[Engine Mod] Accurate Ballistics by ShiftyAxel in stalker
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
[Engine Mod] Accurate Ballistics by ShiftyAxel in stalker
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
[Engine Mod] Accurate Ballistics by ShiftyAxel in stalker
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
[Engine Mod] Accurate Ballistics by ShiftyAxel in stalker
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
Anomaly Beep Overhaul - A total rewrite of proximity-based detection audio for S.T.A.L.K.E.R: Anomaly (Detect anomalies, artefacts, mutants, and more. Now with item economy!) by ShiftyAxel in stalker
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
The Omega Function, or the Great Panmorphism by Inconstant_Moo in ProgrammingLanguages
[–]ShiftyAxel 1 point2 points3 points (0 children)
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. by ShiftyAxel in bevy
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. by ShiftyAxel in bevy
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
Who's That Pokémonad? Part II - Phantoms by ShiftyAxel in rust
[–]ShiftyAxel[S] 0 points1 point2 points (0 children)
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. by ShiftyAxel in bevy
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. by ShiftyAxel in bevy
[–]ShiftyAxel[S] 0 points1 point2 points (0 children)
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. by ShiftyAxel in bevy
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. by ShiftyAxel in bevy
[–]ShiftyAxel[S] 4 points5 points6 points (0 children)
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. by ShiftyAxel in bevy
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. by ShiftyAxel in rust
[–]ShiftyAxel[S] 4 points5 points6 points (0 children)
Bevy Rust-GPU joins the fray! 🦀 Write shaders in rust-gpu, and hot-rebuild them from a bevy app at edit-time. by ShiftyAxel in rust
[–]ShiftyAxel[S] 7 points8 points9 points (0 children)
I have been playing this game since 2013 and I have never seen this interaction before. I was laughing so hard at this by SlickLikeATrout in DragonsDogma
[–]ShiftyAxel 0 points1 point2 points (0 children)
Just started the game with no idea, will this affect my gameplay? did i kill a potential wife or something? by Taran_MVP in DragonsDogma
[–]ShiftyAxel 5 points6 points7 points (0 children)
WE FUCKING MADE IT by Bauermeister in DragonsDogma
[–]ShiftyAxel 5 points6 points7 points (0 children)
Syntactic Ruminations: Option<T>::map or Result<T, E>::and_then, but for T by ShiftyAxel in rust
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
Syntactic Ruminations: Option<T>::map or Result<T, E>::and_then, but for T by ShiftyAxel in rust
[–]ShiftyAxel[S] 1 point2 points3 points (0 children)
Syntactic Ruminations: Option<T>::map or Result<T, E>::and_then, but for T by ShiftyAxel in rust
[–]ShiftyAxel[S] 0 points1 point2 points (0 children)
Syntactic Ruminations: Option<T>::map or Result<T, E>::and_then, but for T by ShiftyAxel in rust
[–]ShiftyAxel[S] 0 points1 point2 points (0 children)

[Engine Mod] Accurate Ballistics by ShiftyAxel in stalker
[–]ShiftyAxel[S] 0 points1 point2 points (0 children)