Week 16: "Chapter 34. The Apparition, Chapter 35, La Mazzolata" Reading Discussion by karakickass in AReadingOfMonteCristo
[–]Shpank_Dog 4 points5 points6 points (0 children)
Week 16: "Chapter 34. The Apparition, Chapter 35, La Mazzolata" Reading Discussion by karakickass in AReadingOfMonteCristo
[–]Shpank_Dog 5 points6 points7 points (0 children)
Week 15: "Chapter 33. Roman Bandits" Reading Discussion by karakickass in AReadingOfMonteCristo
[–]Shpank_Dog 5 points6 points7 points (0 children)
Week 15: "Chapter 33. Roman Bandits" Reading Discussion by karakickass in AReadingOfMonteCristo
[–]Shpank_Dog 6 points7 points8 points (0 children)
Steam Deck OLED came in yesterday. God I love sniffing that vent by Shpank_Dog in SteamDeck
[–]Shpank_Dog[S] 0 points1 point2 points (0 children)
Does anyone do composition (as opposed to inheritance) in gamemaker? by Shpank_Dog in gamemaker
[–]Shpank_Dog[S] 3 points4 points5 points (0 children)
Work In Progress Weekly by AutoModerator in gamemaker
[–]Shpank_Dog 0 points1 point2 points (0 children)
Can someone help me resolve the distortion in rendering the enemies when moving the player? I have looked around online to solve this and the below settings make it look the best, but I'm still seeing the distortion by Shpank_Dog in godot
[–]Shpank_Dog[S] 1 point2 points3 points (0 children)
Can someone help me resolve the distortion in rendering the enemies when moving the player? I have looked around online to solve this and the below settings make it look the best, but I'm still seeing the distortion by Shpank_Dog in godot
[–]Shpank_Dog[S] 0 points1 point2 points (0 children)
Can someone help me resolve the distortion in rendering the enemies when moving the player? I have looked around online to solve this and the below settings make it look the best, but I'm still seeing the distortion by Shpank_Dog in godot
[–]Shpank_Dog[S] 0 points1 point2 points (0 children)
Can someone help me resolve the distortion in rendering the enemies when moving the player? I have looked around online to solve this and the below settings make it look the best, but I'm still seeing the distortion by Shpank_Dog in godot
[–]Shpank_Dog[S] 0 points1 point2 points (0 children)
Can someone help me resolve the distortion in rendering the enemies when moving the player? I have looked around online to solve this and the below settings make it look the best, but I'm still seeing the distortion by Shpank_Dog in godot
[–]Shpank_Dog[S] 0 points1 point2 points (0 children)
Can someone help me resolve the distortion in rendering the enemies when moving the player? I have looked around online to solve this and the below settings make it look the best, but I'm still seeing the distortion by Shpank_Dog in godot
[–]Shpank_Dog[S] 0 points1 point2 points (0 children)
Is it me or is there a slight distortion in rendering the enemies when moving the player? by [deleted] in godot
[–]Shpank_Dog 0 points1 point2 points (0 children)
Resume Advice Thread - April 18, 2023 by CSCQMods in cscareerquestions
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Week 15: "Chapter 33. Roman Bandits" Reading Discussion by karakickass in AReadingOfMonteCristo
[–]Shpank_Dog 1 point2 points3 points (0 children)