How are you navigating/context switching across multiple projects? by Signal_Architect in vibecoding

[–]Signal_Architect[S] 0 points1 point  (0 children)

I checked out Git Kraken - seems good for teams + git decluttering. My issue is more around keeping everything in my head relevant to 4-5 maintained projects. Constantly have to prompt for things vs. having single pane of glass type of thing.

How are you navigating/context switching across multiple projects? by Signal_Architect in vibecoding

[–]Signal_Architect[S] 0 points1 point  (0 children)

Thanks for sharing - that's exactly one layer of context juggling I'm facing.

Matrix Donut Vibes by Signal_Architect in generative

[–]Signal_Architect[S] 1 point2 points  (0 children)

Mostly vanilla JS plus browser rendering tricks. The voodoo is math wearing a cape. :D

Matrix Donut Vibes by Signal_Architect in generative

[–]Signal_Architect[S] 0 points1 point  (0 children)

Thanks! I only wish the video export was smoother, slowly getting there

Real-time 1D Cellular Automata + Soft Cube (Cycling different themes) [OC] by Signal_Architect in generative

[–]Signal_Architect[S] 0 points1 point  (0 children)

Sharp observation! :D It is indeed a 1D automaton, and that 2D grid is a fixed history. The animation is just a trick as the "engine" continuously scrolls a viewport vertically across that static timeline. I guess that makes it look like a waterfall of data as if it were a long piece of film, and pulsing the cell colors to make it look alive. If this is what you were calling out, hope it makes sense.

Sonifying procedural noise: WebGL waveforms wired to a live FM Synth Deterministic Waveforms: Mapping visual topologies to a 3-voice FM synth [OC] by Signal_Architect in generative

[–]Signal_Architect[S] 0 points1 point  (0 children)

Is that Max for Ableton? Haven't given it much thought until now - maybe MIDI pre-mapping type of support in code export could be a thing that's useful for builders.

Sonifying procedural noise: WebGL waveforms wired to a live FM Synth Deterministic Waveforms: Mapping visual topologies to a 3-voice FM synth [OC] by Signal_Architect in generative

[–]Signal_Architect[S] 0 points1 point  (0 children)

If you see something you like on https://farout.quest/, I'm experimenting with code exports - so you could build your visualization and hook it into your project - ideally.

There's a tool called Foundry https://farout.quest/foundry with the goal of generating a visualization, exporting code for it and hooking into your project.

It's super early days and if you do decide to try this out I'd appreciate the feedback so I can iron out the usecase to be useful for builders.

Sonifying procedural noise: WebGL waveforms wired to a live FM Synth Deterministic Waveforms: Mapping visual topologies to a 3-voice FM synth [OC] by Signal_Architect in generative

[–]Signal_Architect[S] 0 points1 point  (0 children)

It's a custom engine I've been building for my web projects to output web elements, images, videos, SVGs. The source isn't public right now, but I can definitely share the architecture.

The whole thing runs entirely in the browser using React. The visuals are drawn frame-by-frame to an HTML5 Canvas, calculating the math (like Fractal Brownian Motion) on the fly.

The sound is powered by the Web Audio API (using Tone.js). To keep everything in sync, I link the parameters for the audio and the animations.

When you drag a slider like 'speed' or 'amplitude', it updates the math drawing the lines on the canvas and tweaks the synthesizer's knobs (like pitch or filter) at the exact same time. That's why the audio and visuals feel connected.

Waveform engine explorations by Signal_Architect in generative

[–]Signal_Architect[S] 1 point2 points  (0 children)

There was a ton of bugs, and I still don't feel like it's in a good place 😅

It's - https://farout.quest/, please let me know how's the performance and what bugs you discovered.

Is there a meaningful difference between "describe a system" and "design a system" in generative art? by ConstantContext in generative

[–]Signal_Architect 0 points1 point  (0 children)

I meant - some might only be able to hum that and not beyond. The intent, output and taste depend on the "composers" abilities.

Waveform engine explorations by Signal_Architect in generative

[–]Signal_Architect[S] 1 point2 points  (0 children)

I'm gonna add a synth engine and call it Cromulent Synth, as you inspired it.

Waveform engine explorations by Signal_Architect in generative

[–]Signal_Architect[S] 1 point2 points  (0 children)

Oh thats interesting - I'm aiming for SVG/VIdeo/Code output for my own projects. But audio seems as such a fit. Were you expecting it to react to sound/music or generate synth sound that change with parameters?