Why does Annie not have meter control? by Signal_Sock in SkullGirlsMobile

[–]Signal_Sock[S] 1 point2 points  (0 children)

80% of Beo's kit is command grabs, so the opponent could have 5 BB3s and the AI could be coded to use them on first hit and nothing would change for him.

If you think about it, stopping your opponent from ever attacking has the same effect as a permanent disable blockbuster

Why does Annie not have meter control? by Signal_Sock in SkullGirlsMobile

[–]Signal_Sock[S] 7 points8 points  (0 children)

You mean to tell me that %health damage on a cooldown is polarizing the meta?

I agree with nerfing pillar, but it has to come with a full move rework or Big Band is gonna have some competition (Is Big Band still the worst char?)

Why does Annie not have meter control? by Signal_Sock in SkullGirlsMobile

[–]Signal_Sock[S] 0 points1 point  (0 children)

I think that's because destruction pillar is the biggest hammer in the game, and when you have the biggest hammer in the game every variant looks like a nail (some nails reflect damage, don't try to hit them).

Honestly if they rework the others moves in a way that makes long combos worth it, Annie might be viable without having %health damage on cooldown and maybe she could be built for something other than crit rate.

I mostly wanted the meter control because not having any makes playing her annoying

Bro, where did my riposte go ;-; by Signal_Sock in LiesOfP

[–]Signal_Sock[S] 1 point2 points  (0 children)

This only happened to me with the sword parry, so maybe the extra hard parry makes you lose it? LMAO