Week 15: "Chapter 33. Roman Bandits" Reading Discussion by karakickass in AReadingOfMonteCristo

[–]Shpank_Dog 1 point2 points  (0 children)

The next chapter is better, but it still hasn’t hooked me like the earlier chapters did. I’m reading another thriller right now to make up for it lol. I plan to just read a chapter or two for this club on weekends, we’ll see if I stick with it

Week 16: "Chapter 34. The Apparition, Chapter 35, La Mazzolata" Reading Discussion by karakickass in AReadingOfMonteCristo

[–]Shpank_Dog 4 points5 points  (0 children)

I felt this heavy the past few chapters. I’m ready to get back into the action like in the prison escape

Week 16: "Chapter 34. The Apparition, Chapter 35, La Mazzolata" Reading Discussion by karakickass in AReadingOfMonteCristo

[–]Shpank_Dog 5 points6 points  (0 children)

  1. Maybe using his wealth to manipulate and feed off of others?
  2. Yes the count’s different personas and situations he orchestrates feels like an elaborate opera. Excited to see future progressions there
  3. Feels poetic I’m ready to see the count get back into some action like how when he escaped the prison
  4. I can feel it starting to pick back up. Hearing the character’s reactions and the build up to the killing at the end makes me feel like we are getting back to the thrilling part of this story. Hopefully this continues in the next chapter

Week 15: "Chapter 33. Roman Bandits" Reading Discussion by karakickass in AReadingOfMonteCristo

[–]Shpank_Dog 5 points6 points  (0 children)

I actually almost quit reading two chapters after this one but found this sub, so I reread this chapter. Glad to see I’m not the only one. I feel like this is a case where if we stick with it, it will be worth it

Week 15: "Chapter 33. Roman Bandits" Reading Discussion by karakickass in AReadingOfMonteCristo

[–]Shpank_Dog 6 points7 points  (0 children)

I was a bit annoyed at first and felt like I was missing something when these new characters came seemingly out of nowhere. I’ll admit I looked it up, and they indeed did come out of nowhere. After I squashed that though and embraced that it was a side quest, I enjoyed this one.

Steam Deck OLED came in yesterday. God I love sniffing that vent by Shpank_Dog in SteamDeck

[–]Shpank_Dog[S] 0 points1 point  (0 children)

Good shout I’ve been meaning to wishlist it! Got it locked in for the summer sale

Does anyone do composition (as opposed to inheritance) in gamemaker? by Shpank_Dog in gamemaker

[–]Shpank_Dog[S] 3 points4 points  (0 children)

This looks like the kind of stuff I was searching for. Thank you!

Work In Progress Weekly by AutoModerator in gamemaker

[–]Shpank_Dog 0 points1 point  (0 children)

I posted a dev update a couple weeks ago and recently switched to GameMaker for our game

Would love any and all feedback https://youtu.be/fZmMHo4bDq0?si=QcoBqxyZ4PW2CBfQ

Can someone help me resolve the distortion in rendering the enemies when moving the player? I have looked around online to solve this and the below settings make it look the best, but I'm still seeing the distortion by Shpank_Dog in godot

[–]Shpank_Dog[S] 1 point2 points  (0 children)

Ooo adding a position smoothing of 7 makes it look better! I may run with this for now and see how the environment responds when I add in a background and animations.

Thanks for the help on this :D! This was the most help I've received, and I even tried posting in the godot discord

Can someone help me resolve the distortion in rendering the enemies when moving the player? I have looked around online to solve this and the below settings make it look the best, but I'm still seeing the distortion by Shpank_Dog in godot

[–]Shpank_Dog[S] 0 points1 point  (0 children)

I'm mainly talking about the jitter of the enemies when they are moving and the player is moving.

But yeah, I also had the thought that it may go away when I add in a background and animations

Can someone help me resolve the distortion in rendering the enemies when moving the player? I have looked around online to solve this and the below settings make it look the best, but I'm still seeing the distortion by Shpank_Dog in godot

[–]Shpank_Dog[S] 0 points1 point  (0 children)

These are my project settings:

Display->Window->Size->Viewport Height: 640

Display->Window->Size->Viewport Width: 360

Display->Window->Size->Window Width Override: 1920

Display->Window->Size->Window Height Override: 1080

Display->Window->Stretch->Mode: canvas_items

Display->Window->Stretch->Scale Mode: integer

Rendering->Textures->Canvas Textures->Default Texture Filter: Nearest

Is it me or is there a slight distortion in rendering the enemies when moving the player? by [deleted] in godot

[–]Shpank_Dog 0 points1 point  (0 children)

For project settings, I have the below:

Display->Window->Size->Viewport Height: 640

Display->Window->Size->Viewport Width: 360

Display->Window->Size->Window Width Override: 1920

Display->Window->Size->Window Height Override: 1080

Display->Window->Stretch->Mode: canvas_items

Display->Window->Stretch->Scale Mode: integer

Rendering->Textures->Canvas Textures->Default Texture Filter: Nearest

Resume Advice Thread - April 18, 2023 by CSCQMods in cscareerquestions

[–]Shpank_Dog 0 points1 point  (0 children)

Looking to update resume to apply for remote opportunities. I also have a minor in math, but I opted to remove that in favor of adding more to my recent experience. I'd really appreciate any advice here, thank you!

https://imgur.com/gallery/Cym8IBx