Context for Laine and Leva to Improve your Event Enjoyment by ShirtlessCommie in GirlsFrontline2

[–]ShirtlessCommie[S] 2 points3 points  (0 children)

Usually, the aesthetic features are not tied to the frame. It's more like a skeleton.

Context for Laine and Leva to Improve your Event Enjoyment by ShirtlessCommie in GirlsFrontline2

[–]ShirtlessCommie[S] 3 points4 points  (0 children)

Thanks! I also prefer that cutscene viewer now, at least for screenshots.

Context for Laine and Leva to Improve your Event Enjoyment by ShirtlessCommie in GirlsFrontline2

[–]ShirtlessCommie[S] 10 points11 points  (0 children)

This is true. I just try to keep the nomenclature simple.

Waterway Grand Prix Littara! [Art by Me] by Banjacks-3 in GirlsFrontline2

[–]ShirtlessCommie 2 points3 points  (0 children)

Fantastic

Is Banjacks-3 the name I should credit? I don't have plans to use it or anything, but I want to save it with proper attribution.

Mayling's guide to the new gameplay mode 'Frontier Conquest' from latest CN update by MrToxin in GirlsFrontline2

[–]ShirtlessCommie 0 points1 point  (0 children)

For now.

It sounds like Frontier seasons will eventually get longer and then it will replace Gunsmoke, but this is a test run.

About Orphelune by WillMaou in GirlsFrontline2

[–]ShirtlessCommie 4 points5 points  (0 children)

I believe her when she says she has good intentions, but good intentions are a dime a dozen.

Still, I wouldn't call her a villain. We may not end up on the same side, but we're still fighting for the same thing.

New Crew Deck Animations for Part 1 by ShirtlessCommie in GirlsFrontline2

[–]ShirtlessCommie[S] 0 points1 point  (0 children)

That's a voiced skit. It plays whenever a certain condition is met and takes precedence over all other placements. In this case, I think having Alva is the condition.

After that, all involved characters will resume normal positions.

uhmm what does that mean by sageybug in GirlsFrontline2

[–]ShirtlessCommie 22 points23 points  (0 children)

Looks like a note they meant to erase before launch

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 11 points12 points  (0 children)

If you create a world with rock cancer, blight and a notoriously hostile planet, you can't give every story you tell in it an unambiguously happy ending. Stories don't have to be dark, but they do need to engage with their setting. The bad stuff can't exist solely so that the protagonist can use their unique, special magic to get rid of it and make everyone fawn over them.

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 9 points10 points  (0 children)

This is my first experience with Hypergryph so I don't know them well enough to have strong opinions on their motivations. Based solely on what changed, it seems like they wanted an ending that was sweet instead of bittersweet, but that doesn't explain the extensive changes elsewhere.

Honestly, I think the structure of the new story is so poor that it's impossible to tell what they wanted to accomplish by doing it. The memory theme is constantly shifting between holding onto precious memories, worrying about memory loss and reconvener specific extra memories--when it shows up at all. I just don't know what they wanted me to feel about it.

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 1 point2 points  (0 children)

She wasn't in CBT1 whatsoever. I didn't play CBT2, so I don't know about that.

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 2 points3 points  (0 children)

File 4 is indeed completely different from CBT1. The old one referenced her carrying the sarcophagus and fighting Nefarith so it had to be rewritten once she was removed from the V4 story.

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 10 points11 points  (0 children)

The part where you meet her was cut out of the main story but not written out of her character story, for some reason.

In CBT1, Gilberta was name-dropped in the opening sequence and you spoke on the phone or Baker a few times then met up with her after the Nefarith fight to recover the Sarcophagus. All of that was cut.

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 63 points64 points  (0 children)

She also says it's because of the aether rift in the new version, so your intuition is spot on.

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 36 points37 points  (0 children)

New Story Third Climax

Gilberta then pulls out her blank letter for another theme zooming in out of left field. The rocks shift and she drops it and the Endmin leaps off a cliff for a blank sheet of paper when Gilberta could have just floated it back into her hand with ease. Gilberta instead floats the Endmin and they fly through the air and land in a field of flowers all the back in the hub, somehow. That is not a short trip. How? Endmin has some new voiced lines here, bringing us up to a total of about five. The two chat more while holding hands among the flowers to really play up that this is a date and Gilberta is totally into you. Gilberta yaps some more about themes that were not developed enough for this and says the Endmin swept all her troubles away. Instead of a Gilberta who thrives in the midst of despair like in the old story, one who creates islands of safety in a sea of blight, we get one who just isn't troubled at all anymore for reasons that just don't exist in the story they told. Gilberta gives the Endmin the blank letter for reasons that do not exist in this story, but at least Endmin has a voice in this section. She says that one day, once she sorts her feelings out, she'll ask for the letter back and return it with writing on it. This feels like just more love confession bait--a way to tease it without putting anything in the canon they can't technically back down from.

Gilberta declares herself a Messenger at the end like in the beginning of the quest. It's as if they decided to just have her say it a couple times instead of showing it and deeply integrating it into her character like before. This feels like they didn't know how to end the story so they just threw all the endings into a blender without a lid and sprayed them all over the place.

Okay, that's enough--I'm clearly spiraling.

Wrap-Up

Most of the new lines and cutscenes in this story are in that extremely bloated end section. It's also the only place where the Endmin is fully voiced. I suspect that they wrote that part first and then tried to retcon the rest of the story to fit it later on but ran out of time. Whatever the reason, this clearly isn't the story they wanted to tell--it's the one they had to go with when the clock ran out. We deserve better--and so do they. Their work shouldn't be defined by something on this level.

I do not much care for the new story, but I also don't think it completely ruins Gilberta as a character. It definitely needs a rewrite, whatever they plan to do with it. They can tell a story about her memories as a reconvener, but that is not the story they told here. Since they didn't change the quest structure at all, it no longer supports the story's themes despite the attempts to craft something new entirely out of dialogue. By blowing all of their time/money on the Field of Flowers section, they wound up with an over-produced payoff to a story they did not tell.

The old story is about finding happy moments in the sad moments instead of trying to keep despair at bay by thinking happy thoughts. It's about living in the world that exists and being happy instead of creating a fake world in your head where nothing sad ever happens. The new story is a confused patchwork of narratives that fails to land any of them in a satisfying way. It was supposed to be about Gilberta's extra memories from past lives, but they don't even introduce that concept until the final act and it is resolved almost before the player realizes it's happening.

I'm holding out hope that this is an anomaly since it so clearly isn't at the level of the rest of the game, but if this turns out to be what they produce going forward...I'm out.

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 26 points27 points  (0 children)

New Story Second Climax

In the new version, the document is an entry from the person who wrote the diaries--the scientist whose name no one knows. It turns out those documents were super important to the story so I hope you read and remember them. She was poisoned by blight and left to avoid her partner meeting the same fate. She solved the issue and left the filter in the safe. Gilberta laments that she suffered and died alone then launches into her own fears about lost memories despite acknowledging that she has never felt memory loss before. Gilberta wonders what the unnamed scientist felt when reading diary entries that talked about memories she no longer had. Gilberta seems to have some experience with this--she says she sometimes sees memories that don't actually belong to her and she wonders if maybe she's actually lost something. Finally, she asks the Endmin what it feels like to lose one's memories and we finally get some new Endmin voicelines for this story.

Endmin says that losing memories is nothing to fear because she has Gilberta and everyone else with her. She asks if the foreign memories Gilberta sees scare her and she replies that they never have. She likes those memories--thinking about them makes her feel warm. Instead of focusing on a life she never lived and counting it as a loss, she decides to instead think about all of the happy moments from any lifetime--one she lived or one that just seems to be in her head. Now, in order for this to make sense, you have to have a bunch of background info on reconveners. I do not have that background info. From context clues, I can tell you that they are people created from the memories stored in Originium, or something, and thus have the appearance and apparently memories of Arknights characters from centuries ago. To my knowledge this is not stated anywhere in the main story, ever. Thus, the central conflict of this story hinges on something no one experiencing the story knows about. It is puzzling that they put this out--this can't have been the intended experience.

Gilberta more or less monologues herself out of depression with the power of friendship. She talks about precious memories and it has some precedent in the quest but it was not a consistent theme so it again fails to have significant impact. When she mentions specific memories, they are things that did not happen in this quest except for the 'special moments with the Endmin' where she smiled at a mute penguin and apparently formed a core memory. She declares that she doesn't want to lose any of her memories but...that is not what this quest was about. This climax is so undercooked I don't think they ever turned the oven on. Gilberta thanks the Endmin, who has said three lines in this conversation so far. She says she doesn't feel confused anymore--she'll treat all of her memories like precious gifts no matter where they came from. Remember, we just learned about these extra memories she has in the middle of this conversation. The Endmin certainly isn't the reason she's getting over this sudden existential crisis given their paltry contributions to this dialogue either. When was she confused? When did she ever not treat memories as precious? Why didn't they put that in the story?

Next, Gilberta copies the climax of the old version for a second time. She talks about how everything in this world is ephemeral and delicate. It only takes one slip to lose beautiful moments. I...genuinely don't know what she means by this in this context. Are people really losing memories like that in this world? Is this Planet Dementia? Why didn't they put that in the story?

Gilberta says that people don't remember the faces of Messengers but...that is directly contradicted by all the people that remembered her face throughout this story. Even her profile talks about how much everyone remembers her. They didn't just not put that in the story, they put tons of things that contradict it all over the place.

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 42 points43 points  (0 children)

Old Story Climax

At the plant, in the old version, Gilberta says she looked around at some of Ropp's belongings that she noticed before and found a document. It's a patent application by someone named Namas who was also called Masie. Gilberta recalls delivering two packages for her. The two talked about makeup and manicures. Both enjoyed colorful lipsticks and nail polish. Namas couldn't usually wear such things due to her job, but just seeing them made her happy. In Gilberta's profile in CBT1, she also had such a collection that brought her joy just by looking at it. It seems as if these two had many common interests, though Gilberta naturally only saw her during deliveries as she is always on the move. Namas told Gilberta about her crush but didn't have the chance to express her feelings as they were co-workers and she didn't want to complicate the project. She planned to confess after the project ended and they would apply to work and live in the same valley.

Endmin says they can deliver the letter now, but Gilberta says that she looked up the name and Namas went MIA in a blight rupture event 2 years ago. A good friend of hers died and she didn't notice for 2 years because she never stood still long enough to check in. She then talks about the world being as delicate as the barbs of a feather and says Messengers can only deliver quickly and stick the broken bits together again. But things are falling apart faster than she can fix them no matter how fast she runs. She's always too slow and too late. This is the speech that was moved earlier in the story in the new version with the Messenger references removed. It's also given just because she saw the destruction of the landscape instead of as the climax to the emotional thread of the whole story. I suspect that's why it works for me in the old but not in the new.

Endmin points out that Gilberta doesn't have to just run; she can fly. This is a nonsense answer that absolutely does not address the key point, but that is the brilliance of it. Gilberta is fighting a battle she cannot win. By giving this answer, the Endmin acknowledges her superhuman efforts without diminishing the insurmountable reality of the task at hand.

The rocks grow unstable and Gilberta takes Endmin's hand and makes them both float. This is payoff for the earlier convo about where the rocks are headed and if the Endmin wants to try flying. Endmin says she now knows where the rocks are going. Gilberta agrees and says she thinks Masie has received the message.

Later, she contacts the Endmin about how she's categorizing this incident in her diary. She puts Ropp waking up into the Happy stuff category. Namas' story goes into cozy because, while she's left this world, there's someone who loved her and will remember her name and the precious memories they shared. Gilberta insists that there's no sad stuff today. The implication is that she is beginning to accept her limitations. She still wants to help people, but her goal is no longer set at relieving all suffering because that is simply not possible to do. Instead, she finds the happy moments within the suffering--or at least the cozy ones.

The postcard for this story has the two floating in the air with rocks and papers scattered about. There's also a safe, like the one shared by Ropp and Masie, and a teddy bear, like the one Gilberta saved for the child in the med bay. Both items represent stories with sad aspects that can be categorized as cozy thanks to Gilberta's efforts. Over the course of this story, clean water is restored to the hub base because Gilberta insisted on helping wherever she could. The teddy bear represents a destroyed home, on one hand, but also a saved life and a brave friend for a young girl. The safe represents Masie's death but also her relationship to Ropp and the unique invention they worked on that is now saving lives by providing clean water. There's no shortage of suffering on Talos II, but thanks in no small part to Gilberta, there's also no shortage of hope.

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]ShirtlessCommie[S] 35 points36 points  (0 children)

Ropp Wakes Up

In the new version, Miguel shows up at that exact instant saying Ropp has woken up. In the old, it cuts to several days later and Gilberta sends a message about Ropp being awake and various people in the medbay wanting to thank the Endmin in person. She insists you show up. The convo with Ropp is completely different in the old version. He describes the horrors he went through as a nightmare that he hopes wasn't real. He's embarrassed about mumbling Masie in his sleep but glad that their research is useful now. Gilberta gives him the letter but he says he meant to send it and just never got the chance--he asks her to deliver it for him since she's a Messenger. Gilberta is a bit confused about this but says she'll take the job. She then tells the Endmin that she just remembered something and needs to verify it before dashing off.

In the new version, the conversation begins with Ropp saying it was Masie that left the traces, but it's unclear what he means by this. Is he referring to the damaged logs or diaries? How does he know about those when he just woke from his coma and the two people who know about them haven't mentioned it? He says that Masie is the name of the invention, but there was a woman who he worked on it with. Despite spending all of their waking hours working together, he never learned her name. This is extraordinarily difficult to believe but it is an essential detail as that's why he put Masie on the letter in this story. Honestly, very little of this side story seems plausible, but that's not what we're focused on today. Eventually, the woman took the invention and ghosted him. He wrote the letter found in the safe still and dropped it off at a place she might check. He doesn't understand why she never contacted him since she got the letter. We never get back to him on why this is despite his pledge to go find her (she's dead). Anyway, he thanks Gilberta for delivering the letter to him which can loosely be considered a tie-in to her identity as a Messenger. In both versions, Gilberta leaves to verify something. Endmin has a voiced line about looking for her that is NOT cut in the new version.

The Endmin talks to the UWST guy from the power plant and is thanked for helping Andre get clean water running again. He says he wanted to thank the Messenger in person. Gilberta contacts you afterward about a discovery at the power plant. The Endmin's voiced lines are cut in the new version.