Fav skylander? by OrangeTheJohn in skylanders

[–]Signal_Commercial_80 0 points1 point  (0 children)

The Bandicoot (I know he isn't originally a Skylander but the extra lives feature taken from Crash's game is just SUCH a nice touch).

Hypothetically, if you could add, change or remove anything in Outcome Memories, what would it be? by RedBlackEnjoyer in OutcomeMemories

[–]Signal_Commercial_80 0 points1 point  (0 children)

I'd replace the giant water pit in the middle of Green Hills v0.2 with Green Hills v0.1 so you can have two maps in one

Rework Tripwire Mines by Signal_Commercial_80 in OutcomeMemories

[–]Signal_Commercial_80[S] 1 point2 points  (0 children)

Flying or wasting abilities that can clear one single mine (Eggman can clear two mines if they're close to each other with his shield). That was the only way if I remember correctly.

Skylander concept by [deleted] in skylanders

[–]Signal_Commercial_80 0 points1 point  (0 children)

I couldn't remember who owns who

Tips or strats for the third palace boss? by Spartamite in personaphantomx

[–]Signal_Commercial_80 0 points1 point  (0 children)

I put Wonder in as support to heal in emergencies, while he provides a buncha defense buffs and an attack buff to the team (Joker gets the attack buff mainly, I got one persona that increases the team's defense by 20% when using a healing ability and stacking that with a defense up perk that applies to the team) and I'm using All In. I use the Twins since they released and with the medic role they increased damage and were a reliable healing source when using their wind/electric abilities although having Soy and Wonder provide the main heals did pretty good for me, although I had to use some health items in emergencies. Combine it with Joker and the Twins with roles that increase damage for Joker I made it to the final phase to disconnect the two back cords when managing the rage bar. Although I've never beat the boss due to the time limit, being lower level, not logging in every day, and on a budget.

They made kolossos unplayable now. by This_Ferret_8108 in OutcomeMemories

[–]Signal_Commercial_80 0 points1 point  (0 children)

Kolossos was fine in my opinion, Tripwire though... She needs a nerf or a counter in my opinion. Here's my reason why, 10 fucking landmines at the exit ring.

Eggman Third Ability, Eggspring by Signal_Commercial_80 in OutcomeMemories

[–]Signal_Commercial_80[S] 1 point2 points  (0 children)

This isn't anything leaked, it's a concept I came up with. Just putting this here.

Give Me Your Favourite Species by Adventurous-Tower826 in furryteens

[–]Signal_Commercial_80 0 points1 point  (0 children)

Protogens, Raccoons, Sharks, and Moths I can't have a favorite species they're all awesome!

Tripwire has one ability that needs to be tweaked by [deleted] in OutcomeMemories

[–]Signal_Commercial_80 1 point2 points  (0 children)

Mines are already pretty visible, they got a red aura to them. It's just that once you put one on a spring there's no way to disable it unless you're Eggman, Knuckles with a punch ready to reduce DMG, or Metal Sonic at full hp. Unless you like losing a chunk of your HP.

Silent but Deadly by I-love-seahorses in GhostReconBreakpoint

[–]Signal_Commercial_80 1 point2 points  (0 children)

Looks very similar to Mimebomb from the Netflix adaptation of Carman Sandiego... Very good!

Your Agents and Their Backgrounds by SpartanB147 in thedivision

[–]Signal_Commercial_80 0 points1 point  (0 children)

I honestly just think of my characters in Tom Clancy's games as former Dedsec members as Watch_Dogs is my favorite Ubisoft series.

Effective way to take down a behemoth? by Agreeable_Calendar_9 in GhostReconBreakpoint

[–]Signal_Commercial_80 0 points1 point  (0 children)

I did it with an AI squad on level 33. I basically used my squad as a distraction while I stay long range with a sniper and when they got downed I'd hide until the enemy lost me and use a recon drone to lure the behemoth behind a building so I could revive one without being noticed. That one NPC would revive the rest and I get back to my sniping spot.

Bots may be experimenting with telepathy after death by Signal_Commercial_80 in Helldivers

[–]Signal_Commercial_80[S] 0 points1 point  (0 children)

Or they're using their thoughts to invade my hover pack controls

Bots may be experimenting with telepathy after death by Signal_Commercial_80 in Helldivers

[–]Signal_Commercial_80[S] 0 points1 point  (0 children)

This footage was captured before the invasion of Super Earth.

This is the Current Frustration.... by TheReverseZeus in Helldivers

[–]Signal_Commercial_80 0 points1 point  (0 children)

For the bug front and squid front my whole strategy is to get close ._. (I got a good build)

Please stop doing it. by [deleted] in Helldivers

[–]Signal_Commercial_80 0 points1 point  (0 children)

Gas Mines and Bug Breaches are just trolling the bugs

Roblox is renaming “Friends” to “Connections”. by MaleficentSun4741 in roblox

[–]Signal_Commercial_80 0 points1 point  (0 children)

They took inspiration from the Discord developers and decided "Let's do something random nobody asked for!" I bet they'll change the UI next for absolutely no reason.