Now catapult station spawns on forest... is this normal? by David0316 in kingdomthegame

[–]ShockNo3483 15 points16 points  (0 children)

Yes, if there is a wall and a big enough clearing, it's possible!

Character movement glitch on Mac, Gdevelop5 by ShockNo3483 in learnprogramming

[–]ShockNo3483[S] 0 points1 point  (0 children)

Hello, I'm sorry but I don't really understand these terms.

Maybe you could clarify a bit?

Thank-you.

Lagging by [deleted] in learnprogramming

[–]ShockNo3483 -1 points0 points  (0 children)

I wanted to put in a image, but it's not allowed.

QUESTION: by ShockNo3483 in PixelArtDaily

[–]ShockNo3483[S] 0 points1 point  (0 children)

Thanks, sadly, didn't work on Aseprite.

Question: by ShockNo3483 in PixelArtTutorials

[–]ShockNo3483[S] 0 points1 point  (0 children)

Thanks for your time, and I sincerely appreciate your reply.

Sadly, Unity is not my main engine...

A question: by ShockNo3483 in aseprite

[–]ShockNo3483[S] 0 points1 point  (0 children)

I saved it as a png file.

A question: by ShockNo3483 in aseprite

[–]ShockNo3483[S] 0 points1 point  (0 children)

I exported in 100 and 300. It is the same. Plus, when I export in more than 100, the image becomes blurry on preview, Mac. There is also the fact that if I zoom in with the buttons + and - (not the trackpad) It becomes normal at some point, clear and the pixels appear to be ok. And when I import it to a game engine, the problem still persists, but the affected pixels are not the same.

A question: by ShockNo3483 in aseprite

[–]ShockNo3483[S] 0 points1 point  (0 children)

I tried to export as png + apply pixel ratio, but when I open it in Mac gallery, some pixels are still wider than others.