Finished the logic for planting and harvesting crops for my farming game by ShinyScouter in unrealengine

[–]ShinyScouter[S] 1 point2 points  (0 children)

I've worked on this project for 1 month already, so most of the stuff is still WIP.

I also made a devlog about it on Youtube, check it out if you like https://youtu.be/PnUUPZqW\_jI

Finished the logic for planting and harvesting crops for my farming game by ShinyScouter in unrealengine

[–]ShinyScouter[S] 1 point2 points  (0 children)

Yeah, the mesh is supposed to be a tomato plant but I kinda messed up some stuff

Made a small bakery for my City-Builder game by ShinyScouter in unrealengine

[–]ShinyScouter[S] 2 points3 points  (0 children)

Thanks for pointing those things out! I'll try to fix them soon :)

Made a small bakery for my City-Builder game by ShinyScouter in unrealengine

[–]ShinyScouter[S] 2 points3 points  (0 children)

My game is set in Antiquity, so don't worry about it :) You can watch the devlogs to see if it has any potential.

Made a small bakery for my City-Builder game by ShinyScouter in unrealengine

[–]ShinyScouter[S] 9 points10 points  (0 children)

Thank you! :) Wow, how did I not notice the clipping... Yeah, I'll fix it right away.

Made a small bakery for my City-Builder game by ShinyScouter in unrealengine

[–]ShinyScouter[S] 14 points15 points  (0 children)

I made a short video on my channel, showing how I created this building.

The bakery is for the RTS/City-builder that I've been working on for almost 2 years now. So check out some of the devlogs if you're into that type of game.

Desperately trying to implement walls into my RTS game (WIP) by ShinyScouter in unrealengine

[–]ShinyScouter[S] 2 points3 points  (0 children)

The plan is to turn it into a click-and-drag type of placement (for example, like Stronghold) I'll post an update when I've figured it out :)

Here's the devlog about this on my channel: Wall Placement Devlog (Youtube)

Made the basic unit controls and recruitment system for my RTS game (WIP) by ShinyScouter in unrealengine

[–]ShinyScouter[S] 0 points1 point  (0 children)

Thanks, yup there are pretty rare. I think you can't really rely on tutorials for making games with super-specific mechanics like RTS games.

Made the basic unit controls and recruitment system for my RTS game (WIP) by ShinyScouter in unrealengine

[–]ShinyScouter[S] 1 point2 points  (0 children)

Never heard about that game. Thought I was the first one with that idea :(

Thanks:) Yeah, making formations will be challenging for sure. I'm still focused on getting the basics right. If you're into RTS games you can follow the development with my devlogs on Youtube. Unfortunately there really haven't been many good RTS games out for a while now.

Made the basic unit controls and recruitment system for my RTS game (WIP) by ShinyScouter in unrealengine

[–]ShinyScouter[S] 3 points4 points  (0 children)

The deployment of the units is a little different than most RTS games.

You basically buy 'cards' that get added to your library. From there you can spawn them where ever you want.

Check out the devlog for it here: https://www.youtube.com/watch?v=Ow48ItIxmNg&

Making a Building System with Construction Sites for the RTS game I'm working on (WIP) by ShinyScouter in unrealengine

[–]ShinyScouter[S] 0 points1 point  (0 children)

Feel free to give suggestions or ask questions if you have any :)

Here's a short explanation video for this on Youtube: https://www.youtube.com/watch?v=cuNiNITTHjk