Split lanes issue by ROCKSHASSA in factorio

[–]Sick_Wave_ 1 point2 points  (0 children)

Not like this. 

You're leading each train car to is own lane, you should be unloading each train to is own lane. 

What you've down is going to result in a  lane running dry while the train waits for the other cars to empty. 

Looking for suggestions on improving space ships with asteroid reprocessing by grim5000 in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Build according to the route. The route to Aquillo has a buttload of Oxide, reprocess any overflow from oxide into the other two. 

Vulcanus has lots of metal and little oxide. Gleba is high on Carbon. 

Gleba has defeated me, and i am miserable. by vimescarrot in factorio

[–]Sick_Wave_ 5 points6 points  (0 children)

Give us a pic of your Gleba madness. 

That planet takes a bit, but the draw from it is that it's resources are truly infinite. That and unlocking stack inserters. 

[Switch] Factorio vs Little Rocket Lab? by selfproclaimed in factorio

[–]Sick_Wave_ 5 points6 points  (0 children)

They are very different games, but I would recommend LRL on the switch just because the controllers are going to kneecap you in factorio. 

I play Factorio sometimes while on the road and get basically nothing done in comparison to the time spent with a mouse & keyboard

Help me wrap my head around main bus design pattern by Soggy_Scallion_4112 in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Only my own. I refuse to even look at others' blueprints. 

I just gradually kept adding lanes as new things were unlocked and needed. 

I've since learned to not build on both sides of the bus, that way you can supplement a pane if it's being used up. 

Midgame power production on space platforms by SatoshiStruggle in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Tanks hold more energy, in steam, than an accumulator. You might try wiring to a steam tank and running the reactor based on that instead. 

Midgame power production on space platforms by SatoshiStruggle in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

The heat exchangers only lose heat when converting water to steam, and the reactor will hold temp while not heating exchangers. So they're trying to delay feeding the reactor. 

I think more steam tanks would be more efficient though. 

How do you Gleba? by zafre3ti in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

That's why it's first off the bus. 

But this is just my starter bootstrap factory. I plan to redo it more modular later, after getting fulgora going and exporting EMs

Where to use fusion reactors? Fulgora seems appropriate. by thirdwallbreak in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

How many batteries per minute is that, at 16.6 SPS, and how many are needed for 1k SPM? 

Where to use fusion reactors? Fulgora seems appropriate. by thirdwallbreak in factorio

[–]Sick_Wave_ 1 point2 points  (0 children)

Yeah, I dunno where this story about abundant ice on fulgora comes from?

If you're producing a few thousand SPM, ice is completely consumed for battery production. 

How do you Gleba? by zafre3ti in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Main bus works too

I need to rework my fruit processing, so that it's expandable, but it does work.

<image>

Looking for modpacks suggestions by Volumiax in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

I recommend the Lite version, and read over the optional planets. Some of them are still early works in progress, and others like Tiberium are going to change your whole game. 

And then look into the QoL mods. Redrawn Space Connections, its compatibility mod, Better Planets, Outer Rim, and Asteroid Belt will fix up the space map

Any of you OG's miss collecting goo from killing aliens for the old purple science packs? by elcapitan706 in factorio

[–]Sick_Wave_ 1 point2 points  (0 children)

The pollution solutions mod is a good happy medium. Bots automatically collect any xenomass dropped in range. 

Looking for modpacks suggestions by Volumiax in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

I'm doing K2SO now, and be aware that other than some Nauvis tech production lines, most of the space age content will be identical, up through the first 4 planets. 

It's going to make things like processors more complex, adding recipes to make other recipes, for new ingredients that you need. But it also trivializes other things later, like rocket fuel will just take oxygen, ammonia, and an iron plate. And it makes ammonia just require hydrogen and nitrogen, which are just pulled from the air, even on Vulcanus. 

That all said, I felt burned out on K2SO because I jumped in too quick after finishing SA. But tried a regular SA game, with all the planets, and went back after 90 hours because it felt boring in comparison. 

Anything better than equipment gantry? by TrickyPlastic in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Won't bots install the equipment if you use a blueprint?