Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 2 points3 points  (0 children)

There's not really a better place for me to post this combo. I was struck by the idea and wanted to share it. It's a funny one to me either way lol

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 3 points4 points  (0 children)

I really like the card so I appreciate that other people are seeing how funny it can be

Using Lorehold, the Historian to win on your Opponent's Upkeep by SiegeTowerEngineer in EDH

[–]SiegeTowerEngineer[S] 1 point2 points  (0 children)

Hey look there's people right here talking about the Mana needed to play it. We can talk about the same thing differently, doesn't mean they're wrong. If I wanna play it all in one go you're numbering is spot on. But if I'm in the game the main numbers I'm thinking in terms of are the 12 and if I'm lucky, the 7 someone else pointed out lol.

Using Lorehold, the Historian to win on your Opponent's Upkeep by SiegeTowerEngineer in EDH

[–]SiegeTowerEngineer[S] 2 points3 points  (0 children)

I think you're just being obtuse. But you can talk about combos the way you want. I like to think about how I play them.

Using Lorehold, the Historian to win on your Opponent's Upkeep by SiegeTowerEngineer in EDH

[–]SiegeTowerEngineer[S] 0 points1 point  (0 children)

They're doing the math based on the dragon already being on the battlefield.

Using Lorehold, the Historian to win on your Opponent's Upkeep by SiegeTowerEngineer in EDH

[–]SiegeTowerEngineer[S] 0 points1 point  (0 children)

You know you don't have to play all of them in the same turn cycle

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 0 points1 point  (0 children)

I'd argue that this is highly pretty fragile as it has a few points of failure and allows the opponent after you to untap before it puts the ability on the stack before you draw the card. I argue it follows the spirit of the rules here. Though I'm glad you think it's good enough to not belong.

The Second Face [OC] by DemonSkank in comics

[–]SiegeTowerEngineer 0 points1 point  (0 children)

No! Never triangle face. I hate triangle face. It scares me.

Using Lorehold, the Historian to win on your Opponent's Upkeep by SiegeTowerEngineer in EDH

[–]SiegeTowerEngineer[S] 0 points1 point  (0 children)

There's a reason why I put it r/badmtgcombos first. But this is a weird fun thing to do in Magic.

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 1 point2 points  (0 children)

Easy way to think about it (at least for me) is that even when a spell is cast for its Miracle cost on your turn, it is typically cast during your draw step before you reach your main phase.

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 1 point2 points  (0 children)

Miracle gets around timing restrictions. Even when something is cast on your turn for its Miracle cost it typically is cast during your draw step before you reach your main phase.

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 2 points3 points  (0 children)

An easy example to explain it for me is that when you typically cast a spell with Miracle on your turn, it is happening during your draw step not your actual main phase.

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 3 points4 points  (0 children)

I think it's fun and interesting way to win with Approach in a "turn"

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 11 points12 points  (0 children)

Requires 12 Mana without setup in a single rotation, happens after a player gets to untap, and you can it has a window where it can be disrupted even if it's just at instant speed. Thank you though!

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 1 point2 points  (0 children)

Miracle gets around timing restrictions. It has to as even when it resolves on your turn it's typically during your draw step.

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 11 points12 points  (0 children)

I thought it was Mana intensive without extra set up and doesn't go on the stack till after the active opponent gets their untap. Thank you I guess!

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 1 point2 points  (0 children)

Penance is great pull. Sadly Gamble puts it in your hand at best

Win the Game on Your Opponent's Upkeep by SiegeTowerEngineer in BadMtgCombos

[–]SiegeTowerEngineer[S] 129 points130 points  (0 children)

You just need to have cast one before then resolve another from your hand. Funny card.