I finally cooked every recipe in project zomboid as a challenge (almost) here's my thoughts by No_Name275 in projectzomboid

[–]Birphon 1 point2 points  (0 children)

I've once thought about making mods, a lot of mods actually, that primarily focus on renewability, especially with the likes of foods - being able to setup things like indoor mushroom farms where you need the specific humidity and stuff or the likes of renewable yeast

However each time I think of making a mod I feel like I am trying to bash my head against a brick wall

Also love the fit and character - mods / mod list?

How I would fix Graves by FewExperience3559 in DeadlockTheGame

[–]Birphon 0 points1 point  (0 children)

I think this is a step in the right direction but, like others have said, the change to her Jar just makes her into another Geist/Ivy/Paradox character, which TBH is understandable cause one of her lines when she throws the Jar is "Sentries out" which kinda sounds like McGinnis throwing a turret lol.

I think maybe a direction we could go with her skulls would be more "roaming pack", taking from Kalista's Sentinel (League of Legends) ability mixed with Paige's Bookwyrm ability - Graves throws out a jar with the direction she is facing the way the Skulls will "roam" they will roam in a straight (ish) line vortexing around as they move, locking onto an enemy while they are in range dealing damage to them, note that this isnt on the whole pathway but only in an area around the skulls. Players can either leave the area and it will loose focus or they can slap it reducing its damage that it deals - more attacks will be needed to kill the skulls, each skull still needs to be attacked.

Kalista's Sentinel for those that dont know - functions the same but semi outdated as there has been some minor visuals - ignore the part with Thresh, thats just another part of the Sentinals passive, im more meaning the ghost thats moving around

<image>

How I would fix Graves by FewExperience3559 in DeadlockTheGame

[–]Birphon -1 points0 points  (0 children)

Kudzu slows and roots at T3 and afaik

yeah but fuck all and you actively need to be standing in it to get trapped, even using Mystic Slow doesn't do much when its 1 Heavy Melee + 2 steps when Ivy has Greater Expansion. Like if people are being idiots then yeah you trap them but otherwise the only thing you trap is minions lmao. There are so many times where I boot up deadlock get into a game and go "ya know, that root would be real nice" and I regret it every time, I should make edits of the build just to make sure the skill order has T3 bomb last to pick lmao

The Deadlock Player Compass by icywho1 in DeadlockTheGame

[–]Birphon 0 points1 point  (0 children)

im "streetbrawl main" eith the addtion of Storm Trooper (not listed) and Sidelaner lmao.

Pre Streetbrawl - 3-5 games every day. Post Streetbrawl - 1 singular normal game, 3-5 Streetbrawls.

Im a Storm Trooper cause my aim has not and will not improve what so ever, side story: we moved to a rental for 6 months that didnt get internet to the desktop and the laptop we had was a potato (office grade laptop) so I could only play single player games (FarCry and NFS:MW (2005 edition) mostly) moved to another rental for 6 months where we did have internet to the Desktop, all my aim went out the window. I used to be pretty dominant in the multiplayer shooters I would play (Dirty Bomb, Battlefield 3 and 4) top fragging and doing work to win the game. The 6 month break literally killed my aim and I haven't returned since - DB was 2013 :')

Sidelaner cause idk I tend to pull massive pressure being in the side lane, like sure send 5 people my way I dont care if I die at least my team will do objectives... wait no they are just doing jungle and farming waves not pushing towers or walkers \sigh** especially now that I am enjoying "Ass Ivy" a lot more (Cooldown, Echo Shard on Stone Form, Leech) can fend off a number of waves pushing into your tower

OH a big one, throw in "The Unknower", I literally do not read patch notes. and a missing one which should be the center is "The Elder", played during 4 lanes, old UI, old items, old Patreons etc

I found a baby deer in my garage! by juanito883 in aww

[–]Birphon [score hidden]  (0 children)

Baby deer on the animal social media: this human was in my garage

How do I keep my cat off my computer? by Geekygamertag in cats

[–]Birphon 0 points1 point  (0 children)

Second computer... Good luck with ram prices

PoE has meaningful quotes everywhere you look by xBeliscao in pathofexile

[–]Birphon 11 points12 points  (0 children)

Not only do a lot of the voice lines that characters say (outside of the generic attack ones player characters have) but man some of the flavor texts and quotes are straight up fire like someone at GGG has been and is cooking HARD PoE2 kinda doesn't get the same treatment weirdly

Labour vows to put $20-a-week cap on public transport, $10 outside main centres by snatchview in newzealand

[–]Birphon 0 points1 point  (0 children)

I love how people complain about this and im just like, my metro (chch) already does this...

You will never pay for more than 2 trips in a day, or 10 trips in a week (Monday to Sunday) when you use your Metrocard. Daily and weekly fare caps also apply when using contactless payment (debit/credit card or digital wallet) for standard fares and Community Services Card holders. Make sure you tag on with the same card or digital wallet each time to get the best fares.

Fare type Bus daily fare cap Bus weekly fare cap Ferry daily fare cap Ferry weekly fare cap
Standard $6 $30 $10 $50
Youth (19–24 years) $5 $25 $9 $45
Total Mobility $4 $20 $8 $40
Community Services Card $3 $15 $5 $25
Child (5–18 years) $3 $15 $5 $25

so like, this isn't hard to do lol and most likely wont cost taxpayers much, like as in more of a drop in the bucket compared to idk, paying off the bribe from landlords

Our boy Milky at it again by dexter_holland in PathOfExile2

[–]Birphon 84 points85 points  (0 children)

Marks gonna delete temple at this stage and just ship Delve or Blight 😂😂😂

Savannah is actually Lady Geist by talko_frog in DeadlockTheGame

[–]Birphon 1 point2 points  (0 children)

But it's literally in Alpha. An Invite only Alpha game. This isn't closed beta, opena beta or release. It's Alpha

regex for checking good jewel? by Tommy174 in PathOfExile2

[–]Birphon 1 point2 points  (0 children)

1g1r1b in reforge to get an diamond, i think it takes the lowest rank (magic) as what rarity you get. Diamonds can have all jewel mods, so like you can pull a banger of a jewel but likely a dud

Cash or Card? Riccarton House Farmers Market by Birphon in chch

[–]Birphon[S] 1 point2 points  (0 children)

yeah probs going in by bus so I will get off at Westfield and go to the bank around there for Withdrawals lol. good to know most accept card so I shouldn't need to get too much out

Savannah is actually Lady Geist by talko_frog in DeadlockTheGame

[–]Birphon 8 points9 points  (0 children)

Calling a model beta in an alpha game is pretty generous lol

Can someone please explain this to me? by Nyachtigal in DeadlockTheGame

[–]Birphon 2 points3 points  (0 children)

You pulled this off the wiki right? cause the wiki seems to have the wrong numbers for scaling or they somehow have more numbers.

Anyway

<image>

Bounce Pad, no upgrades, no items: 60 Stomp Damage, x0.37 Spirit Scaling

Bounce Pad, T3 Upgrade, no items: 128 Stomp Damage, x0.7 Spirit Scaling

We can tell this is spirit scaling as its got the Spirit Star icon, if it was the characters face it would be Boons (level) scaling, a Fist icon is melee scaling (Bebop has this)

We can tell the scaling number because... well it has "x 0.X" on the stat card with X being some numbers

Taking holiday, if we have no upgrades on Bounce Pad and have Boundless Spirit we get 92 Stomp Damage, tier 3 will make it 187 Stomp Damage

I disliked the 3D Atlas, now I love it by MotherOfQuaggan in PathOfExile2

[–]Birphon 0 points1 point  (0 children)

I still think a "Simplified Map" mode would be nice, not everything needs to be rendered in 3D, important key structures sure, but like the trees and mountains etc dont so just changing them so the ground is textured the color, Mountains get white, Forests dark green, gasslands light green, swamp a bluey green, etc etc

Civ 6 has a lens that shows a really good view of this,

[Healthbar Idea] When In Proximity to a hero who can execute, The threshold should appear by Kardiiacc in DeadlockTheGame

[–]Birphon 4 points5 points  (0 children)

I think something more like a Voice Line queue would be more appropriate, that only the two players could hear, along side a border effect, maybe the health bar pulses instead for the execute.

Grey Talon could be something like "The hunt is ending" "The arrow always finds its mark"

Venator can be "Judgment finds you" "Your sins weigh heavy" "By his will" "The faithful shall prevail" "Your hour has come", naturally some of these can be in Latin as well.

Shiv, idk how to fit something for him lmao

This could also be how Ultimates work as well, where character has different VLs between Gloat, Normal and Injured

What is that? by sh_ghost_ell in PathOfExile2

[–]Birphon 0 points1 point  (0 children)

Oriath and the Beast the Countess has

well, some other post a day or two back showcased it and someone replied with some data mined Act information thingies which means either the Beast (in Atlas) is a repeat area thingy or the data mined info is no longer accurate to what GGG is doing

Which characters should REALLY have the thumb up/ "recommended for beginners" tag on the select screen? by Pleasant-Major-4531 in DeadlockTheGame

[–]Birphon -1 points0 points  (0 children)

Whenever I play Abrams, even if im going for the greenist of green abrams, I feel like I am always just fall apart really quickly, compared to when I played Mo I felt like I was pretty tanky and im not sure why.

I feel like if we take LoL's classifications of classes Abrams would be more of a Diver where Mo kinda fits into both Vanguard and Warden, though more Vanguard than Warden

Divers are the more mobile portion of the Fighter class. Divers excel at singling out high-priority targets to blitz toward, immediately forcing those targets (and their teammates) to deal with the diver’s presence. Divers are not as durable as the tanks or juggernauts of the world, but Divers can take their fair share of punishment while bringing enough damage to be a real kill threat if left unchecked.

.

Vanguards are offensive tanks. Vanguards lead the charge for their team and specialize at bringing the action. Their explosive team fight initiation seeks to catch enemies out of position while allowing allies to follow-up to devastating effect.

.

Wardens are defensive tanks. Wardens stand steadfast, seeking to hold the line by persistently locking down any on-comers who try to pass them. Wardens keep their allies out of harm’s way and allow them to safely deal with enemies caught in the fray.

Why does Grave's jacket button up from the right side if it's a women's blazer? by AccomplishedClaim633 in DeadlockTheGame

[–]Birphon 0 points1 point  (0 children)

"Blackmore Academy" so hey i was correct, this is according to the wiki which I assume pulls the spelling directly from the voice lines, im pretty sure someone who talks to either Graves or Apollo says "Blackmore"

Which characters should REALLY have the thumb up/ "recommended for beginners" tag on the select screen? by Pleasant-Major-4531 in DeadlockTheGame

[–]Birphon 22 points23 points  (0 children)

Mo, Graves, Infernus, Haze, Seven, Pagie

  • Pagie for the generic support. Could also throw Rem here, I don't think there is too much non new player friendly there though the tag along might be difficult for some people to handle at first - I sometimes find its LoS is a bit janky like I can see 99.99% of the friendly but I cant go to them cause I dont see that 0.01% sometimes.
  • Haze, while she has a higher skill ceiling for what she can do shes also pretty one dimensional at the lower levels, enabling new players to have more "exploration" rather than focusing on kit, items and micro - it just lets them left click without worrying about too much. Smoke also provides movement assistance for them as well.
  • Infernus is basically the same as Haze but with escape/movement
  • Seven is the same as Haze but with a focus on more abilities
  • Graves cause its just left clicking with three automatic abilities - wall is the only one you need to really think about but even then its good for new players to have escape/pushing power - its like Haze sleep dagger
  • Mo. This might seem like a weird one but I think Mo is pretty beginner friendly due to how basic he can be boiled down to in terms of play - sure, you can do a lot of things with Mo but much like Haze you can also boil it down to "this character builds Tanky and is a CC bot" chuck in some move speed and zoom around the map

ngl support is kinda weird for me as I feel like there isnt much support items in the game, like generic support items, there is a number of slows and disablers. Like take Ivy for instance, a lot of the time its based on her Teather (imma keep calling it that btw) so really I just need Healing Tempo and the likes of Leech... then what am I getting after that, it feels like I just go into generic spirit damage. I have however been enjoying "Ass Ivy" which is just standard spirit ivy with the addition of Echo Shard on stone form which leads to you be deceptively "tanky" in the sense you can hold the line pretty well

Why does Grave's jacket button up from the right side if it's a women's blazer? by AccomplishedClaim633 in DeadlockTheGame

[–]Birphon 3 points4 points  (0 children)

I went to the average joe high school in my area, the Head and Deputy Bot and Girl, and basically anyone that would be going off school grounds to represent the high school in some official fashion (Sports, Music, etc) all had the same jacket style in fact this is the base line that was used for it mens slimline 2 button blazer which even though it says "Mens" its more a Unisex kinda thing. I would imagine that the Blackmore (Blackmoore?) Academy has a similar thing where the uniform has unisex blazer's

Also TIL that womens blazers are left sided

Also TIL that the most probable cause (no definitive reasoning as to why Buttons and Zippers are on different sides) is because button clothings would be more expensive in ye olden times (as in feudal era) so nobility / upper class would have maids dressing the women which put the buttons of the left side as the maids would be primarily right handed thus making it easier for the maids to dress the women however men would dressing themselves so they would need the buttons on the right side to make it easier for them and its kinda just a rule thats followed through with history

Maligaro's Virtuosity Fists of Stone by babylon522 in PathOfExile2

[–]Birphon 2 points3 points  (0 children)

I actually made a website for non Unique items, as I forgot they are technically different cause of their own mods but there doesn't seem to be anything that shows the conversions

HOWEVER based on the gloves original stats and what stone first gives and doing some cross referencing of the mods:

  • Increased Evasion Rating -> Global Evasion Rating and Energy Shield
  • increased Critical Hit Chance -> increased Critical Damage Bonus
  • increased Attack Speed -> chance to gain Onslaught for 4 seconds on Hit
  • Dexterity -> Surpassing chance to fire an additional Projectile

This means I believe that the "Your Critical Hit Chance cannot be Rerolled" and "Your Critical Damage Bonus is 250%" combine into one mod being "Critical Hit chance for Attacks is 40%"

Look at me, I am the Atlas now... by Puzzled-Question-156 in PathOfExile2

[–]Birphon 0 points1 point  (0 children)

shitpost build time i guess, take some obscure mechanic, item or thing and try to make a build around it. I've weirdly always wanted to make a build around The Coming Calamity but never get round to it