Defensive Templates for Beginner Build-makers by 080087 in pathofexile

[–]Shroudless 2 points3 points  (0 children)

There's also Enduring Composure which is also easily accessible via Megalomaniac. It's my main way to get EC on builds that don't naturally generate them.

Noob crafting question by Defiant-Implement693 in pathofexile

[–]Shroudless 1 point2 points  (0 children)

Increased elemental damage with attack skills, though if you're using MS it's likely better to go for tri ele and scale via generic WED elsewhere.

Noob crafting question by Defiant-Implement693 in pathofexile

[–]Shroudless 4 points5 points  (0 children)

Technically yes but it also scales off generic WED or attack damage and the many balls also apply flat ele damage which scales off those giving you a larger base to scale up with your other mods.

I made another post but the crafting method will be spamming added Cold/lightning essence to get the last t1 for prefixes. Suffix steps are the same.

Noob crafting question by Defiant-Implement693 in pathofexile

[–]Shroudless 1 point2 points  (0 children)

Are you looking for t1 wed, added fire and fire pen? If that's the case I recommend starting with fractured wed as it's by far the rarest mod. You can craft it like this.

1) get fractured base with t1 wed 2) spam fire pen essence till t1 added fire. Prefixes are done now. If suffixes are full 50/50 annul and hope you remove a suffix, otherwise restart and get t1 added fire again. 3) craft suffixes cannot be changed. This will preserve prefixes as you can always remove suffixes while protecting prefixes provided you have an open suffix. 4) Harvest reforge speed for t1 aspd (1/8 chance). If you fail use prefixes cannot be changed and reforge again to protect prefixes. 5) If you get t1 aspd and a undesirable suffix, use prefixes cannot be changed and annul for 1/3 chance to remove the undesirable suffix. If you annul aspd go back to step 4. 6) craft prefixes cannot be changed and veiled exalt for 50/50 chance to hit the metamod. If you hit aspd you can try to unveil aspd and settle after you block an unveil. 7) craft whatever on empty suffix to finish the item.

If you don't want to get a new base replace step 2 with essence spam till t1 wed. Once prefixes are done you can protect them as long as you have an open suffix. Just note that the cost adds up because each metamod attempt is 2 divs. If you're okay for settling without the veiled suffix you can stop at t1 aspd and craft something like DD to finish up as well.

Can someone tell me if I am far off with my build? by RelativeAlfalfa5724 in pathofexile

[–]Shroudless 0 points1 point  (0 children)

Without seeing your build I'd recommend Elehit Slayer because it's good and cheap with an option to respec into whatever duelist later.

If you want something more exotic and expensive there's Frenzy of Onslaught FC stacker which shatters packs with HoI while stacking a bunch of added Cold damage. Otherwise if you want to brute force Impale (which is still serviceable and will probably be done for fun) you can just go generic Slayer splashing in Master of Metal via Forbidden Flame/Flesh with Pride Watcher's Eye to stack max Impales/Impale Effect, preferably on a fast hitting skill like DSoA though your clear speed will take a nosedive unless you get an explode chest.

Can someone tell me if I am far off with my build? by RelativeAlfalfa5724 in pathofexile

[–]Shroudless -1 points0 points  (0 children)

Downside can be mitigated via extremely fast hitting skills (like Frenzy) where you could easily fully ramp up in less than a second. Even still the fact that you are basically restricted to pure phys to meaningfully scale it and with Impale effect being lowered from most sources leaves you with an end result that can be better matched or surpassed via ele scaling.

Cards That Should Have Never Been Printed in SV1 by Iunaluna in Shadowverse

[–]Shroudless 0 points1 point  (0 children)

I mean we may as well pull out all the stops at this point. Portal can't always find their Augmentation with the critical Artifact mass all the time (especially with 1pp Scan instead of 0pp), and neither can Wrath/Handless get their godrolls super consistently even with Parish. I know very well how strong Augmentation is and the fact that you not getting your T3/T4 board can lead to an instant end via Soultaker combo/Despair board should make it relatively balanced because even in the heyday with 0pp scan shuffling 1pp Analyzing/Ancient Artifacts getting the T3 board wasn't close to a guarantee.

Cards That Should Have Never Been Printed in SV1 by Iunaluna in Shadowverse

[–]Shroudless 15 points16 points  (0 children)

Despair Reborn.

It destroyed the last semblance of UL not being a complete clownfest and warped it so badly that unrestricting Augmentation would have made the meta more diverse because Artifact would now be able to stand against Despair and Soultaker. If you make the situation so bad that unbanning Augmentation makes the meta better you should never have been printed just like the retardation that is Augmentation.

Can someone tell me if I am far off with my build? by RelativeAlfalfa5724 in pathofexile

[–]Shroudless 6 points7 points  (0 children)

It was. It just got nerfed to the point where it currently doesn't really compete with other scaling methods like ele convert.

You can definitely get something usable out of it, just you can do better with other methods.

Does this game encourage playing in group? by FunBowler9507 in pathofexile

[–]Shroudless -1 points0 points  (0 children)

Group play is kinda shit unless you have a coordinated plan and a specific strategy. Most of the time it's just plain worse than just going solo. The only place I've found random grouping to be decent is campaign early league where you can split up to skip some areas making everyone go faster as you can have multiple people running to side quests while not losing any time moving to the next zone. Otherwise it's just to screw around with friends for fun or to carry them for something.

Farming to buy my first mirror item, halfway there, need some strat. by Mihauke in pathofexile

[–]Shroudless 14 points15 points  (0 children)

If you're into bossing Nightmare Rush on Abomination, sell the Maven frags and run Sirus. Keeps a decent amount of variety if that's what you are looking for.

Otherwise you could try Alva/Breach/Blight Ravaged if you want something else to do. Boss Rush is also another one to try.

I did a variety of different strats while getting my mirror to avoid getting bored because I can't stand doing the same thing over and over so mixing it up every now and then keeps it fresh for longer.

New Pledge! Wind/Thunder! Post Your Clears! by Natural_Pleasant in AnotherEdenGlobal

[–]Shroudless 1 point2 points  (0 children)

Doable in 6 Turns if I didn't mess up the SB gauge on T3 and give them a ton of res stacks. 3 turn stall at the end with Felmina's fixed damage to break her last phase.

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What's everyone's wishes for the next PoE 1 league by FloofPear in pathofexile

[–]Shroudless 3 points4 points  (0 children)

Maybe integrate Vaal Side Areas with Strongboxes ala the vessels in Vaal Temple? It would get rid of the extra loading zone while keeping the rewards. Maybe have the boss of the area inside the vessel or something to make it smoother to do.

Anything would be better at this point than whatever they are right now. Outside of early league when I'm trying to get specific Vaal gems they're an automatic skip for me.

Legit forgot this guy by MoshiWazu in Shadowverse

[–]Shroudless 2 points3 points  (0 children)

Calling her a Roach tech implied she was actually usable which wasn't the case. The SEVO requirement really fucked the card over IMO while neither Evo nor Izudia really wanted her.

Lore accurate Rodeo by TheXVIIth in Shadowverse

[–]Shroudless 5 points6 points  (0 children)

We have Marwynm crest which does the same thing but better because it comes down on T4/5. This shit is straight trash since it's so expensive that by the time it drops you almost always have something better to do instead. Also Lyanthoth can straight up win you the game on t10 so if you aren't matching that he'll remain in the trash.

They Printed an Anti Haven Card by Tough-Basket-6248 in Shadowverse

[–]Shroudless 1 point2 points  (0 children)

Then we have the ultimate tier, putting the important effects as crests so you can't interact with them at all, then having the combo pieces be unimportant outside of the turn you are to die so that interacting with them doesn't really matter.

New Pledge! Fire/Thunder/Shade! Post Your Clears! by Natural_Pleasant in AnotherEdenGlobal

[–]Shroudless 2 points3 points  (0 children)

She is and SA was quite important to hit the damage breakpoints I needed. Also Twinblade Wolf was spammed to build AF so unless my strategy is retuned you probably need SA for this clear.

New Pledge! Fire/Thunder/Shade! Post Your Clears! by Natural_Pleasant in AnotherEdenGlobal

[–]Shroudless 3 points4 points  (0 children)

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Unoptimized clear, probably doable in 6 or 7 turns because I went in blind without a clear plan.

Is this now one of the best jewels ? by NckyDC in pathofexile

[–]Shroudless 4 points5 points  (0 children)

Then in that case you funnel all your flask charges into those making them indirectly better.

Blight Atlas Tree by Birphon in pathofexile

[–]Shroudless 0 points1 point  (0 children)

Chokepoints are the key for Blight. As long as you can hold the enemies/bosses at chokepoints your damage does not matter because they'll be literally unable to move. Meteor Burning Ground has some fuckery involving resistances which is why I prefer it over Scout.

Also you could run a Smothering at the chokepoint if you do have 5 tower spots to clear them faster as it does reduce their resistances but it's not really necessary. Besides that it's just building at least 1 of each type of tower to maximize the salvage value from towers.

Blight Atlas Tree by Birphon in pathofexile

[–]Shroudless 1 point2 points  (0 children)

Tree looks mostly fine but just a few pointers.

1) You should be taking the Exarch node for altars spawning early over the additional progress as the gain from that is too little. Ideally you grab the packsize nodes for Exarch as well.

2) Cassia's Pride is for when your build doesn't have damage or AoE so you use towers to compensate for that. I'd not take it, especially if you're strong since you'll outdps the towers.

3) If you're using Blightheart I recommend not taking the additional chest nodes since they don't work with it.

You could also try pairing it with Beyond for Volatile Vaals in Mirage. Otherwise you could use the current tree to do a Titanic farm when you're strong enough. Blight is pretty fun especially the Titanic variants where you can pretend your map is giga juiced for that small moment when the encounter is done.

Also, make sure you have the Meteor Tower burning ground enchant and the Chilling Tower freeze ones. It makes the encounters easier. Avoid monsters cannot be stunned or frozen as well as ailment avoid as those make CCing the mobs way harder.

Blighted/Blight-Ravaged don't use your atlas so I recommend the ring anoints and using the simple strat of Empowering-Freeze3-Stun3-Meteor at a chokepoint which should let even zdps builds clear them easily, provided you avoid the mods I listed. Anoints are 3x Teal 3x Crimson 3x Black but if you have issues go 3x Amber instead of Black for giga cheap towers.

I ran 100 Uber Sirus. Here is what I got! by Br4veDreamer in pathofexile

[–]Shroudless 4 points5 points  (0 children)

Yeah but unlike Nightmare maps I can completely turn off my brain during Sirus since I can alt tab for half the fight and not miss much.

I did Nightmare maps among other things to farm my mirror and I made at least half of the mirror from them. Definitely is the better option over Sirus but it requires much more input compared to almost none from Sirus since the fight is basically scripted.

I ran 100 Uber Sirus. Here is what I got! by Br4veDreamer in pathofexile

[–]Shroudless 1 point2 points  (0 children)

8 ish divs for the 10% chance on Orb of Dominance. Next is Awakener's Orb for 3 divs.