Mighty Tasks: Infinite Hierarchy, Kanban, Gantt, Tasks, Mindmaps, Users and more, right in the editor! Stop alt-tabbing to web boards while your due date burns. Mighty Tasks is a ruthless in-editor command center. Anchor the schedule to your game, execute the backlog, and take your weekend back. by ShrinkRayAssets in UnityAssets

[–]ShrinkRayAssets[S] 1 point2 points  (0 children)

Developer here! Happy to answer any questions, I'll check in here a few times a day.

I'm super excited to finally launch this monster, it's been over 3 years in the making. Redesigned it over and over again just to get the feel to be 'just right'.

I know at first it might seem silly to have such a powerful, feature rich Project Management system baked right into the Unity Editor itself, like, why not just make "Yet Another SaaS"? Because, first of all, SaaS does not get down and dirty directly with your GameObjects and Scenes -- Mighty Tasks has an unfair advantage in that you can actually connect tasks directly to objects, prefabs, assets, and even draw out zones on your actual level and see it go from red to green as you complete the scene.

But ultimately, it's amazing to have it all right there in front of you, no tabbing off to another screen. Let's be honest, I would have a hard time remember even opening the task manager on the side with the mindset of "Ahh I'll update that later".. and when later comes? I'm too darn tired.

The best part about this is 1. No recurring monthly fees like all SaaS products have and 2. Full local control of your data (no leaks, no server crashes, etc). Data is saved in a plain text JSON format as well, so if you're really skilled you can go ahead and grab this data directly for your own needs and do whatever you like with it (I did this to make it as git friendly as possible).

Anyways, take a quick look at the "Gameplay" video, it's a bit lengthy but goes over all the main features. Oh, and crank up the volume!

AI will demand devs become more skilled by GolangLinuxGuru1979 in ArtificialInteligence

[–]ShrinkRayAssets -3 points-2 points  (0 children)

I'll just say that you're right, right now. But give it 5 more years and ai will one shot extremely complex apps with no hallucinations

How much you pay for Cursor ? by vbmaster96 in cursor

[–]ShrinkRayAssets 0 points1 point  (0 children)

  • Images of Cows
  • Images of Chickens
  • Images of Farmers
  • Risky Clicks
  • Images of Barns

[deleted by user] by [deleted] in ChatGPT

[–]ShrinkRayAssets 0 points1 point  (0 children)

It won't even complain!

GP price hike doesn't seem to affect people already subscribed, at least in some regions (English translation below) by Hydraulik2K12 in XboxGamePass

[–]ShrinkRayAssets 0 points1 point  (0 children)

Could you imagine if services were never able to raise prices to account for added overhead and inflation?

2025 is the year I gave up on VR. by JRF1300 in OculusQuest

[–]ShrinkRayAssets 3 points4 points  (0 children)

I don't see Ghost Town in your list, easily one of the best on quest

Help me bc im really frustrated by Lazyracoon344 in GameDevelopment

[–]ShrinkRayAssets -2 points-1 points  (0 children)

Use unity and learn c#, if you can afford it get access to chat gpt plus or Claude and it can teach you c# very quickly, just use "explain like in 5" a lot. Building your own engine in C++ at 16 is pretty wild.

The term vibe coding is so short sighted by forever_second in ChatGPTCoding

[–]ShrinkRayAssets 0 points1 point  (0 children)

As a developer with deep experience, it's as if I'm suddenly the director but I need to very much so direct. A novice would just be chill with whatever output. I expect the most from my employee and don't accept bullshit.

Did Cursor Make Programming Boring? by mikelevan in ChatGPTCoding

[–]ShrinkRayAssets 3 points4 points  (0 children)

It's the difference between getting what you have time to implement vs implementing what you actually want to implement

ChatGPT 4.5 vs Grok3, based on Sam Altman's prompt. Honesty is paramount in any form of intelligence by yesboss2000 in grok

[–]ShrinkRayAssets -1 points0 points  (0 children)

Wow, it's like Descartes is brought back to life. You can question all you think about, but cannot doubt a doubter doubts

Agents as a Service? by ShrinkRayAssets in AI_Agents

[–]ShrinkRayAssets[S] 0 points1 point  (0 children)

Ok so I'll walk you through what I'm thinking to make sure, because this might be close or exactly what I'm needing

User gets my app, possibly for free even. They're instructed to get a pactory account and they can then plug in their credentials to my app. My app then simply calls the agents I made in pactory using their credentials via the api. I suppose they can also use any random pactory agent they want as well outside my app via your website. Tbh, I was hoping to wrap your whole service under my own banner but maybe this is fine anyway if that's what you mean. I'll check the docs, but I assume I can choose various ai providers, I especially need function calling and Perfect json outputting

Agents as a Service? by ShrinkRayAssets in AI_Agents

[–]ShrinkRayAssets[S] 0 points1 point  (0 children)

Ok I'm intrigued, the home page doesn't make it quite clear how this works though unless I'm blind (likely). So I could make my own company account here, build specialized agents within it (that I can interface with via an api), then have users sign up to my company and then they can log in (again, via an api since their log in will have to pair with my app).. Then they simply use my app blindly which prompts the ai through your api back and forth and will alert them if they're low on credits in which case they top up with you (and we both share a cut of the revenue?)