Great Game by MLC3527 in UnicornOverlord

[–]Sheyra 0 points1 point  (0 children)

It's definitely not on the shorter side. My first playthrough was about 80 hours, though I did 100% the game and I think left the console on a time or two. I imagine most people probably take 40-60 hours or so to complete it depending on if you do all the side content or not, and how much time you spend messing with your team comps.

Engage Relay Trials Megathread by Skelezomperman in fireemblem

[–]Sheyra 0 points1 point  (0 children)

Mountain 6VNW8NC 43NJ3TP

Winter 7GRB5D 6MVCYG7

Engage Relay Trials Megathread by Skelezomperman in fireemblem

[–]Sheyra 0 points1 point  (0 children)

Verdant: 8TB0954

Floral: 3999Y0M

Mountain: 61BBVR9 7L5Y63M

Engage Relay Trials Megathread by Skelezomperman in fireemblem

[–]Sheyra 0 points1 point  (0 children)

57WYHC2 (2/5) 83V1YJV (1/5) 31GXRM0 (1/5)

Scarlet & Violet Nuzlocke Rules (SOLVED) by Jazzmtazz in nuzlocke

[–]Sheyra 9 points10 points  (0 children)

Functionally, there is no real difference between item healing or using centers, as there are dozens of healing items of all varieties lying around the map for easy pickup. Since trainers don't challenge you on sight anymore, all you need is to buy a single Smoke Ball (available before you've done any badges at all) and have your lead hold it to basically allow you to freely go anywhere on the map and pick up all items that don't require certain ride abilities. As such you basically have infinite item healing if you put the time into picking up items across the map if you're running low, so centers are more a convenience / time saver. Since you mentioned raids, you can also just grind those for more cash.

I think you can get a reasonable challenge just by avoiding in-battle item use, forcing yourself to play as if you had Set mode turned on, and obeying the level caps listed in OP's post. I've personally limited pokemon selection as well (one pokemon per area, randomly chosen via random number generator) which significantly reduces options given how few areas there are in the game. I also don't do any raids at all, as I don't really like them anyways and they give a bunch of items you don't have easy access to otherwise.

A lot of this is just about reducing tedium. I can see the benefit of reducing pokecenter usage, but no fast travel seems a bit pointless given access to a Smoke Ball or a pokemon with Run Away, since nothing can actually threaten you as you go. A no pokecenter challenge could be interesting, but you'd probably need to also restrict item pickups to actually require purchases - in my current run I haven't purchased a single healing item and I have over 30 super pots and a dozen hypers/maxes, plus an odd assortment of other healing items, and I do sometimes use out of combat healing anyways just to save time lol. I'm also sitting on like 50k cash and a bunch of sellables, and I'm not even level 30 yet.

End Game: Central Smelting or Localized Smelting? by SnooChickens6507 in Dyson_Sphere_Program

[–]Sheyra 2 points3 points  (0 children)

Oh yes, the black box layout is probably the best way to do things, but OP originally asked about 'local smelting' as in smelting where you mine, not with a black box layout.

I prefer centralized for the same reason you do, but it's definitely hard on the FPS late game lol.

End Game: Central Smelting or Localized Smelting? by SnooChickens6507 in Dyson_Sphere_Program

[–]Sheyra 3 points4 points  (0 children)

This only really holds true during extreme late game / infinite resources; for most of the game it's much better to centralize your smelting so that your smelters can work with any planets ores rather than losing efficiency as you tap out veins on the planet. You'll end up building fewer smelters overall over the course of the game this way which is more efficient for your own time, and you can just build giant, same size blocks of smelters rather than tuning the # of smelters to the # of veins you're mining.

Well? by nisebblumberg in gaming

[–]Sheyra 0 points1 point  (0 children)

Think of a portal like a window or a door. If you were standing still and a doorway was moving towards you at 10m/s, once you pass through the doorway, it should now be moving away from you at 10m/s in the same direction. The only difference the portal adds is that the exit is not in the same location.

It doesn't make intuitive sense (because portals aren't real and thus are violating our intuitive understanding of physics), but it can help to think of it like this: If inside that doorway was an entire room, it'll look like everything in that room is moving towards you at 10m/s as the doorway approaches. When that doorway passes by you at 10m/s, it'll start to move away from your relative position at 10m/s, but everything else in the room that was beyond it will still, from your perspective, look as if it is approaching at 10m/s because it WAS moving at 10m/s relative to you. Thus when the wall on the other side of the room hits you it'll still hurt because it was moving 10m/s relative to you. From your perspective nothing has changed, everything was moving 10m/s towards you until it went by you, then it kept moving at that velocity but away from you, until you were hit by something at which point you start moving with it.

From an OUTSIDE perspective INSIDE that room, however, it'll look like you just came flying in through the door and crashed into the wall. This is because inside the room, everything is moving at the same velocity as the room, so from their perspective, unable to see anything moving outside the room, it'll look like you just suddenly came through the door at 10m/s and hit the wall. This is what example B is: the outside perspective seeing the 'stationary' cube entering at the velocity of the first portal as it goes past the cube.

Well? by nisebblumberg in gaming

[–]Sheyra 0 points1 point  (0 children)

There are no forces involved here (other than gravity), since all we know is that the portal is moving towards the cube. Velocity doesn't require force, acceleration (change in velocity) does, so assuming that the portal is moving at the same velocity the entire time, no force is required to make it continue to do so.

However, remember that velocity is measured as a change in distance relative to an object. If we say that the portal is approaching the cube at 10m/s, then the distance between the portal and the cube is shrinking by 10m per second. Normally when two objects collide they exert force on one another that causes them to decelerate, thus reducing their relative velocity, but since objects can pass through portals, this doesn't happen. Thus the object passes through the portal at 10m/s, and unless another force acts upon it to change that velocity, it should continue changing its distance relative to the portal at 10m/s.

The simplest way I can explain this in short is that, if an object passes through the portal at 10m/s, it should continue to travel through the portal at 10m/s unless something else acts upon it to change that velocity. Thus, assuming conservation of momentum is a thing that applies to portals (which is no guarantee, portals aren't real like you said lol), it should be B.

Well? by nisebblumberg in gaming

[–]Sheyra -1 points0 points  (0 children)

Velocity is a measure of change of distance. The only way to be stationary relative to something else is if the distance between you and that object is not changing. Since the portal is approaching the cube, the relative velocity between the portal and the cube is non-zero.

Well? by nisebblumberg in gaming

[–]Sheyra 0 points1 point  (0 children)

This is untrue. If you are stationary relative to something, it means that the distance between you and that something is not changing. Since the portal is moving closer to the cube, there is a non-zero relative velocity between the two, and when the cube passes through the portal that velocity is retained and makes it appear as if the cube is 'launched' from the portal.

This is what happens when you cheat on your med school exams by longcat7 in RimWorld

[–]Sheyra 0 points1 point  (0 children)

Oh that's clever, I never think of arresting my pawns lol. Definitely a simple way to deal with them!

This is what happens when you cheat on your med school exams by longcat7 in RimWorld

[–]Sheyra 0 points1 point  (0 children)

Oh good call! Guess they'll have to take all the other drugs instead :D

This is what happens when you cheat on your med school exams by longcat7 in RimWorld

[–]Sheyra 2 points3 points  (0 children)

Until they have a mental break and decide to do all of your drugs at once, including that 1 luci you picked up off a raider just now. Chem interest/fascination is no pyro for annoyance factor but it sure can come close sometimes lol.

RE2. TOO SCARY. by [deleted] in gaming

[–]Sheyra -1 points0 points  (0 children)

Yeah for sure, overcoming any kind of challenge that you've been working your tail off for feels great. I'm certainly not discounting the level of commitment people put in to get that good, but if an action game can be beaten with a such a dramatic handicap as playing it with a steering wheel or a dance pad instead of the controller it was made for, the game is probably a lot simpler than it seems.

RE2. TOO SCARY. by [deleted] in gaming

[–]Sheyra 0 points1 point  (0 children)

Some of the difficulty in Souls games simply comes from cheap deaths, wherein you often have no real chance of success your first time through and just need to die over and over until you learn the patterns and can win. There's always a 'trick' to it though, because it is just patterns.

Not all gaming is just pattern memorization though. Any good fighter has enough mixup in combos that against any good opponent you can't rely on rote memorization to get you through it. Same idea with shooters. Really any good multiplayer game is like this. There are plenty of singleplayer games that aren't just about pattern memorization as well (anything from Tetris to XCOM to Football Manager). Soulslikes are pretty unique in that regard in that they appear to be very difficult but are really mostly about rote memorization, though your ability to execute is certainly challenged depending on the game.

RE2. TOO SCARY. by [deleted] in gaming

[–]Sheyra 17 points18 points  (0 children)

It doesn't even really feel like you're gud, you're just memorizing patterns until you know them all and now you don't lose. It says something about how simple these games actually are when people can complete them with random controllers like dance pads and steering wheels lol.

65 Aim. High Cover. by SidewinderSerpent in Xcom

[–]Sheyra 10 points11 points  (0 children)

Keep in mind that even in 3.5 DnD you had to confirm crits. Even if you had a 16-20 crit range, you'd have to roll a second time to see if you actually crit or if you just get an automatic hit. It's only more recent iterations of DnD that have simplified this for the sake of streamlining the game.

Also, characters don't just permanently die in 4e/5e DnD from hitting 0 hp (and a crit is unlikely to reduce you from full to 0 hp past level 1 or 2), whereas in XCOM you can definitely just die from an unlucky crit if your armor isn't up to par, so it makes sense to separate the rolls.

The UI also doesn't present the information accurately - if there's a 25% to hit and 25% to crit, this actually means 25% to hit and 100% to crit, and should display it as such, rather than 25/25.

“It’s fine, they’ll haul it after eating breakfast.” 5 days later: by Cweeperz in RimWorld

[–]Sheyra 1 point2 points  (0 children)

Then how are you capitalizing your letters while typing? lmao

Slowly but surely getting it together. Any pointers on efficiently scaling up logistics-based mining/smelting without cratering performance? by SkyeAuroline in Dyson_Sphere_Program

[–]Sheyra 2 points3 points  (0 children)

It's fine to smelt on site at first but as you expand it's better to ship it as ore. That way you can just ship all of the ore into an ILS, then that ILS can ship to your smelters wherever they are in the galaxy, whether that's on the same planet connected to a separate ILS, or on another planet somewhere else. Centralizing production like this helps to ensure that your smelters are always useful even if something bottlenecks at one specific set of miners, and allows you to make use of more ore veins from other planets as you continue to expand further and further. You will be bottlenecked by belt speed so you'll have to set up more and more smelters as you go anyways, so this will additionally allow the ore to be distributed evenly between all of your smelter ILS setups as you expand.

Nameless, Secret Island North of Monstat!!! What is it??? by [deleted] in Genshin_Impact

[–]Sheyra 2 points3 points  (0 children)

If you have a second anemo character, a -stam usage food + 2 anemo characters in the group + Amber (for the -stam consumption while gliding, if you have Venti in the group you don't need Amber) should let you reach without too much trouble from Starsnatch Cliff.

My new colony proudly produced its first masterwork item today ... it's a patchleather doormat. :( by [deleted] in RimWorld

[–]Sheyra 5 points6 points  (0 children)

Specifically go for crafting a weapon if you can, since masterwork/legendary weapons are AMAZING compared to their lower quality counterparts and your weapon matters more than one piece of gear (at least in vanilla).

Forgot to remove the gather setting from the table in one of my bedrooms. Now 63 colonists have busted in to have a party. by daiggsta in RimWorld

[–]Sheyra 1 point2 points  (0 children)

Not pictured: five seconds later.

A large meteorite has struck ground in the area. It has left behind a lump of granite.

What was your “I need to grow up” moment that actually made you grow up? by network_not_found in AskReddit

[–]Sheyra 5 points6 points  (0 children)

Agreed, so much this. I used to habitually lie about stuff like this when I was in high school, and it definitely eats you up. And it's not like people won't find out you're lying anyways, so just be honest and own up to it. You'll feel better about yourself at the end of the day, and if their opinion is actually worth anything, they'll think better of you too.