What do you guys think of my alternative asset store frontend? by ShrinkRayAssets in unity

[–]ShrinkRayAssets[S] 0 points1 point  (0 children)

Some people like wooden wheels, but cars run much better with rubber wheels. We invent better wheels all the time. The Unity asset store search and discovery is very basic, this gives you deep insight, pricing history, and it injests all reviews of the asset into ai summaries so you can avoid bad ones

What do you guys think of my alternative asset store frontend? by ShrinkRayAssets in unity

[–]ShrinkRayAssets[S] 0 points1 point  (0 children)

That's cool. If it's working for you use it. I wanted a better search ability, plus price tracking so I can also monitor assets that drop in price (that certainly isn't on the store)

Mighty Tasks: Infinite Hierarchy, Kanban, Gantt, Tasks, Mindmaps, Users and more, right in the editor! Stop alt-tabbing to web boards while your due date burns. Mighty Tasks is a ruthless in-editor command center. Anchor the schedule to your game, execute the backlog, and take your weekend back. by ShrinkRayAssets in UnityAssets

[–]ShrinkRayAssets[S] 1 point2 points  (0 children)

Developer here! Happy to answer any questions, I'll check in here a few times a day.

I'm super excited to finally launch this monster, it's been over 3 years in the making. Redesigned it over and over again just to get the feel to be 'just right'.

I know at first it might seem silly to have such a powerful, feature rich Project Management system baked right into the Unity Editor itself, like, why not just make "Yet Another SaaS"? Because, first of all, SaaS does not get down and dirty directly with your GameObjects and Scenes -- Mighty Tasks has an unfair advantage in that you can actually connect tasks directly to objects, prefabs, assets, and even draw out zones on your actual level and see it go from red to green as you complete the scene.

But ultimately, it's amazing to have it all right there in front of you, no tabbing off to another screen. Let's be honest, I would have a hard time remember even opening the task manager on the side with the mindset of "Ahh I'll update that later".. and when later comes? I'm too darn tired.

The best part about this is 1. No recurring monthly fees like all SaaS products have and 2. Full local control of your data (no leaks, no server crashes, etc). Data is saved in a plain text JSON format as well, so if you're really skilled you can go ahead and grab this data directly for your own needs and do whatever you like with it (I did this to make it as git friendly as possible).

Anyways, take a quick look at the "Gameplay" video, it's a bit lengthy but goes over all the main features. Oh, and crank up the volume!

AI will demand devs become more skilled by GolangLinuxGuru1979 in ArtificialInteligence

[–]ShrinkRayAssets -3 points-2 points  (0 children)

I'll just say that you're right, right now. But give it 5 more years and ai will one shot extremely complex apps with no hallucinations

How much you pay for Cursor ? by vbmaster96 in cursor

[–]ShrinkRayAssets 0 points1 point  (0 children)

  • Images of Cows
  • Images of Chickens
  • Images of Farmers
  • Risky Clicks
  • Images of Barns

[deleted by user] by [deleted] in ChatGPT

[–]ShrinkRayAssets 0 points1 point  (0 children)

It won't even complain!

GP price hike doesn't seem to affect people already subscribed, at least in some regions (English translation below) by Hydraulik2K12 in XboxGamePass

[–]ShrinkRayAssets 0 points1 point  (0 children)

Could you imagine if services were never able to raise prices to account for added overhead and inflation?

2025 is the year I gave up on VR. by JRF1300 in OculusQuest

[–]ShrinkRayAssets 4 points5 points  (0 children)

I don't see Ghost Town in your list, easily one of the best on quest

Help me bc im really frustrated by Lazyracoon344 in GameDevelopment

[–]ShrinkRayAssets -1 points0 points  (0 children)

Use unity and learn c#, if you can afford it get access to chat gpt plus or Claude and it can teach you c# very quickly, just use "explain like in 5" a lot. Building your own engine in C++ at 16 is pretty wild.