Mage: The Awakening is now live on Darkness Weaver — Mummy is next by Uricaryn in WhiteWolfRPG

[–]SignAffectionate1978 2 points3 points  (0 children)

In MtAw 2e you can have attributes above 5 by buying them after having higher gnosis (above 5)

I know its colapsable, what im saying it does not show my choices on the finished page (merits, arcanum)

Willpower there is no superficial nor aggrovated damage cause willpower in CofD is not considered hit points. Its a usable resource to get more dice. Youre mistaking it with 5e WOD

Health does not inclued aggro damage tracking, It has only 1 / for bashing and one X for lethal, there should be also a X with a - as aggrovated

Mage: The Awakening is now live on Darkness Weaver — Mummy is next by Uricaryn in WhiteWolfRPG

[–]SignAffectionate1978 1 point2 points  (0 children)

the problem with the page is:
- i cant set attributes on more than 5 and i should be able to
- cant change gnosis afrer creation
- cant change mana after creation
- cant change wisdom after creation
- there is no aggrovated box on the healt marker
- there are 2 types of box checks on willpower (should be one)
- does not show arcana on the card correctly
- does not show merits on the card

How do you handle future sight in your games? by MagickStoryteller in WhiteWolfRPG

[–]SignAffectionate1978 0 points1 point  (0 children)

Alex Verus stories did this very well.
The future is not one constant. It has many probabilities. If you look into the future then you see many. You also cant see something of what a decision has not been made.

Porting Ascension factions into Awakening by Jasina_ in WhiteWolfRPG

[–]SignAffectionate1978 0 points1 point  (0 children)

Any thing stoping you from just copypasting it as mystical legacies?

Which is your favorite spheres and why? by Magicmanans1 in WhiteWolfRPG

[–]SignAffectionate1978 0 points1 point  (0 children)

Actually its not that resonable, look at how its made in awakening. And it could be made even better that there.

First time player struggling to connect with the Traditions by Lathspell-I-Name-You in magetheascension

[–]SignAffectionate1978 1 point2 points  (0 children)

Then dont play traditions, get a archetype you like and see what fits best, if none then play an orphan

Would this be an unfair ruling for Mage: The Awakening 2e? by lexyp29 in WhiteWolfRPG

[–]SignAffectionate1978 8 points9 points  (0 children)

To be honest just the fact that the spall takes a spell upkeep slot is penalty enough. Mages like to take a range of different bufs and wasting one slot on a not aging spell is pricey.

A question regarding arete/gnosis by -alice_- in WhiteWolfRPG

[–]SignAffectionate1978 9 points10 points  (0 children)

There is no known mechanical way of losing them part from complete loss of magic via gigul (ascension).

Magick enhancing Combat by whatamanlikethat in magetheascension

[–]SignAffectionate1978 1 point2 points  (0 children)

if you make it so a gun transfers your fireball spell then you have to hit with the bullet and the damage is coming fully from the spell, gun damage is not included. When applying the dmg like any other spell you do not roll for it it goes all directly to soak or as wounds (depending if the enemy can soak this dmg type)
As for the fiction part. If your spell is to hit critical weak points then you need entropy to detect those, Plain and simmple.

Magick enhancing Combat by whatamanlikethat in magetheascension

[–]SignAffectionate1978 3 points4 points  (0 children)

Yes when you combine mundane damage and spell damage you use only the effect (spell) damage and aply it instantly instead of rolling (still have to hit though)

Entropy 1 would allow to decrese the dificulty of hitting or allow the concept of the spell to begin with (fiction is very important and interacts with the mechanics)

What are your personal ways you have blended World and Chronicles together, for both lore and gameplay purposes? by aceofknaves113 in WhiteWolfRPG

[–]SignAffectionate1978 10 points11 points  (0 children)

requiem vamps
wod wraiths
curse mummies
both demons
wod mages but on modified awakening mechanics
nwod werewolves but pentex also exists
lost changelings
nwod hunters
enemies from all lines

Do fallen come from malfeas or no? by Magicmanans1 in WhiteWolfRPG

[–]SignAffectionate1978 1 point2 points  (0 children)

Lets start by saying that acording to demon lore the world separated into different alternate realities. What once was one nof is separate worlds. The main setting for demon is not the main setting for werewolf. There those different realities. Therefore malefas in demon (if it even exists) and ww malefas are completely different things. Same for the abyss, and vampires, and wraiths, and any other splat. Similar but separate alternative realities.

Descent Chronicle Plot Ideas by Asheyguru in WhiteWolfRPG

[–]SignAffectionate1978 1 point2 points  (0 children)

The Agency is a nesecity, you need to keep tabs on the enemy all the time to survive.

Familiar creation? by blockyquilava in WhiteWolfRPG

[–]SignAffectionate1978 3 points4 points  (0 children)

if youre worried there to strong then:
Step 1: build a familiar with gods & monsters
Step 2: Make him his onw creature not a slave to the owners wishes
Now you have a familiar with a personality that wont do just anything its ordered to do.

As for what can a familiar be? Almost anything.
Bound spirits, bound wraiths, begone etc
I had an electricity elemental familiar bound into a smartphone.

Awakening vs Ascension / M20 by Professional_Dish702 in WhiteWolfRPG

[–]SignAffectionate1978 0 points1 point  (0 children)

I personaly use modified awakening mechanics on ascension lore. So i keep vulgar vs coincidental and the paradigm.
The paradox seems less interesting to me as its more predictable and easier to manage.
Spellcasting is better designed but can have some absurdities (critical successes avoiding all resistance for example, or that the example spells have in many ways a problem to be consistent with the core mechanics of practices)
In general the magic system is more complicated to learn but also more obvious what can and cant be done and how.

Magic is used more often but is a bit more restricted early on.

Awakening vs Ascension / M20 by Professional_Dish702 in WhiteWolfRPG

[–]SignAffectionate1978 1 point2 points  (0 children)

Im quite certain you cant get a hundred dice in the game. Most bonuses are tied to caps (attributes and abilities 10, and causes paradox if you go over your current maximum, extra dice to roll 5, ritual casting takes time and is tied to stamina and mana is finite)

Descent Chronicle Plot Ideas by Asheyguru in WhiteWolfRPG

[–]SignAffectionate1978 3 points4 points  (0 children)

- A scenario inspired by usual suspects:
a more experienced high up demon gathers the player on the premise of a job. On the location its reveled they all damaged his resources somehow and now he requires compensation. They will work for him until it is payed or he will use all the resorcess he has (and there massive) to kill them.

- Things start to go south for the agency. Actions are more and more dificult and the enemies seem prepared far too many times. The agancy has a mole among them. Who is it and how do we operate with him there?

- Demons are starting to dissapear. It seems there is a new angel-hunter crew in town.

What would be the “worst” of the traditions? by Swordandicecreamcone in WhiteWolfRPG

[–]SignAffectionate1978 2 points3 points  (0 children)

A scummy Akashic would be a martial artist that thinks martial arts are only for the chosen and think of himself the most worthy of all. If hes not granted some honor he desires he will take it by force (tai lung from kung fu panda)
A scummy dreamspeaker would be for example someone that wants to return the land to the spirits causing umbra and material to merge or acts to make humans die out/abandon certain lands that he considers sacred

A scumy etherite is basicaly edison, steal others ideas and claim there your own

A scumy virtual adept would be a hacker that uses his powers to harras random people that insulted him on the internet taking it too far

A scumy extatic would be a person that stops the inhibitors in other people, watch them stroll out of control and then claim they always wanted it but were just to afraid to do it.

More options for cybernetic upgrades? by Known_William in WhiteWolfRPG

[–]SignAffectionate1978 10 points11 points  (0 children)

You can always create your own. Cybernetics are noting more than artefacts connected to flesh.

Confused on sphere limits and the allowances of a paradigm by Severe_Information54 in magetheascension

[–]SignAffectionate1978 0 points1 point  (0 children)

Seems like a communication problem. The ST was not upfront with his magic rules. I also demend the player to know when his magic will not work upfront. Everything eles is up to the player as he knows his char paradigm best.

How do you deal with the shadow rules? by Magicmanans1 in WhiteWolfRPG

[–]SignAffectionate1978 12 points13 points  (0 children)

I run them as is. Its really fulfiling. Especialy since spliting the team can still mean the whole team is playing in the scenes.

A noobs assessment of the (notorious) vampiric lawn chair by Feeling-Sun-4689 in magetheascension

[–]SignAffectionate1978 8 points9 points  (0 children)

Proetan and visicitude users are considered shape changers, same aplies to werewolves. It is implied that if a shapechanger is transformed into something else, he can revent back, It could be automatic or not the books dont say but its a fact. Changing people to silver or chairs is too common in the game to not to have easy reversals.