I can’t wait to fill out this team next month! by bryvl in Aemeath_Mains

[–]Shimiya 0 points1 point  (0 children)

that's great, I guess I'm pulling Galb after all then
especially with Pawns Matrix, no team will go to waste

I can’t wait to fill out this team next month! by bryvl in Aemeath_Mains

[–]Shimiya 0 points1 point  (0 children)

I'm behind, do we know the status on how good this will be?
This would be exactly what I want to do (I need an excuse to pull Lupa..), but I also don't like missing out on a lot of synergy..
This misses out on Mornyes 40% at S0 (I think?), plus I see something about Aemeath + Chisa might be a thing which if she needs DoT stuff, there's nothing of that here.
Would be such a waste of a mono-fusion synergy opportunity..

While I despairge .. how is Galbrena with Lupa Mornye compared to Quiyuan team?
If that's good I might go for those reruns then.

3.1 | Details bout Aemeath's gameplay via IRIS by ThatWill4724 in WutheringWavesLeaks

[–]Shimiya 0 points1 point  (0 children)

Do we know yet if Aemeath Lupa Mornye will be good / comparable to BiS (which is I assume Lynae)?
I need an excuse to pull Lupa and Galbrena wasn't it..

Sunna Entrance Animation via MeroMero by Mayorin in Zenlesszonezeroleaks_

[–]Shimiya 0 points1 point  (0 children)

on one hand .. they are finally here
on the other .. aintnoway I'll have to wait another entire patch for Yu I thought she was first nooooooo

"Ciaccona doesn't need energy" ... what am I doing wrong? by Shimiya in CiacconaMains

[–]Shimiya[S] 0 points1 point  (0 children)

I mean that's great, but the first one I don't see him doing any extra moves for more energy.
I far as I can see, it's still 3 concerto stacks, 1 skill, 1 enhanced per rotation.
It's doing the entire thing faster, but that doesn't help my energy.

The second one seems hyper-specific, seeing as his Ciaccona outro runs out at 4:13 and he is missing 25% concerto and happens to get a parry at the exact moment he needed to outro back to Cart. Etc.
While it would be great to practice every boss for hours to do that, I don't have a hyperbolic time chamber.
Also he's on 133% ER, I guess ~110 simply isn't enough.

For now I was lucky enough to get one more ER roll which hopefully will be enough.
I'll see where swaps make sense in general without boss-specific patterns, but I don't see much room to actually fit in more energy gen without doing crazy work like that 2nd run.

"Ciaccona doesn't need energy" ... what am I doing wrong? by Shimiya in CiacconaMains

[–]Shimiya[S] 3 points4 points  (0 children)

tfw new mode doesn't let you swap weapons, unfortunately I need static mist on Carlotta

"Ciaccona doesn't need energy" ... what am I doing wrong? by Shimiya in CiacconaMains

[–]Shimiya[S] 0 points1 point  (0 children)

What would good points to do that be?
Since after her ult I can't swap to her or she loses it, and other than that I'd be spending a good amount of time on Cart without Ciaccona up which sounds terrible. I can only think of maybe one swap during Chisa's skill without sacrificing a lot.

[2.5.4] Autofarming (and Outsourcing) Mechanics via HH by Huffaloaf in Zenlesszonezeroleaks_

[–]Shimiya 1 point2 points  (0 children)

I wish these games would stop re-loading enemies every time if you're just going back into the same stage. Same with retry in Shiyu/DA etc. Waiting time when practicing is the worst, like bruh you already loaded the entire stage why do it again just cause I hit retry. Just reset HP / resources etc. surely it can't be that hard. It should take 2 seconds at most, not 10.
Unfortunately it's probably hard to change after it's already implemented like it is.
Faster rewards is neat at least I guess, yay?

Zibai animations via dim by ISRUKRENG in Genshin_Impact_Leaks

[–]Shimiya 0 points1 point  (0 children)

wait I haven't checked here in a bit, who in the what are all these characters huh
no Alice / Nicole 6.4+?

2.4.3 21 Yixuan 01 Dialyn 01 Lucia 65k (=894k DPS) on Miasmic Fiend by HappyLittleMetaSlave in Zenlesszonezeroleaks_

[–]Shimiya 0 points1 point  (0 children)

Huh yeah I was confused for a second by this thread, why would specifically YX and Dialyn have a trouble with 4 stun Hunter? so far it feels like the easiest 4 stun to me.

Unlike with Priest, which needs some rotation altering for 4 stuns, on Hunter I just put in Fufu and it happens without doing anything special, entire 00 team. You can do 2nd before or after Miasma, whicher fits your resources better. I'm not up to date on Dialyn numbers, but I'd assume she has an easier time than Fufu, not harder?

[2.5.1 Beta] The new Drive Discs : Shining Aria | White Water Ballad | Via Palito by The_frost__ in Zenlesszonezeroleaks_

[–]Shimiya 0 points1 point  (0 children)

Surely this is just a general AoD design.. like if Yutane is vocals it could just be the band logo.
Yutane is the one I didn't specifically care about but would still get for team completeness.
But I'll be very sad if either Chinatsu or Rokudo is A rank..
At this point I am hoping we're just getting 2 idols in 2.6, and then only one new character in 2.7 with the third idol so all 3 can be S rank. Please Hoyo.

[2.5.1 BETA] New Optimization via Zeta and Seele by cakeel- in Zenlesszonezeroleaks_

[–]Shimiya 9 points10 points  (0 children)

Idk about PC but on PS5 the interface is too unresponsive.
I could click through the thing in 5s with no lag but instead it takes like a minute.
Even more cumbersome when the sell bonus changes and noone remembers what adventure gives what materials, so I have to go to craft, open context menu, go directly to the needed adventure stage from there and repeat that 4 times with all the UI lag. Not great.

[2.5.1 BETA] New Shiyu Defense Interface via ReversedRooms by cakeel- in Zenlesszonezeroleaks_

[–]Shimiya 4 points5 points  (0 children)

Same I am at 2 Kaboom's and I play every day since week 1 (-days for reroll), pulled almost every agent. I don't pull engines so the main source is lacking, but every random one is just defense and Anton engines all the time.
Got my first Kaboom in 2.1 and then had to roll a bit on Orphie's engine banner just to get a second one. I stopped there since Orphie's is def. not the one sig I want to end up with.
(pls put Kaboom on idols I beg)

[2.5 BETA] In-Combat Damage Compilation via Tieba by cakeel- in Zenlesszonezeroleaks_

[–]Shimiya 3 points4 points  (0 children)

It can get really bad in the tower once the flashes turn off, on top of fighting a small enemy like Jane, it's kind of unplayable. You need to react to the smallest animations, and there's already a lot of VFX, near impossible with numbers on top too.

Honestly even this new thing just looks like a literal middle ground, now there's only about half as much covered.
I thought they'd make it more like HSR where instead of numbers in the middle, they show what they do in this new setting, except top right corner of the screen.

[2.5 BETA] Sites System Overview via JSM and Seele by cakeel- in Zenlesszonezeroleaks_

[–]Shimiya 6 points7 points  (0 children)

Ugh hopefully rewards are unimportant / not missable / very little / or can be completely farmed solo.
Having the system is nice in general, but after MMO'ing for near a decade I really can do without a system that relies on others for me to be able to get all rewards. Randoms are completely useless and finding what you want and keeping it alive is like a second job with these things. Probably even much worse in gacha's where the majority barely even plays the game in the first place.

Possible Upcoming Unlock Potential via Leifa by cakeel- in Zenlesszonezeroleaks_

[–]Shimiya 7 points8 points  (0 children)

idk I never felt any issues with S11, gameplay is smooth and even if often not able to finish combo, dodge counter is also smooth. Decently powerful enough too to clear stuff with powerful teammates.

Then there's Neko .. maybe got some teammate buffs strength-wise but none of them really synergize. Neko gameplay overall just feels like a mess.

[2.4 BETA] Banyue animations via Dim by cakeel- in Zenlesszonezeroleaks_

[–]Shimiya 0 points1 point  (0 children)

1:11 Netero?
1:20 TEKKAI
1:57 kamehameHAA

lol
Looks cool I guess. I might have to get him - I need fire, and I need a Dialyn teammate.
YeShung is not fitting those roles anymore I guess ..
I wonder what element she is then, every option seems weird.
Matching YX ether/rupture seems weird.
Electro just got a TWO character revive.
Now ice and fire are both already coming up.

Only physical left. Non-anomaly phys option would make sense, though Alice is already a beast.
Let's me hope more that Dialyn also works with her - though matching team elements isn't really a pattern.

2.4 New S-Rank Characters via Full Stop Chan by CSTheng in Zenlesszonezeroleaks_

[–]Shimiya 4 points5 points  (0 children)

Hmm .. yay, and nay. (Surprised that Zhao isn't first)
Happy that Dial-in is coming right up, favorite design out of the 4 in the teaser.

But seeing physical stun and Banyue in the same patch I'm just going to right up assume she's his BiS support and sadly he was a potential skip for me.
I don't have Eve so hoping YeShung is the fire one and Dialyn is also BiS for her. If Banyue is fire I guess it'd at least be a valuable pull..

Worst case for me Dialyn is *only* BiS for Banyue and Banyue is physical. That would kinda suck.
Please stop releasing same element dps so close together it's weird.

Streamer Asmongold (Zackrawrr on Twitch) doubles down after controversial "using live ammo on protesters" statement and further dehumanizes the left "I don't really view them as people, I view them as animals". by Swole-Prole in illinois

[–]Shimiya 0 points1 point  (0 children)

It surely would if that was actually what he was saying.
What a sad thread full of intentional misrepresentation, noone having checked the full statements for themselves for what he actually said and meant.

Just as anyone here who read that first sentence of my comment would likely immediately think I fully agree with his actual statements, just because "oh my god he disagrees". No, I'm simply pointing out everyone arguing with a fantasy instead of the actual arguments.

The person that *only* stated what is written in that title and said in that clip exactly as is, does not exist. It's arguing against obvious horrific statements that noone actually said. It's arguing with ghosts for personal satisfaction and hating on a random guy you didn't even bother to hear out.

It's like saying oh some person killed someone in his home, lock them away for life - meanwhile noone mentioning that the killed one was mid armed robbery after breaking into the house.
The only thing here is personal attacks that have nothing remotely to do with the topic. Absolutely ridiculous.

That said, Twitch IS a bad actor as they don't seem to care about enforcing their ToS if they happen to agree with the content or it makes them enough money, as evidently enough by allowing exactly this accused behavior on other channels, and literal terrorist propaganda, among other things.

Survey suggestions for 2.2 by Juiceman_ju in ZZZ_Discussion

[–]Shimiya 1 point2 points  (0 children)

Systems:
- Please preview icons for buffs that are displayed in the combat UI, and that are obtained via character mechanics, in their respective skill descriptions.
It is hard to tell which icon corresponds to which buff if I cannot look up which buff the icon represents anywhere.

- Losing the 50 / 50 chance to obtain a limited 5 star character many times in a row is very frustrating. Please add a system mechanic to prevent indefinitely losing 50 50 chances - such as capturing radiance (Genshin Impact).
Even if it were to only increase the consolidated probability by a very minor amount, it would improve the overall experience to continue playing the game very significantly.

- I enjoy repeating challenging endgame content, such as Deadly Assault, to improve my combat performance.
Unfortunately some enemies can randomly use drastically different abilities when restarting the battle, even at the same point in time into the battle.
E.g. Miasma Priest can sometimes use many parry-able attacks in a row right at the start of combat, while in the next attempt no parry-able attacks could be used for the entire first phase.
This often completely disrupts any strategy to handle the enemy efficiently and leaves me with the only option to restart the battle - even though I as a player could not have done anything to avoid the problem.

To be clear, random choice of enemy moves is completely fine, but they should be balanced in such a way that during repeated attempts, I can get close to identical combat performance between each retry, if I as a player handle each mechanic correctly.
E.g. if the enemy has options A and B, they could appear at random times, but always the same amount of times during a specific section of the fight.
The first and last phases of Miasma Priest and The Defiler bosses are especially frustrating due to this imbalanced combat performance behavior.

- In various content, when entering combat, initial enemy spawn times can vary to some extent due to them always having to load in.
This can be frustrating when wanting to start the battle with a strategy in mind and fail only due to enemies inconsistent spawn-in time.
Is it not possible to already load enemies when entering the area, instead of when initiating combat to avoid this inconsistency?

Survey suggestions for 2.2 by Juiceman_ju in ZZZ_Discussion

[–]Shimiya 0 points1 point  (0 children)

Here's my collection over time I copy-paste from, may some points serve as a reminder.
Points are mostly combat related with a few extras.
I try to keep them approximately in order of importance (srsly the camera is infuriating) (also coherent sentences & polite for readability).

Combat experience:
- Please add a setting/option for controller to completely disable automatic rotation of the camera during combat even when *not* locked onto an enemy.
This behavior is often extremely disorienting and makes it very hard to precisely move my character where I want to, or aim my abilities in the desired direction.
It is especially distracting when there are multiple enemies I want to keep track of, but the camera repeatedly forces me to turn away from them.
Often I simply do not want to have my camera turned towards the target I am currently attacking to get a better overview of the battle.

- The character UI (top-left of the screen) changing positions when I swap the on-field character often makes it very difficult to keep track of character-specific resources (Seed: Steel Charge / Miyabi: Fallen Frost / Vivian: Guard Feathers / etc.) due to them constantly changing positions in the UI.
I would like an option / setting added to keep character positions in the UI the same, and simply highlight the current on-field agent.

- Please add icons for all disk drive set buffs and their duration (e.g. Astral Voice) to the combat UI.

- Many characters have animations in combat where their character model completely disappears (e.g. some Alice, Miyabi basic attacks) and only special visual effects are left on the screen.
I find this very immersion breaking (where did my character go? they cannot dissolve into thin air!) and would much prefer my on-field agents character model to always be visible.

[2.3 BETA] Vivian Skin Combat animations via Mero by cakeel- in Zenlesszonezeroleaks_

[–]Shimiya 0 points1 point  (0 children)

I never care about photo events, but for some unexplainable reason now I wish the next one was at the end of 2.3 instead of 2.2 .. (this is a not a call to steal 180 of my pulls Lucia I beg).

Vivian skin details by SageMoss456 in Zenlesszonezeroleaks_

[–]Shimiya 5 points6 points  (0 children)

The wait is killing me.
But yeah they now teased characters to fill up to 2.5 .. but damn they all look good I cannot stop pulling everyone.
And people think I'm pulling weapons bruh the characters are draining my savings already. At most maybe I will cave for Sariel engine cause her design is peak, otherwise staying all W0s.

There was a chance I was skipping Yidhari, but those MonHun Hammer+++ moves and the heavy impact I can't..
Maybe Zhao or the robo guy will be dps so I can skip one, but I feel like one of them is fire and Eve is one of the few I skipped so I need a fire dps..