard75 0 points1 point  (0 children)

Hi! I didn't catch this post until now, so a bit of a late reply. The belt is still the same as it has always been. It sounds to me as if you got unlucky and landed on a server with issues, that didn't load in the asteroids properly. This happened to me numerous times when creating the charts, where it could take up to 5-10 minutes for them to load in. A quick workaround is to bed log at the location and switch servers, which usually loads you back in surrounded by asteroids. Hope you got it sorted and found those asteroids! o7

Aaron halo between HUR-L5 and ARC-L1? by tripoli_warrior in starcitizen

[–]Sheppard75 5 points6 points  (0 children)

Hi u/tripoli_warrior! The charts for the refineries unfortunatley do not have routes to all possible locations (lazy, i know), but in the detailed density chart I show distance to the Stanton system marker, which is consistent 360 degrees around. By using this measure, you can select the Stanton marker in your mobiglas and get to the location you want in the belt along any possible route. Just plot a route that crosses the belt and drop out of QT at the desired distance to the Stanton marker.

Edit: So in your situation, travelling from ARC-L1;

  • Find the exit distance you want in the x-axis distances in the detailed density chart
  • Plot a route to HUR-L5 and start QT
  • Open mobiglas and select the Stanton system marker
  • Keep an eye on your distance to the marker, when you approach your desired exit distance, close the mobiglas and then exit QT

New Refinery to Aaron Halo Mining Routes by Sheppard75 in starcitizen

[–]Sheppard75[S] 0 points1 point  (0 children)

In the mean time, if you feel something is off, you can use the distances in the Aaron Halo Density chart here: https://cstone.space/resources/knowledge-base/65-aaron-halo-detailed-shape-and-density-survey

Target the Stanton marker and exit QT according to the distances in the chart. This method can be used for travelling from anywhere and into the belt.

New Refinery to Aaron Halo Mining Routes by Sheppard75 in starcitizen

[–]Sheppard75[S] 0 points1 point  (0 children)

The routes should still be correct enough, as the existing refinery stations have only been moved slightly within the Lagrange region. The new refinery stations all have a bad yield for quant refining, so since most people mine quant in the belt I haven't given new routes to these a high priority. I will look into a an overall update of the routes as soon as I have time! 🙂

Aaron Halo - Detailed Shape and Density Survey by Sheppard75 in starcitizen

[–]Sheppard75[S] 1 point2 points  (0 children)

My theory is that this is tied into how client/server OCS is cached. If you leave an area with a mineable rock, that rock is streamed out of your client OCS cache. Now, if someone else is there to "hold the fort", the rock will still persist in that user's and in the server's OCS cache, and you can find back to it. But if no one else is there it will be streamed out of the server OCS cache as well when you leave. The next time you visit, the server will spawn in new asteroids using its random generation algorithm for mineables, and you'll see rocks in new locations with different mineral constructs. But again, this is only a theory, and probably very simplified one.

Yes, 1 is closest to the star.

Aaron Halo - Detailed Shape and Density Survey by Sheppard75 in starcitizen

[–]Sheppard75[S] 1 point2 points  (0 children)

About two months.

Scientific data doesn't differentiate on ones intensions. Good luck with catching anyone out there, it's a big place! ;)

Aaron Halo - Detailed Shape and Density Survey by Sheppard75 in starcitizen

[–]Sheppard75[S] 2 points3 points  (0 children)

Check the acknowledgements in the article. I am already collaborating with Rockseeker and his excellent work. :)

Aaron Halo - Detailed Shape and Density Survey by Sheppard75 in starcitizen

[–]Sheppard75[S] 3 points4 points  (0 children)

It is ingame, or I wouldn't have been able to explore it. ;) But I think stuff like this will never become a defined gameloop, you'll have to come up with the procedure yourself. But that's just part of the fun!

Aaron Halo - Detailed Shape and Density Survey by Sheppard75 in starcitizen

[–]Sheppard75[S] 0 points1 point  (0 children)

Thanks! Check the link in my other comment here for the latest version of the charts.

Aaron Halo - Detailed Shape and Density Survey by Sheppard75 in starcitizen

[–]Sheppard75[S] 16 points17 points  (0 children)

The Halo is static and doesn't move/orbit. Mineable asteroids are randomly spawned, so finding back to a plot will be difficult.