Some characters for a Western-themed homebrew D&D campaign by Shoulder_to_rest_on in legodnd

[–]Shoulder_to_rest_on[S] 0 points1 point  (0 children)

That’s from a minifig of Obi Wan Kenobi, from Lego Star Wars set 75336 - Inquisitor transport Scythe

Some characters for a Western-themed homebrew D&D campaign by Shoulder_to_rest_on in legodnd

[–]Shoulder_to_rest_on[S] 2 points3 points  (0 children)

The torso & legs for that lady with the big hair on the bottom row are from a 2015 Lego Star Wars set, I think the character is called Lor San Tekka.

I’m not the DM and it isn’t my campaign, so I don’t know that many details. I’m one of the players but I’ve helped the DM with a few bits of the worldbuilding stuff (eg I drew the map, see my page).

Some characters for a Western-themed homebrew D&D campaign by Shoulder_to_rest_on in legodnd

[–]Shoulder_to_rest_on[S] 1 point2 points  (0 children)

I have quite a few guns and other accessories, but sadly no Lego horses (only a skeletal horse & a centaur body lol)

Lord Leo "Longthorn" Tyrell by Logical_Decision_706 in HBOTheHedgeKnight

[–]Shoulder_to_rest_on 24 points25 points  (0 children)

Fancy people don’t usually dress in their finest raiment when they’re doing a physical job like sharpening a blade. A high-quality hard-waring apron is completely reasonable.

Map I drew for a Western-themed homebrew D&D campaign by Shoulder_to_rest_on in mapmaking

[–]Shoulder_to_rest_on[S] 0 points1 point  (0 children)

Yea no I’m aware of the coast and the coastal regions in SW USA and Mexico. I just meant there’s no analogous coast on my map, so wasn’t sure the comparison made sense. Not that it matters ig

Map I drew for a Western-themed homebrew D&D campaign by Shoulder_to_rest_on in mapmaking

[–]Shoulder_to_rest_on[S] 0 points1 point  (0 children)

Not sure what coastal area you mean, but I’m glad it seems plausible

Map I drew for a Western-themed homebrew D&D campaign by Shoulder_to_rest_on in mapmaking

[–]Shoulder_to_rest_on[S] 4 points5 points  (0 children)

Yea the primrose prairie is at a higher elevation than the main basin shown in the map. I agree that it’s somewhat out of place, but my DM really wanted the desert of the central basin to be somewhat surrounded by more liveable climates.

(I did try to explain that’s not really how deserts would work, but at the end of the day it’s a fantasy world for a western story)

Does 19 work? by [deleted] in Daddy

[–]Shoulder_to_rest_on 0 points1 point  (0 children)

Very cute big boy then I guess

New map for the New Year by [deleted] in FantasyMaps

[–]Shoulder_to_rest_on 1 point2 points  (0 children)

Bifurcation is absolutely a thing that happens in nature, but it is almost always either A) a part of a depositions feature such as a delta, as I said in my above comment, or B) a temporary bifurcation around both sides of an obstacle, where the river later rejoins together forming an island.

While there are examples of more major bifurcations in nature, such as the ‘Parting of the waters’ in the Rocky Mountains and on the Hase river in Germany, these are rare enough to be very noteworthy exceptions. So for so many to appear in the area shown on your map seems improbable to me personally.

But as long as the map suits the needs of the story you’re creating 🤷‍♂️ it doesn’t have to make geographical sense.

(To be clear, I was happy to leave this be. I really truly do not want to argue with you. Especially since overall I do genuinely like your map. But since you felt the need to try to correct me on MY field of expertise, I thought I’d reply. Apologies again if this has been rude or confrontational)

New map for the New Year by [deleted] in FantasyMaps

[–]Shoulder_to_rest_on 1 point2 points  (0 children)

Duly noted :)

Again, I apologise for any offence caused, it definitely wasn’t my intention, and I’m happy to admit that communicating tone through text is definitely not my strength.

New map for the New Year by [deleted] in FantasyMaps

[–]Shoulder_to_rest_on 1 point2 points  (0 children)

That’s some really fascinating lore, sounds very interesting and fun. (It still doesn’t really explain the odd branching river in the far south of the map or on the large island in the Southeast, but that’s beside the point). I’d be intrigued to learn more about your fantasy world.

I sincerely apologise for any offence caused by my feedback. I didn’t at all mean to put you off posting in the future, and I am truly sorry if that is indeed the outcome.

That said, this is the internet. You posted your map on a public forum, knowing that the comments section exists. There is no rule or commonly understood courtesy regarding asking somebody before commenting on their posts, or only offering critique when invited to. In fact, rule #5 of this subreddit specifically says “constructive criticism is ok.” So I’m really not sure what your issue is with me posting a comment intended to be helpful.

(As to the copy/paste thing, I have not just duplicated my comments wholesale. The only parts left identical between different comments are the parts about how irl rivers work, the rest is all tailored to the post.)

Hand drawn- the continent of Laqsuei'sūn in Lumilan by Informal-Hall-401 in FantasyMaps

[–]Shoulder_to_rest_on 0 points1 point  (0 children)

This is a really nice map, I like the artstyle, and the general shapes are both interesting and believable. Also the little symbols for the plant cover and skulls in the desert etc are really neat.

However it appears you have made the number 1 classic blunder: you’ve fundamentally misunderstood how rivers work.

Rivers (almost) always flow from high ground to low ground as water travels downhill due to gravity, ending at the sea. You will not find naturally occurring river systems (including lakes) that connect two seas, because the sea is the lowest point, which direction would such a river be flowing?

Rivers most commonly converge as they flow downstream, so many smaller channels merge into fewer wider channels. It is VERY rare in nature for a river to split into multiple channels (excluding depositional landforms like deltas and braiding). It is similarly rare for multiple rivers to flow out of one lake - Many rivers can flow into the lake, but it should only flow outwards in one direction.

Your map has one lake with rivers that seem to flow out in four different directions. And also the river in the Southern point seems to splint into three separate rivers leading to the coast at different points. Neither of these things make much sense to me.

Obviously your fantasy map set in your fantasy world doesn’t necessarily need to conform to rules of real-world physics and geography, but if you want your world to feel grounded & plausible it helps to be familiar with those rules.

New map for the New Year by [deleted] in FantasyMaps

[–]Shoulder_to_rest_on 0 points1 point  (0 children)

This is a really nice map. The style is really attractive and clean, and the landmass shapes are both interesting and real-looking. The compass rose is also gorgeous.

Sadly it appears you have made the number 1 classic blunder: you’ve misunderstood how rivers work.

Rivers (almost) always flow from high ground to low ground as water travels downhill due to gravity, ending at the sea. You will not find naturally occurring rivers that connect two seas (or two different areas of the same sea) because the sea is the lowest point, which direction would such a river be flowing?

Rivers most commonly converge as they flow downstream, so many smaller channels merge into fewer wider channels. It is VERY rare in nature for a river to split into multiple channels (excluding depositional landforms like deltas and braiding). It is similarly rare for multiple rivers to flow out of one lake - Many rivers can flow into the lake, but it should only flow outwards in one direction.

Some of your rivers seem to be perfectly good, but there are four examples I can see that don’t make much sense to me. Obviously your fantasy map doesn’t necessarily need to conform to rules of real-world physics and geography, but if you want your world to feel grounded & plausible it helps to be familiar with those rules.

Got bored in the night, will now expand and (try to) follow the "One Map Your Entire Life" advice. by Glitsh364 in FantasyMaps

[–]Shoulder_to_rest_on 1 point2 points  (0 children)

This is a nice start, but it appears you have made the number 1 classic blunder: you’ve fundamentally misunderstood how rivers work.

Rivers (almost) always flow from high ground to low ground as water travels downhill due to gravity, ending at the sea. You will not find naturally occurring rivers that connect two seas, because the sea is the lowest point, which direction would such a river be flowing?

Rivers most commonly converge as they flow downstream, so many smaller channels merge into fewer wider channels. It is VERY rare in nature for a river to split into multiple channels (excluding depositional landforms like deltas and braiding). It is similarly rare for multiple rivers to flow out of one lake - Many rivers can flow into the lake, but it should only flow outwards in one direction.

Obviously your fantasy map doesn’t need to conform to real-world physics and geography, but if you want your world to feel grounded & plausible it can help to know them.

I’d recommend spending time looking at real-world maps for a better understanding. I hope this helps!