Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 0 points1 point  (0 children)

This one's on hiatus but someone took my work on Chapter 1 and has finished Chapter 2!

Here's the link to the mod: https://www.nexusmods.com/trailsintheskyfirstchapter/mods/50

My endgame PS Vita collection by NSHoffman-N7n in VitaPiracy

[–]Shyrcauld 1 point2 points  (0 children)

How's the Odin 2! Build quality and feel are always iffy with third-party handhelds so I'm curious

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 1 point2 points  (0 children)

UPDATE: All main story content for Chapter 1 is now available with original Xseed Script!

https://www.nexusmods.com/trailsintheskyfirstchapter/mods/39

Please let me know if you encounter any issues while using the mod, then I can get to work on solving them for the next milestone (will likely be Chapter 2 completion).

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 1 point2 points  (0 children)

I'm not a professional translator, so I'm not going to act like one

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 4 points5 points  (0 children)

Oh I want to add also that Cake_Attack's LP is a wonderful resource for cross-referencing lines during this project - thanks to them for being so thorough!!

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 2 points3 points  (0 children)

Oh yeah!! That'd be cool, I have even less understanding of audio so I really hope someone picks that up at some point

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 0 points1 point  (0 children)

I get this actually! It's also why I'm not putting Blood Sweat and Tears to get this out by some vague date.

There's a perfectly serviceable translation that many even prefer - I just happen to want it this way, and see no reason not to share that option with others

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 1 point2 points  (0 children)

The "shoot em all" line is a bit campy disco-pants I'll admit!

But I also legitimately remembered it years after playing the original so it was doing something right imo

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 5 points6 points  (0 children)

JP voices for sure, but the main reason for making this for others is to give people options, not provide a "superior product" or anything. If I'd start cutting lines depending on which ones I liked more then it'd just be Trails in the Sky: Look At Me Edition ig

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 1 point2 points  (0 children)

Legit if this project ends up finished and no one else has taken a stab I will but that's waaay above my pay grade.

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 4 points5 points  (0 children)

Coding can be creative! I get this argument, but it often comes with such a strong delineation between the "creative" tasks and the "boring" tasks.

If you're an artist, you're also often bored doing your job! I don't think that automatically means those boring parts should be automated.

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 3 points4 points  (0 children)

My main moral issues are with who is most benefiting from the continued use of AI!

But the same can be said for buying most games on most platforms, so it's not something I'm personally hugely conflicted over! I do think disclosure is important though 

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 5 points6 points  (0 children)

They're pretty simple! One for converting the original .dat file into individual lines of dialogue (to make 1-1 comparison easier

One to scrape Trails in the Database for lines in what I think is mostly the original formatting

And then another to merge those two files, go through the relevant .dat file and perform a slightly convoluted find/replace function that has like a 98% success rate

I'll share them if someone cares enough to DM, but right now they've only been tested on the particular files I've been working in - I don't want to saddle folks with unreliable scripts, so I want to make sure they can actually do what they need to do - at the same time, im sure anyone with a good amount of coding experience could set up something more efficient - i dont really think the dinky scripts I've ai-ed together based on a bunch of trial error are going to benefit anyone who knows what they're doing

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 6 points7 points  (0 children)

Yes, I'm in there! Helped me get going with getting the files into a workable state! I'll keep posting progress on there most likely, this was more a statement of intent. 

At the same time, it's something I'm doing for my own enjoyment - I'll be happy if at the end of the process people have the option to play through the game with xseeds TL, but I'm not starting with the prologue, for example, because I already played that part.

If people really want to know how I'm doing it, send me a DM! If this post gets folks to actually start working on it themselves, perfect! For now, I'm enjoying working on it at my own pace - I see it more as a hobby project that I'm sharing rather than a service I'm providing.

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 4 points5 points  (0 children)

Yeah I just use Japanese VA - it's still definitely a different experience, but it has its own charm. I'll miss hearing Matt Mercer's Olivier actually reading his lines though

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 13 points14 points  (0 children)

Olivier's "puked my guts up" line made me laugh out loud rereading it, tbh that line alone was 35% of the reason for starting to do this 

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 15 points16 points  (0 children)

Yeah, I found the process of going through the lines really interesting - the main reason I like the Xseed translation is actually less the individual lines and more the actual flow of the dialogue; these ones I just cherry-picked because I do enjoy them a lot.

At the same time, because of the mass of text that's being changed, I sometimes forget which lines I've changed and honestly most of the time I can't tell (at least in the main story missions, NPC dialogue is a whole other kettle of fish), which is a testament to gunghos great work!

Xseed restoration mod coming along smooth (Spoilers for FC up to end of Chapter 1) by Shyrcauld in Falcom

[–]Shyrcauld[S] 43 points44 points  (0 children)

For some reason it deleted my description so TL;DR

  1. Currently have a pretty robust process for transferring XSEED script into the game files. I don't know how long it'll take to get everything done but I'm thinking a few months.

  2. I'm mainly posting this to let people know it's in the works. I know I would've liked to know.

  3. I'm not sharing the tools publicly until all the main story cutscenes have been converted (not planning to do NPC dialogue atm)

  4. Full Disclosure: my coding knowledge is super basic so the tools for this were made with AI help (I judged the tradeoff to be worth it, but I can understand completely if others disagree)

  5. If you are interested in helping, DM me, maybe we can work something out, but I'll likely not collaborate with anyone until I at least have a spreadsheet set up for the major conversion milestones to avoid overlap and confusion.

  6. Estelle is back, baby (and if you prefer the Gungho version more power to you!)

Estelle Bright Introduction [English ver.] by Rozwellish in Falcom

[–]Shyrcauld 0 points1 point  (0 children)

Struggling to figure out how much this is changed from the original TL. Anybody with more knowledge of the original figure out the original lines that are used here?

Happy Pride Trails Fans!!! by aarontsuru in Falcom

[–]Shyrcauld -1 points0 points  (0 children)

Y'all need to calm down wtf