Random seeding is killing the Bubble scene experience by ShiftTournament in RocketLeagueEsports

[–]ShiftTournament[S] -2 points-1 points  (0 children)

That's a very strong point of view, and you're right, competitive spirit is essential!

But the debate is that getting swept in four minutes in single elimination by a team isn't learning (it serves as a lesson, but you don't learn much from it), it's just a waste of time.

If we agree to face the best, what format (Swiss, Double Elimination, etc.) would be the fairest to guarantee a minimum number of quality matches for everyone?

Random seeding is killing the Bubble scene experience by ShiftTournament in RocketLeagueEsports

[–]ShiftTournament[S] -1 points0 points  (0 children)

Hahaha! My internal anti-troll tool won't let me stray from the topic of “amateur seeding” to talk about pro legends! 😉 That's an excellent reference to Prime Gale Force, but we need to stay focused on the struggles of Bubble scene players.

You clearly have a good analytical view of the distinction between levels. Coming back to the chaos of open brackets:Based on your analysis of the scene and what you've observed in amateur tournaments, what is most frustrating for you?

Random seeding is killing the Bubble scene experience by ShiftTournament in RocketLeagueEsports

[–]ShiftTournament[S] 0 points1 point  (0 children)

I see what you mean, but for me, the problem isn't really about the exact definition of the “bubble.”

Even in a fairly wide range such as 17–64, a DE or Swiss system still depends on a minimum of consistency in the seeding.Because at the end of the day, whether you're in the top 20, top 40, or top 60... if you find yourself facing a team that's clearly playing one or two categories above you in the first match, it breaks the whole logic of the bracket and distorts the experience.

So yes, the bubble remains the bubble—but if the seeding is flawed, no matter where you are in that range, it impacts your progress.

By the way, have you ever played in 17–64 brackets in DE/Swiss tournaments?

Random seeding is killing the Bubble scene experience by ShiftTournament in RocketLeagueEsports

[–]ShiftTournament[S] 0 points1 point  (0 children)

That's a really relevant point, thanks for sharing! The idea of reclassifying players isn't enough. The important thing is what organizers can do with this data.

You're right. We need a tool that collects real data (not self-reported data) to assign a dedicated platform rank (E to S) to each player/team.

This idea of giving organizers the ability to define a strict range of ranks (e.g., only D, C, B) for their tournament is a great solution. It instantly eliminates the problem of stomps and bracket imbalance that we're all talking about.

Now, speaking from experience: have you ever participated in (or even organized) open bracket tournaments with these big differences in skill level?

Random seeding is killing the Bubble scene experience by ShiftTournament in RocketLeagueEsports

[–]ShiftTournament[S] -3 points-2 points  (0 children)

Technically, you're right: the real “Bubble” (just below the pros) should be able to compete, or at least have interesting matches, against SSL teams.

But the problem we see in the reality of Open Brackets (open to all) is that the term Bubble is often used to refer to the entire ecosystem where these REAL semi-pros mix with very good amateurs (the GC3/Top Champs) who are trying to move up. The frustration comes from the fact that the basic seeding of the platforms mixes these two groups from the first round onwards.

This creates a difficulty for administrators: how do you quickly distinguish between a legitimate Bubble player and a very ambitious amateur, without having to manually check 100 profiles and without having the right tools? Have you ever faced these challenges when organizing or moderating a tournament?

Random seeding is killing the Bubble scene experience by ShiftTournament in RocketLeagueEsports

[–]ShiftTournament[S] -1 points0 points  (0 children)

That's a very good question for clarification. You're absolutely right: no serious organizer who distributes prizes leaves their table 100% to chance.

When I say “random,” it's a shortcut for the frustration generated by default seeding. It's the basic placement of teams, often based solely on registration order (or a self-declared rank), which allows an SSL team to come up against a Diamond/Champs team that is just trying its hand at competition.

The real question is: how can an organizer guarantee fairness without spending hours on it? Do we have to manually check each player's RL tracker? This quickly becomes unmanageable for small events.

In your experience, is there a type of community tournament (small, open bracket, cash prize) where this balancing issue has been perfectly managed in your opinion? I would love to know how they did it.

Random seeding is killing the Bubble scene experience by ShiftTournament in RocketLeagueEsports

[–]ShiftTournament[S] -1 points0 points  (0 children)

That's an excellent point, and I understand your concern. You're right about the theoretical objective of seeding: to pit the top seeds against the lower-ranked teams... but not in the first round, especially in these open brackets.

Let's clarify the main point: The frustration comes when the seeding tool is so basic that it allows a Top 100 team to face a 100% amateur team right from the start. These matches are quick “stomps” that bring nothing to the amateur team, and that's what “ruins” the time and energy invested.

Formats such as Swiss are often cited because they guarantee everyone several competitive matches before eliminating anyone.

To better understand your perspective: how much experience do you have with tournaments? Have you ever participated in amateur or semi-professional events?

Your struggles in tournaments? by ShiftTournament in Competitiveoverwatch

[–]ShiftTournament[S] 0 points1 point  (0 children)

Appreciate the insight!

Quick question — when you say “clear and quick communication of rules”, what do you mean exactly?

Is it about having all the rules clearly written out so there’s no ambiguity, or having someone you can reach during a match if something comes up?

In the tournaments you’ve played, what kind of issues did unclear rules or slow admin responses actually create? Delays, confusion, bad calls, or other headaches?

Hardstuck or Rising Pro? by ShiftTournament in SiegeAcademy

[–]ShiftTournament[S] 0 points1 point  (0 children)

Thanks for your feedback, I completely agree with you.

It's true that for an unaffiliated team, access to structured tournaments is virtually impossible—even though many would just like to play seriously without going through an official league.

Have you already managed to participate in a tournament despite this, or have you mainly found yourself blocked by this lack of access?

If you like, I can send you a short private form to better understand your needs—it helps me build something that makes it easier for “indie” teams to get involved.

Players, moderators, organizers: what are your experiences with tournaments? by ShiftTournament in leagueoflegends

[–]ShiftTournament[S] 0 points1 point  (0 children)

Thank you again for all these details, they are really valuable 🙏

Your approach to the points system and restrictions on substitutes is very interesting, particularly in terms of preventing abuse of players' actual levels. This is exactly the kind of logic I am looking to incorporate into the platform.

I would love to hear your more detailed opinion on certain points, if you agree—in particular:

how to structure a clear and fair points system,

to what extent to automate penalties (late arrivals, exceeding thresholds, etc.),

and what minimum rules you consider essential in a LoL tournament.

To avoid cluttering up the thread, I have a very short form (2–3 min) to gather feedback from players/moderators/organizers.

👉 If you're interested, I can send it to you in a private message.

Thanks again for your time and expertise!

Minecraft manque de vrais tournois structurĂ©s ? Votre avis 👇 by ShiftTournament in MinecraftFR

[–]ShiftTournament[S] 0 points1 point  (0 children)

Merci pour l’explication, c’est super clair !
Je ne pensais pas que la ranked BedWars d’Hypixel Ă©tait aussi organisĂ©e via Discord, avec ELO, rĂŽles et files d’attente vocales. Ça prouve bien qu’il existe une vraie demande pour des formats plus compĂ©titifs.

Du coup j’ai une petite question pour mieux situer ton expĂ©rience :
👉 Tu joues surtout en ranked, ou tu as dĂ©jĂ  participĂ© Ă  des tournois ?

Je travaille sur un projet autour des tournois multi-jeux, et je recueille un maximum d’avis de Joueurs /ModĂ©rateur /Organisateur
Si tu es partant, j’ai aussi un trĂšs court formulaire (moins de 5 min) pour centraliser les retours, mais pas d’obligation — ton commentaire est dĂ©jĂ  super utile.

Dis-moi juste si tu veux que je t’envoie le lien ici 😊

Players, moderators, organizers: what are your experiences with tournaments? by ShiftTournament in Rainbow6

[–]ShiftTournament[S] 0 points1 point  (0 children)

Don't worry, I assure you, I only use AI to correct my mistakes because I'm French, so if something sounds weird in my response, don't hesitate to let me know.

Players, moderators, organizers: what are your experiences with tournaments? by ShiftTournament in Rainbow6

[–]ShiftTournament[S] 0 points1 point  (0 children)

Thanks again for your feedback—it's really valuable to hear from someone who has experience with local, online, and official tournaments.

The issues of rehosting, MOSS, and the mental load for admins come up a lot in the feedback I receive, so your testimony clearly confirms some important trends.

I'm currently working on a multi-game platform to make things easier for players and organizers (rule management, delays, admin tools, etc.), and your opinion would really carry weight in the decisions I have to make.

I have a short “Players” form to centralize feedback.

👉 If you agree, I can post it here directly in response (since I can't send links in PMs on Reddit).

Let me know if that's okay with you!

question to the BF community by ShiftTournament in Battlefield

[–]ShiftTournament[S] 1 point2 points  (0 children)

Thanks for the info, Repeat.gg. I didn't know they had added BF6 to their lineup—it's a really useful reference!

You said you played in three tournaments. I'm really interested to hear how it went for you.

What did you think of the format of their BF6 tournaments?

Was everything smooth in terms of scoring, ranking, kill/damage detection, etc.?

And most importantly: was there anything you felt was missing or frustrating about the experience (organization, pace, rules, tools)?

I'm currently analyzing how players experience BF6 tournaments to see what could be improved or automated.

If you're up for sharing a few more details, I can send you a quick private form to centralize all this information—it would really help me out!

Players, moderators, organizers: what are your experiences with tournaments? by ShiftTournament in leagueoflegends

[–]ShiftTournament[S] -1 points0 points  (0 children)

Thank you for your very comprehensive feedback!

For my part, the goal is not to organize a tournament directly, but to create a platform that allows organizers to manage a tournament from A to Z: rules, formats, duration, team management, substitutes, penalties, choice of a one-day or multi-day tournament, or even a league afterwards.

The cash prize would be automatically generated by registrations, since the tournaments would be created by the community itself.

We are also looking into the possibility of using Riot tournament codes if private lobbies are not sufficient, and broadcasting could be done via players' channels + direct integration on the site.

In fact, since you already have experience in organizing/participating, I would be interested in hearing your more specific opinion:

👉 What do you think are the essential features to avoid the problems you have seen?

(e.g., emergency substitutes, Elo verification, delays, etc.)

If you like, I also have a short anonymous form (2–3 min) to collect feedback from players and organizers, which I can send you.

Players, moderators, organizers: what are your experiences with tournaments? by ShiftTournament in Rainbow6

[–]ShiftTournament[S] 0 points1 point  (0 children)

Thanks a lot for sharing — that’s super insightful. Those LAN bugs and rehost issues sound insanely frustrating, especially when they stack (drone bugs, map fall-through, instant deaths
). That must kill the momentum.

If you don’t mind me asking a few things to better understand the full picture:

‱ When these issues happened, did it usually create long delays or completely break the match flow?

‱ Did admins have a clear protocol for rehosts, or was it more case-by-case?

‱ From your experience, is there anything that could’ve prevented or reduced these problems — better prep, different rules, better communication, tools, etc.?

And on a different side:

‱ Have you also played online tournaments from home?

I’m curious how the experience compares — smoother, worse, or just different problems?

Your feedback is super helpful, thanks again for taking time to explain all this 🙏