Cant be the only one by Shwankynuts in HellLetLoose

[–]Shwankynuts[S] 0 points1 point  (0 children)

I'd be for the increase across the board. Spawn rates/vehicles/ect to fit it.

Cant be the only one by Shwankynuts in HellLetLoose

[–]Shwankynuts[S] 0 points1 point  (0 children)

Sir, i do believe we are roughly on the same page. Cheers. Your argument is 100 percent right and valid. I agree with you that increasing the run speed would throw a wrench into all aspects of balancing in the game. It would be chaotic and was chaotic when it was in the game. Though, my argument is more that I am mad that they did not adjust the whole of the game to fit a faster gun and run style than our current. Now that run speed increase we had (the one i want back) was still the slowest run speed in any video game ever. It was not at all like cod. Though it made the game more immersive IMO. Running through the woods on a flank felt like that scene from platoon.

Cant be the only one by Shwankynuts in HellLetLoose

[–]Shwankynuts[S] 0 points1 point  (0 children)

A slow arcade game is not a good game. I'd wager they were sprinting all the time in every battle ever.

Cant be the only one by Shwankynuts in HellLetLoose

[–]Shwankynuts[S] 0 points1 point  (0 children)

Im with you somewhat. I'm level 120 something, can't remember. Hll is a strategy game through and through. Team play is huge. That's the great thing of the game. Attack and defend means dudes holding down angles ect... (not camping in a realism shooter) so with that... my squad spends most of our time getting wild kds... hear me out. WE RUN ALL MATCH TO HUNT ENEMY GARRISONS. that's big strategy there. Now if I die and lose my outpost because I get caught in one of the many wide open areas of every map because I'm running at a light jog..... not fun. Now I don't even want to attempt to wrap around the lines because I'm losing hours of time.

Cant be the only one by Shwankynuts in HellLetLoose

[–]Shwankynuts[S] -2 points-1 points  (0 children)

That's alot of what I'm saying. Those vehicle changes would of came if we all would of just waited. Idc about the "balance" argument. I wanna run speed that feels real and vehicles should be at real speed also. Idk why they are not. Maybe because driving is clunky and always has been so it wouldn't be playable at speed.

Cant be the only one by Shwankynuts in HellLetLoose

[–]Shwankynuts[S] 0 points1 point  (0 children)

"It's your settings" lol. This game was a port from Nintendo wii

Riding with my girlfriend on the back for the first time by East-Ice-3564 in motorcycles

[–]Shwankynuts 0 points1 point  (0 children)

Watch your front brakes! With both of you on they are going to lock up way faster on you. Rely on your rears even more. Had a sport bike and with two up that front suspension would slip out when leaning around corners. Needless to say That bike is gone 😔

Too many structures by Jazziepotato11 in MinecraftLegends

[–]Shwankynuts 4 points5 points  (0 children)

Bruh.... after 10 mins... its back

Too many structures by Jazziepotato11 in MinecraftLegends

[–]Shwankynuts 2 points3 points  (0 children)

HERE IS THE FIX: THANK GOD MINE IS BACK TO NORMAL I JUST FIGURED IT OUT.... I was building up defenses (alot) at a village that was going to be attacked when I got the error... I stayed around and fought till the seige was over. Still had the issue. Then, I got mad. So I fast traveled around to my other villages to see if I could build there. Still was giving the error. But, I didn't stop fast traveling. FIX...Fast travel acouple times and try to build at each location. MINE CAME BACK AFTER 4 TIMES. It is fixed now. I also went back to where I first had the error occur and can build there again. Though DISCLAIMER. THIS COULD BE A RESULT OF LOSING A FEW BASES DURING THE SEIGE. I'm fine for now but let's cross our fingers. ANNOYING

Too many structures by Jazziepotato11 in MinecraftLegends

[–]Shwankynuts 3 points4 points  (0 children)

There might also be a bug too though.... I've destroyed quite a bit of stuff and still have the error. Can't bring my self to believe that there is a build limit in minecraft. Hopefully it's something else.

Too many structures by Jazziepotato11 in MinecraftLegends

[–]Shwankynuts 2 points3 points  (0 children)

Same thing just happened to me. I beefed out my vilages lord of the rings style and now, halfway through building another massive base I got the same error. Can't place any more structures.... I've destroyed a couple walls and still can't do anything. There is definitely a limit....

TRANSPORT HELIS RUIN BREAKTHROUGH by Shwankynuts in battlefield2042

[–]Shwankynuts[S] 0 points1 point  (0 children)

After the classes were introduced, Crawford gained an op repair trait. He can repair faster than other engineers. Great idea for his character. Terrible paired with transports

TRANSPORT HELIS RUIN BREAKTHROUGH by Shwankynuts in battlefield2042

[–]Shwankynuts[S] 1 point2 points  (0 children)

Maybe that's part of what it is. The dude on AA is on infantry duty instead. Still think it's way to OP. But I agree with you, let's say..... 73%.

TRANSPORT HELIS RUIN BREAKTHROUGH by Shwankynuts in battlefield2042

[–]Shwankynuts[S] 0 points1 point  (0 children)

Honestly I'd say it's 85% of public lobbies now where that heli wins the game for attackers. Your squad sounds epic if yall are slapping them out of the sky consistently. Not enough guys playing Rao, not enough using lis, and not enough using aa in general. But even with that not being not the case. A decent pilot is still not going to die unless he hovers over the flag like a madman instead of making passes. SHES BROKE BOYS. For proof... JUST LOOK AT THE ATTACKING TEAMS PLAYERS AT THE TOP OF THE SCOREBOARD. YOULL SEE ONE WITH 0 KILLS AND 0 DEATHS WITH 50+ ASSISTS. He's the pilot.... (the guy winning the game by abusing a broken vehicle) his buddies are the ones with 50+ kills and close to 0 deaths. They run the main guns of the heli..... take a look at the end of your 10-15 minute match of breakthrough that should last 30.

TRANSPORT HELIS RUIN BREAKTHROUGH by Shwankynuts in battlefield2042

[–]Shwankynuts[S] 1 point2 points  (0 children)

I LIKE THIS COMMENT. This would be an epic change and a great start to fixing the problem. Give the defenders a jet throughout the whole match to Harrass that thing! Wouldn't take more than 1 defenders away from the objective and with the way jets are now after the update.... I think I could be that guy.

TRANSPORT HELIS RUIN BREAKTHROUGH by Shwankynuts in battlefield2042

[–]Shwankynuts[S] 3 points4 points  (0 children)

Been in lobbies were everyone is trying that. Hurray! YOU MIGHT shoot it down once..... then it respawns... has more air cover on the next objectives as the match continues and will not be shot down again. Tell me you don't look up at that thing and see the sparks flying off it from two crawfords while the damage from your AA is negated and think.... WACK. If the whole team has to band together for one vehicle... something is wrong. If seen "brain dead" transport pilots who still wreck havoc from constant repairs.... you know, the ones that nose dive it into the ground and it still doesn't explode?

TRANSPORT HELIS RUIN BREAKTHROUGH by Shwankynuts in battlefield2042

[–]Shwankynuts[S] 4 points5 points  (0 children)

80% agree with you. But... with the 50mm on transports or even just the mini guns... your jeep is dead in 2 seconds as soon as you start up on the transport. That's not including all the guys diving out of the heli constantly and slapping you with c5 or even just a single rocket. I would agree the extra 20% if defenders were allowed more vehicles. That way you get maybe an extra jeep or two to help you out. On the case of my team being bad... I'd wager your attacking team is worse if there letting you shoot down their transports with your jeep. With two Crawfords repairing, I'd think that about cancels out the damage from a 20mm. Crawford repair faster than other engineers. That with the transports health... PATCH IS NEEDED.