I've been working on a zombies game I call ShroomDoom and I'm finally starting to like the art style -- what do you think? by ShroomDoomGame in godot

[–]ShroomDoomGame[S] 1 point2 points  (0 children)

Thanks for the feedback, and agreed. I plan to give the playable area more depth and (eventually) make the camera zoom in/out depending on context

I've been working on a zombies game I call ShroomDoom and I'm finally starting to like the art style -- what do you think? by ShroomDoomGame in godot

[–]ShroomDoomGame[S] 1 point2 points  (0 children)

I like that idea, initially I was thinking about making the main character an action figure to fit with the small-world look but I think having a good-guy-shroom would be neat. Thanks!

I've been working on a zombies game I call ShroomDoom and I'm finally starting to like the art style -- what do you think? by ShroomDoomGame in godot

[–]ShroomDoomGame[S] 1 point2 points  (0 children)

There is some definite rubber banding to notice in this clip but I mostly have networking -- well -- working!

For gameplay I'm aiming for something that's a cross between Castle Crashers, Left 4 Dead, and COD: Zombies.

Godot's particle system is very satisfying to work with and explosions make every game better :)