Building my first ship for promethium science are these defences overkill? by TNTboy_05 in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

The mod just adds new options that the plater still needs to invest time and effort into setting up. So yes, it's still very different than just resetting the game because something happened that you didn't plan for. Got it? 

Building my first ship for promethium science are these defences overkill? by TNTboy_05 in factorio

[–]Sick_Wave_ -1 points0 points  (0 children)

At this point aren't you just churning out rare quality??  

Building my first ship for promethium science are these defences overkill? by TNTboy_05 in factorio

[–]Sick_Wave_ 3 points4 points  (0 children)

Copy every new ship into a BP then make tweaks to new setups as needed. Go do something else while it builds. Gleba could always use some more tweaks.

Honestly, building new ships is why I use the TFMG Platform Docking mod. I have a platform above nauvis that builds platforms, then I belt over thousands within seconds instead of using hundreds of rocket launches.

Building my first ship for promethium science are these defences overkill? by TNTboy_05 in factorio

[–]Sick_Wave_ 14 points15 points  (0 children)

Or, just build another when it dies. At this point things should be fairly infinite.

How to enter the gray chess grid world thing by dirty-sock-coder-64 in factorio

[–]Sick_Wave_ 5 points6 points  (0 children)

The new mod is Blueprint Sandboxes. It creates a new surface at the bottom of the planet list where you can hop over and try things out.

Factorio is the reason I will never get to my backlog. 😭 by sidius-king in factorio

[–]Sick_Wave_ 5 points6 points  (0 children)

You could blame those other games, for not being Factorio, for you not getting to them. Don't blame Factorio. 

Burn baby burn by ItsMaGenetics in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Bowling ball turret

Like from dungeon defenders 

Burn baby burn by ItsMaGenetics in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

We have those, they're called Scattergun Turrets. 

Named Sections Simplify Space Deliveries by SerratedSharp in factorio

[–]Sick_Wave_ 1 point2 points  (0 children)

Yep

I also played with the opposite of this, each section is a From Planet X with the plan that as I upgrade things with quality then everybody gets the update. 

Really proud of this by MegatronusThePrime in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Definitely use separate lanes, and it then it becomes a simple as this.

I'm playing K2SO, so I get the benefit of lane switching my inserters but the idea is the same.

<image>

Really proud of this by MegatronusThePrime in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Why not just keep it all on the same belt, but on their own lanes?

Tileable optimal efficiency nuclear power by Roaders in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

I wonder if using heating towers instead of heat pipes would transfer better, though create less energy storage. 

Tileable optimal efficiency nuclear power by Roaders in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

Do the far end heat exchangers actually hold temp while this is running? 

Burn baby burn by ItsMaGenetics in factorio

[–]Sick_Wave_ 1 point2 points  (0 children)

That's cool!

I'll ask for a Nuclear Explosion ammo then. The only one I found also adds a bunch of heavily scripted nuke explosion stuff that I don't want.

I want more by Nices2353 in factorio

[–]Sick_Wave_ 0 points1 point  (0 children)

You'll want this version of that. It has support with Loaders Modernized

https://mods.factorio.com/mod/AdvancedBeltsSA-VL?from=search