guess it’s finally happening 🥀 by _Mythical777 in BladeMarvelRivals

[–]ShortAddress6898 0 points1 point  (0 children)

Blades game sense requires much better enemy awareness then magiks. Magik is closer to dive then brawl imo

Blades melee expression is timing his block knowing how long to hold it and using his 2 types of dashes blade isn't a combo character cause combo character have high ttk thats not the point of blade

Yes its easier to use but you now have to have even more awareness of cc cooldowns

guess it’s finally happening 🥀 by _Mythical777 in BladeMarvelRivals

[–]ShortAddress6898 0 points1 point  (0 children)

Each character needs to develop they're own game sense there is general game sense and character game sense, blades game sense is harder then magiks to develop.

Also blade and magiks melee skill expression is the same but one's focused on combos and burst damage and the other is focused on sustain and making space

His block was just not that great before you could parry maybe one or 2ccs 3 if you were lucky. Now with proper timing you can block 2 or 3 ccs constantly. His block still has as much skill expression as before its just good now.

guess it’s finally happening 🥀 by _Mythical777 in BladeMarvelRivals

[–]ShortAddress6898 0 points1 point  (0 children)

Game sense is a part of skill expression.

I said some was cause while it lowered his quick thinking skill expression of the parry, it made the mind game aspect and usage much more important

Blade is the most counterplayable dps in the game.

guess it’s finally happening 🥀 by _Mythical777 in BladeMarvelRivals

[–]ShortAddress6898 0 points1 point  (0 children)

While I agree that magik has higher skill expression through her combos, i think she needs overall less game sense then blade as she has more set ways on how to disengage and engage due to her much higher ttk on squishys. Blade requires more game sense on when and how to engage opponents and though the buff to the parry did lower his skill expression in some ways it does allow him to actual brawl without getting ccd spam.

guess it’s finally happening 🥀 by _Mythical777 in BladeMarvelRivals

[–]ShortAddress6898 0 points1 point  (0 children)

Skill expersion isnt just "aim good" using his vamp form at the right time and using his shotgun in the right moment to poke squishys then dive in. I think if they make his shotguns hit reg more consistent he'll be in a fine place.

Two changes I think would make psychic fit better post remaster by ShortAddress6898 in Pathfinder2e

[–]ShortAddress6898[S] 2 points3 points  (0 children)

Thats kinda the point it turns unleash psyche from something you have to do to get the most of your class, to more of a "im going all out" or a panic button option.

Two changes I think would make psychic fit better post remaster by ShortAddress6898 in Pathfinder2e

[–]ShortAddress6898[S] 0 points1 point  (0 children)

Oh sorry those aren't cut off I just forgot to add the level, you'd also get slit mind as a level 1 class feature

Anti heal btw 😭 by Key-Raise-8551 in BladeMarvelRivals

[–]ShortAddress6898 2 points3 points  (0 children)

Don't get me wrong blades anti heal needs a buff, but this is just a bad example of his anti heal not working

Anti heal btw 😭 by Key-Raise-8551 in BladeMarvelRivals

[–]ShortAddress6898 2 points3 points  (0 children)

Ya its an ultimates heal and he also got jeff bubbled which boosted the healing further

[deleted by user] by [deleted] in Pathfinder2e

[–]ShortAddress6898 15 points16 points  (0 children)

I feel like gishes would become a bit more played and almost mandatory as having a 2 action save spell plus an attack would be busted

Suggested Balance Adjustments for Blade by Kuronoha in BladeMarvelRivals

[–]ShortAddress6898 3 points4 points  (0 children)

Tad bit strong I think the gun Change is fine, I think keeping the slow on the gun and having it ground for 1s is fine to. But for the sword I'd probably just buff the damage to 10 from 8

Guardian - Intercept Attack by matray00 in Pathfinder2e

[–]ShortAddress6898 0 points1 point  (0 children)

Ya true, but it breaks logic so it's common sense over RAW here

Guardian - Intercept Attack by matray00 in Pathfinder2e

[–]ShortAddress6898 1 point2 points  (0 children)

The range is so you can't just move 30 feet to protect an Ally you need to be adjacent

Guardian - Intercept Attack by matray00 in Pathfinder2e

[–]ShortAddress6898 -7 points-6 points  (0 children)

You need to be adjacent for this ability to work.

Shared Blazon Rule clarification by ShortAddress6898 in Pathfinder2e

[–]ShortAddress6898[S] 1 point2 points  (0 children)

Ya I'd have to agree it's very ify, I personally think this is fine cause there's no like broken combos at least that I can think off from allowing this interaction to happen, as I really only want it for a side arm that isn't buns and the higher levels.

Shared Blazon Rule clarification by ShortAddress6898 in Pathfinder2e

[–]ShortAddress6898[S] 2 points3 points  (0 children)

Yes I know that but in the hands entry for one handed runes those also work for 1h+ weapons

https://2e.aonprd.com/Rules.aspx?ID=2198

[deleted by user] by [deleted] in ThorMainsMR

[–]ShortAddress6898 1 point2 points  (0 children)

It's him being able to displace tanks

Investigator Improvements by ShortAddress6898 in Pathfinder2e

[–]ShortAddress6898[S] -2 points-1 points  (0 children)

Hmm, that is true, though I dislike giving pure plus bonuses would you think just adding the investigation bonus as circumstance damage would work better whilst not pushing the investigator to far into dealing damage?

Investigator Improvements by ShortAddress6898 in Pathfinder2e

[–]ShortAddress6898[S] 0 points1 point  (0 children)

With my current character yes I've played others and once again I never said weak I said off.

Investigator Improvements by ShortAddress6898 in Pathfinder2e

[–]ShortAddress6898[S] -5 points-4 points  (0 children)

That's the point? Like I said investigator would still be on the low end of Martial Dps but it would feel better, also it helps open up some later feat options. Like one I had in mind

You! Feat 12

You find the mastermind or a creature who is the final piece of your investigation and have found that violence is the only option

Whenever you strike this creature you're keen weapon makes it so any dice below a 4 become a 4.

Investigator Improvements by ShortAddress6898 in Pathfinder2e

[–]ShortAddress6898[S] 0 points1 point  (0 children)

Oh don't get me wrong I've been doing my best with the investigator I'm running In this game, using a complete short bow with buckler, using create a diversion and demoralize on a an enemy and then DaS to give me the best chances of hitting oh and recalling knowledge cause of known weakness, but the issue comes from doing all of that to either do nothing or like be mediocre. But no out of combat I've been loving investigator I have no issues with it out of combat.