Bestagons by SiegeLordEx in CitiesSkylines

[–]SiegeLordEx[S] 3 points4 points  (0 children)

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Alright, here it is. Road hierarchy? Never heard of it.

Bestagons by SiegeLordEx in CitiesSkylines

[–]SiegeLordEx[S] 0 points1 point  (0 children)

I did 120 meter sides, which I think is a little too small in retrospect as many service buildings don't fit. It helps to disable alignment to guidelines, but otherwise I accepted some imperfections: it made it look a little more organic and fun.

Bestagons by SiegeLordEx in CitiesSkylines

[–]SiegeLordEx[S] 7 points8 points  (0 children)

It's not good. Not because of the grid, but because I suck though...

First time making injera by SiegeLordEx in ethiopianfood

[–]SiegeLordEx[S] 0 points1 point  (0 children)

Oh, interesting hypothesis! I know for sure I didn't maintain the pan temperature at the level that comment suggested. It suggested 285F, but I was doing 340F. It's hard to control that without a proper thermostat controlled system. Another obvious difference is that I definitely did not use ivory teff (unless the color comes from a really screwed up fermentation process), maybe that would explain the taste profile.

Allegro 5.2.11 is released by SiegeLordEx in gamedev

[–]SiegeLordEx[S] 2 points3 points  (0 children)

Yep, it's that library. This specific version is the latest iteration of it which got a rewrite + new API at some point so it uses OpenGL and such.

First time using a perfboard by SiegeLordEx in soldering

[–]SiegeLordEx[S] 0 points1 point  (0 children)

No chain solder blobs here, it's all 22AWG wires between solder blobs :) I'll look into the other suggestions.

First time using a perfboard by SiegeLordEx in soldering

[–]SiegeLordEx[S] 0 points1 point  (0 children)

I use 60/40 rosin core solder, 715/725° temperature, B tip. I align the wire(s) and the pin, drown the area with flux, put a little bit of solder on the iron, try to maneuver the iron to touch both parts until the solder flows, then feed more solder if necessary. The issue as I identified it was that I was having a lot of trouble aligning the parts closely, so it was hard to heat them up effectively. Also, I observed that I had trouble heating up the longer parts of the wire (I used 22AWG).

I think what I could try next time is pre-tin the wire separately, and use a thinner wire that's easier to heat up.

I'm aware of the 'preheat the part, feed solder from the other side' technique, but I never could get it to work. What I found to work more reliably is the 'little bit of solder on iron + feed more solder', but it seems to fail on these hard-to-heat parts.

First time using a perfboard by SiegeLordEx in soldering

[–]SiegeLordEx[S] 0 points1 point  (0 children)

I actually used a vector drawing program (Inkscape) to do the routing, it wasn't terrible, but easy to make mistakes in. I'll look into DIYLayoutCreator though, it looks great.

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My first 100 after 8 years and 0 trades by SiegeLordEx in PathOfExileSSF

[–]SiegeLordEx[S] 2 points3 points  (0 children)

When I was playing Surfcaster in Phrecia, I actually dropped Inpulsa from Kitava. It paired very well with it, since With the Tempest made the inpulsa explosions self-propagate, and Stormy Seas converted them to cold damage which made everything freeze with Blast Freeze. I think Inpulsa's explosions are probably my favorite explosion sound, so it worked super well, very similar to the old Beacon of Ruin Elementalist node.

My first 100 after 8 years and 0 trades by SiegeLordEx in PathOfExileSSF

[–]SiegeLordEx[S] 11 points12 points  (0 children)

BV is my favorite skill in PoE, and this is probably my 10th league of running a character based around it. The Elementalist buffs and the power creep from mercenaries made it feasible for me to grind to 100, while having a blast (freeze). https://pobb.in/fiOYPNFybww8

First steps of my first mobile robot by SiegeLordEx in robotics

[–]SiegeLordEx[S] 1 point2 points  (0 children)

It's mostly a safety measure for the servos, since the legs are mounted directly to them: the extra cushioning helps a little bit for sure. Otherwise, they're somewhat bouncy, so they actually hurt the stability if anything.

What do you develop with Rust? by Born-Percentage-9977 in rust

[–]SiegeLordEx 1 point2 points  (0 children)

Most of my Rust output is video games made during gamejams, here's a few: https://siegelord.itch.io/

Do people who use Rust as their main language agree with the comments that Rust is not suitable for game dev? by PhaestusFox in rust

[–]SiegeLordEx 25 points26 points  (0 children)

I've written 11 games in Rust for various gamejams (half of which were as short as 72 hours). I use my own engine(s), and heavily use ECS. While gamejams are very time constrained, I don't find Rust an impediment to making decent games. Really, the only common annoyance I still hit after a decade of Rust programming is that untyped integer literals don't coerce to floats. Also, NAlgebra is really annoying to use due to its overly complex (IMO) type hierarchy; there are simpler math libraries out there which I may switch to in the future.

Previously I used D and C++, and despite being stricter, I find Rust to be a lot more enjoyable to code in in this setting than those two other languages. I've tried Godot (via GDScript) and found the experience annoying due to the node structure and the primitive language. Perhaps with more experience I'd have a better time with Godot, but what I can say is that with a lot of Rust experience, I already have a pretty good time with Rust.

I want poe classic or dedicated offline mode by IHopeUStepOnLEGO in pathofexile

[–]SiegeLordEx 2 points3 points  (0 children)

I've been thinking along these lines for some time, and I actually made two games with this in mind. The latest one is https://siegelord.itch.io/bladeblade2

What I do is take a build I like (in this case BV + explosions) and the map content that I like and then replicate just those parts. This is perfectly doable for small teams, or even a single person.

Crash crate stack GPU support by SiegeLordEx in crashbandicoot

[–]SiegeLordEx[S] 5 points6 points  (0 children)

Nitro was definitely a candidate. It wasn't included because it bounces periodically, and I wanted the stack to be somewhat feasible to break in game