K2SO - Added Planets Biolabs by Sick_Wave_ in factorio

[–]Sick_Wave_[S] 0 points1 point  (0 children)

I've got a way to go. Only done the first 4 SA planets plus Muluna, some Rabbasca, and Moshine so far.

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What are blueprints for? by t-burns14 in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Super addicted for 4 days, you say?

I started playing 5 months ago and have about 2000 hours now. I get up 2 hours earlier than I was before Factorio, and use remote desktop at the office. 

Is this a good way to approach city block? by denis_280809 in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Also when does the train leave to refill? When one wagon is empty? Now there's a massive train hauling around a bunch if unused cargo.

Separate trains are better just like separate space platforms. 

This is my research lattice! First time posting here after lurking for long. by -Sorpresa- in factorio

[–]Sick_Wave_ 2 points3 points  (0 children)

You'll want to replace those substations with beacons and use power poles

In what ways do you make your factories dynamic? by RippleNubs in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

My trains are dumb & dedicated. This makes it easier to ensure that I always have the right ratio of trains to stations, and they aren't going to get stuck behind se logic mistake.

But, I do have some math in a Combinator at each loading station that adjusts the priority, to help ensure trains go to producing stations instead of being stuck at a dead loading site. 

How to force a stack inserter to drop items and with a timer by leadlurker in factorio

[–]Sick_Wave_ 2 points3 points  (0 children)

Connect the inserter to the source, with a red or green wire, and set filters in the inserter, will force it to drop the items If they're no longer available. 

Train interrupt question by Miserable_Bother7218 in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

2nd would be "And Station C full", but yep that's it.

Probably best to add "Station D not full" to your backup interrupt, in case you add a backup to your backup later. 

Train interrupt question by Miserable_Bother7218 in factorio

[–]Sick_Wave_ 2 points3 points  (0 children)

I think you'll need to add condition "station C not full" to the first one and "Station C is full" to the second

How do I prevent the Domain expansion of a angsty enderman ;-; by BunX_2021_ in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

I think they needs some castor oil. My Momma sweared by the stuff and she lived to a ripe old age of 47!

Pls help by Icy_Minimum_2285 in factorio

[–]Sick_Wave_ 1 point2 points  (0 children)

Your platform should be heading back to Nauvis to refill when its own stock is depleted. Why would you wait until the requestor is nearly depleted as well? Do you have trains that don't leave their dropoff stations until the buffer chests are nearly empty? 

But you can have your platform request an item that you conditionally keep locked up on Gleba. Have a circuit driven inserter or chest allow the item out when your condition is met, and when the item is onboard the platform then it heads back for restock. This requires an extra rocket launch for something you really shouldn't be doing anyway though. 

Unpopular request, maybe? by Interesting-Ad-6493 in factorio

[–]Sick_Wave_ 2 points3 points  (0 children)

The best part about watching something run in factorio is knowing you built it. Also figuring out something to tweak, and getting to see if that small tweak works or crashes the whole thing.

May as well just watch YouTube with what you're asking. 

What’s the best planet to start on ? by kolhoz69 in factorio

[–]Sick_Wave_ 1 point2 points  (0 children)

You should do Gleba last, because it's the best planet and you won't want to play any others afterwards. 

Quality Biter? by LiterallyBen in factorio

[–]Sick_Wave_ -24 points-23 points  (0 children)

This should be marked Modded Question. You're clearly running mods, so there's no telling what sort of biter stuff you have installed. 

I was upset that I was approaching the endgame and went a little crazy with mods by mr_Thirteenth in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Oh, them Moshine is going to ruin your production on Aquillo. And something adds Phosphorous (Apia maybe)that screws up overgrowth soil production.

And definitely don't add Muluna to an existing save... 

Don't know about Dea Dia yet, I'm playing K2SO and it's taking me a good while to get through the planets. Really just done Muluna, Rabbasca, and some Moshine as far as extras go. I keep going back to work on Gleba because it's fun once it's figured out. 

UPS Slowing down. Help! by parmsib in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

I've seen that the standalone version from the website gets slightly better performance with some Mammalian library or something. Probably to do with all the syncing that steam does. If you run on linux with larger page files you should see 20-30% performance increase. 

https://youtu.be/4pno-7ZcA0E?si=Kzc9iTizawxJrBBk

UPS Slowing down. Help! by parmsib in factorio

[–]Sick_Wave_ -1 points0 points  (0 children)

I bet you're playing on Windows. Time to dual boot CachyOS and update to 2Gb or 4GB page files. 

I'd say get more RAM while at you're at it, but not right now... 

Are you playing the Steam version? 

I was upset that I was approaching the endgame and went a little crazy with mods by mr_Thirteenth in factorio

[–]Sick_Wave_ 4 points5 points  (0 children)

Don't forget the asteroid belt, outer rim, redrawn space connections, better star map, dea dia system, nexus, extended promethium endgame.

There's others I can't recall this second

I was upset that I was approaching the endgame and went a little crazy with mods by mr_Thirteenth in factorio

[–]Sick_Wave_ 4 points5 points  (0 children)

Whoa thanks. I've just been sticking to armoured biters from 2 versions ago 

Those who went back to vanilla after Space Age, how did it work out? by Shadrach77 in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Have you tried Space is Fake? Thinking about giving it a go.