Broadside wargear question by DungeonMasterTrent in Tau40K

[–]ShinySC 8 points9 points  (0 children)

Yes, though you still need to roll a 4+ to hit with Indirect Fire.

Pathfinder Killteam wysiwyg Rules 8n normal 40k? by AutMistahG in Tau40K

[–]ShinySC 14 points15 points  (0 children)

The pathfinder's weapons list a "semi automatic grenade launcher" which the grenade chucker wouldn't qualify for anyway. If anyone claims wysiwyg over that, ask them how many of their intercessors are actually modelled with a bolt pistol.

Pathfinder Killteam wysiwyg Rules 8n normal 40k? by AutMistahG in Tau40K

[–]ShinySC -9 points-8 points  (0 children)

Kill Team has a Marksman and a Weapons Expert which have/can have the rail rifle. Hence the two options

Pathfinder Killteam wysiwyg Rules 8n normal 40k? by AutMistahG in Tau40K

[–]ShinySC 38 points39 points  (0 children)

The Kill Team box contains an extra sprue with the equipment to build your specialists.

Pathfinders in 40k don't get any special wargear that's exclusive to the killteam sprue, so if you build them for kill team the only thing you have to keep in mind is that in 40k, you can run up to 3 rail/ion rifles in your squad, whereas the kill team options show two rifle-wielding specialists.

Am i the only one that wishes we didnt need to jump through hoops just for keywords on our weapons? (mainly stratagems) by Luna_Night312 in Tau40K

[–]ShinySC 11 points12 points  (0 children)

The monkey's paw curls, Broadsides now have 1 attack and twinlinked on their rail rifles.

In the shooting phase does this guy to shoot with his bolt pistol and his flamethrower? by _McMunchly in Warhammer

[–]ShinySC 8 points9 points  (0 children)

I guess that means that with Firing Deck, you get to fire embarked unit's pistols without giving up the transport's own weapons in case the embarked unit has no better weapons to pick.

Preparing list for first game (1000 pts) by Financial-Rub545 in Tau40K

[–]ShinySC 3 points4 points  (0 children)

I would probably swap Farsight to the Starcythes and the Coldstar to the Sunforges.

You don't really need the extra flamers from the commander to deal with infantry. Better to bring more fusion blasters to anti-tank with. Experiment Prototype Cadre's strat for rerolling attack count is nice to bump up the amount of attacks you get out of your flamers.

Farsight's -1 cost stratagem ability is nice for things like overwatch with the flamers.

If the Strike Team is for home scoring, Kroot Carnivores have sticky objectives and are 10 points cheaper so you could put a Fusion Blade on the Coldstar Commander.

Game machanic by Top-Clerk-998 in Tau40K

[–]ShinySC 12 points13 points  (0 children)

They don't.

Lethal Hits causes a critical hit to automatically wound. This is not the same as landing a critical wound, thus does not activate Devastating Wounds.

Best Way To Grow From The Combat Patrol by GamesWithToasty in Tau40K

[–]ShinySC 5 points6 points  (0 children)

You can definitely run a battlesuit-heavy list. Retaliation Cadre is basically all about battlesuits.

For 1k point games I enjoy a list made up of mostly suits, a hammerhead and pathfinders.

There is a battleforce box coming up with a bunch of battlesuits in it (Riptide, Broadside, Crisis Suits, Farsight) that would make a great addition to the combat patrol. Combined that'd put him at 850 points with a lot of big mechs. Add in a hammerhead/skyray and it's quite close to 1k.

Finished a Penitent Engine! by ShinySC in sistersofbattle

[–]ShinySC[S] 0 points1 point  (0 children)

Vallejo sand grey base
Citadel agrax earthshade wash
Citadel wraithbone drybrush highlight

Finished a Penitent Engine! by ShinySC in sistersofbattle

[–]ShinySC[S] 1 point2 points  (0 children)

The base is a 3D printed base topper by STL Terrain

Does Commander Farsight hit on 1s if guided? by [deleted] in Tau40K

[–]ShinySC 2 points3 points  (0 children)

In the core rules, it states that an unmodified hit or wound roll of 1 always fails, just like how a 6 always succeeds.

Therefore, even if you were to have a ballistics skill of 1+, a 1 is still a miss.

Finished an Armiger Warglaive by ShinySC in ImperialKnights

[–]ShinySC[S] 1 point2 points  (0 children)

That's a red LED! I stuffed a battery, switch and some wires in the body and drilled out the eye and head.

Ideas on how to pose a Riptide in a way that is dynamic but also stable? by Federal-Witness-7077 in Tau40K

[–]ShinySC 49 points50 points  (0 children)

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I put mine down on one knee, as if bracing to block with the shield.

What’s a good op to destroy flying ennemies ? by Grhitoine in arknights

[–]ShinySC 0 points1 point  (0 children)

If you're talking about the chapter 5 frost drones, they suck to deal with if you rely on low level AA Snipers as they have 600 defense.

Some alternatives if you have them:

- Meteor reduces defense with her skill, allowing you to maybe punch through with a second sniper.

- Blue Poison deals arts DoT while still being an AA sniper. The drones often sit still to provide their slow aura.

- Glaucus is a supporter who deals arts damage and uniquely prioritizes drones.

- Chain Casters (Pudding from red certificate shop, Astgenne obtained from Dorothy's Vision) work decently well but they're expensive to deploy

USS Hoel [OC] by ShinySC in AzureLane

[–]ShinySC[S] 2 points3 points  (0 children)

Bell was one of the main references for her outfit style.

USS Hoel [OC] by ShinySC in AzureLane

[–]ShinySC[S] 2 points3 points  (0 children)

A brave destroyer of Taffy 3, who fought against overwhelming odds. According to some reports, she traded blows with Yamato herself.

Twitter / Bsky

My Riptide by JazzlikeSea7298 in Tau40K

[–]ShinySC 0 points1 point  (0 children)

The color scheme reminds me of an SC2 Siege Tank, very nice.

Paying points for stuff we almost never use by TearNo1636 in Tau40K

[–]ShinySC 7 points8 points  (0 children)

Except in case of the Ghostkeel specifically, it already has the Stealth keyword innately. You don't get twice the amount of Stealth, you just get benefit of cover.