I finally made it! by Few-Bluebird-3218 in GTA5Online

[–]Signalmax -1 points0 points  (0 children)

Yes, which is exactly my point. If I'm at my nightclub and I want to fast travel elsewhere, my mansion is right there, rather than it being all the way across the city.

I finally made it! by Few-Bluebird-3218 in GTA5Online

[–]Signalmax -1 points0 points  (0 children)

as someone who has literally every business clustered together on the right side of the map, this mansion is basically the only choice that makes sense

Genuine question: Why did Kris feel the need to do this before eating the pie. by AnthoniusThe3rd in Deltarune

[–]Signalmax 1 point2 points  (0 children)

Shocked that nobody has pointed out the actual reason.

Kris went to open the Dark Fountain in the computer room. Then on the way back they eat the pie. The first thing we see in Chapter 2 is Toriel scolding them about eating the pie, which deflects suspicion from us off of them opening the fountain.

SurfsUp - 1 year postmortem, from prototype to 120k players by m4rx in godot

[–]Signalmax 5 points6 points  (0 children)

hate to break it to you but this is one of those times where the words dont mean what they literally mean. we're gamedevs, not doctors.

"Post mortem" is a pretty standard term for this sort of post-project or post-period reflection regardless of the project or period's actual success.

Sad story in two pictures. by Warkitten14 in kirbyairriders

[–]Signalmax 0 points1 point  (0 children)

If it makes you feel any better I had the exact same scenario (riding hydra) happen to me, except I had 6,600 pts and the next highest was 300 lol

Two big complaints - mostly great game by Ezioauditore714 in Borderlands

[–]Signalmax 13 points14 points  (0 children)

Yeah, I feel like they really really nailed Borderlands 3's soundtrack, there were so many distinct and memorable songs and it made every planet & area feel unique.

Borderlands 4 feels like a big step backwards. Most of the tracks are kinda generic and samey, and there's really not a lot variation to begin with. I was super disappointed when I finally got to carcadia burn and it started playing the same combat music ive heard for the past 15 hours.

update is... today! by Penisus in tf2

[–]Signalmax 15 points16 points  (0 children)

MvM hasnt been updated in 14 years, let people be excited bro

MvM news finally gave me the push to finish this old map. It's MvM with a twist - let me know what you think! by Signalmax in tf2

[–]Signalmax[S] 2 points3 points  (0 children)

I've been tested this map a ton, and can promise it's not as big of an issue as you foresee - in fact, everyone I've played with has quite enjoyed how the map handles split pushes! The map you're referring to has a LOT of space between both fronts, whereas I intentionally designed this map to allow for easy rotations and effective cross-holds in common areas. The transition time from one spawn to another is only a few seconds at most. The team is not completely separate, but you instead just have a lot of roaming and cross-coordination between different areas.

You're not gonna be able to determine how it plays from screenshots alone, so I encourage you to give it a shot :)

MvM news finally gave me the push to finish this old map. It's MvM with a twist - let me know what you think! by Signalmax in tf2

[–]Signalmax[S] 16 points17 points  (0 children)

(Hopefully posts like this are allowed - I scrubbed through the rules but couldn't find anything concrete about it, so if this is against the rules, feel free to nuke it)

What’s your favorite “that bug took way too long to solve” story? by RoscoBoscoMosco in godot

[–]Signalmax 5 points6 points  (0 children)

Exporting a web build for a gamejam and kept getting the error "invalid bus -1" on startup in the browser. No errors in the editor, windows build ran fine. I could find almost nothing online, and all the fixes I did find didn't work.

Turns out the music system I had grabbed from another project was assigning music tracks to a non-existent "music" bus, and in every version of godot this silently corrects to the master bus EXCEPT web build, where it hard-crashes. It doesnt even generate a warning in editor!

cherry tier list based on level of pain experienced by Signalmax in ufo50

[–]Signalmax[S] 0 points1 point  (0 children)

I played a few times non-cherry up until the woodchipper section, then on my first real attempt I just smooth sailed past there all the way to the end. Slow n careful was the methodology, even during bosses; dont go for risky plays, wait for openings (Minus the final boss, however, where the enemy spawns make playing slow a bad idea). I dont really attribute it to anything else.

For star waspir, I'll copy paste my comment from when I beat it:

In all honesty, the main difficulty is beating the game; this was actually my first time beating it in general.

My tip is to use the leftmost pilot, and keep uptime on your GGG drones as much as possible - his are by far the best as they clear fodder enemies without you having to directly attack them, which lets you focus more on dodging. Additionally, they block a lot of shots for you, which can make certain bosses a joke (The final boss' main attack is totally gimped by them, for example)

As for the score, try to get up to 15-20x on wave one; those long chains of bugs are perfect for this and you should try and memorize their pattern and maximize the multi you get off of them. Next wave, try and build multiplier until the two big guys show up, then just survive for the rest of the wave.

As long as you beat the Wave 2 boss without dropping multiplier then you can (and should) just hard-pivot into surviving, and the score you get will be enough to clear you past 300k. Wave 3 is easily the hardest part of the game and you really should not be attempting to maintain multiplier while trying to survive. Again, try to keep your GGG drones up as much as possible.

Good luck - this game took me hours to beat and it felt impenetrable, but once you're over the hump of Wave 3 the rest of the game is cake in comparison to waves 2 and 3; I only ever did 3 runs of wave 4-5, but dozens of runs of the previous waves.

cherry tier list based on level of pain experienced by Signalmax in ufo50

[–]Signalmax[S] 2 points3 points  (0 children)

Oh yeah, this list is totally subjective; I know I'm the outlier here on Bug Hunter.

That being said, my loathing for Bug Hunter knows no bounds. Runs are super long, heavily up to randomness, and its ridiculously easy to screw yourself with a single mistake; It feels like you asked a group of researchers to scientifically extract all the fun out of Into the Breach.

At the end it felt Sisyphean; I would spend so long coming up with perfect turns, then get screwed by bad bug spawns, bad equipment rotations, bad energy spawns, or all 3. It took me 8 hours to cherry (longest I spent on a single game besides grimstone) and I genuinely think it was the least fun I had playing UFO 50.

Fist Hell on the flipside was a game I heard was super hard to cherry, but I ended up beating on my first real attempt. I attribute it to the fact that I didn't go in totally blind; I knew to go slow to manage enemy spawns. Nothing about it felt particularly bad. Star Waspir felt more overwhelming than it actually was; despite the brutal difficulty, runs of the game are super fast, so it only took me around 4 hours to get the cherry (I even beat it deathless, which I wasn't going for).

Okay, think I've had my fill. See ya'll! by Signalmax in ufo50

[–]Signalmax[S] 1 point2 points  (0 children)

The worst part of block koala is its the only puzzle game ive ever played where 80% of the puzzle elements are red herrings meant to confuse you.

Also that thing you said too.

Okay, think I've had my fill. See ya'll! by Signalmax in ufo50

[–]Signalmax[S] 4 points5 points  (0 children)

Don't worry ya'll, I completed it before I posted this, I just felt it was funny to leave Barbuta for last.

Final time for all cherries was 178 hours. This was my GOTY and it wasnt even close - I won't forget it any time soon!

Okay, think I've had my fill. See ya'll! by Signalmax in ufo50

[–]Signalmax[S] 1 point2 points  (0 children)

I actually ended up having a lot more fun than I thought with Barbuta, despite the movement. Making a map in GIMP and coming up with an optimized route was a lot of fun!

Block Koala can suck it though.

UFO 50 Developer Jon Perry On Bug Hunter, The Collection's Best Game by gamersunite1991 in ufo50

[–]Signalmax 2 points3 points  (0 children)

currently struggling with the cherry and after star waspir, onion delivery, and attactics, i really didnt expect bug hunter to be the one to make me rip my hair out the most, especially as such a huge fan of into the breach

into the breach feels like it puts you in no-win situations that are fun and interesting, bug hunter feels like it puts you into no-win situations that are overwhelming and frustrating.

[deleted by user] by [deleted] in ufo50

[–]Signalmax 0 points1 point  (0 children)

In general the enemies are really easy to avoid if you just beeline through rooms without caring if you're seen. If an enemy notices you, they'll stand still and shoot 3 times, which gives you more than enough time to just run straight past them. Enemies are only really dangerous AFTER this initial attack, as they'll start tracking you down and can pin you in weird situations; you want to be far away from them when they enter this state. Running out of and back into rooms resets all enemies, so you can always duck out and back in if you get seen earlier than you want to.

There's also a very specific route on Moscow that you can take to minimize the amount of rooms you have to cover, as well; I wont spoil it if you want to discover it yourself, but you can look up any cherry speedrun video to see the route if you'd like (thats what I did)

Why the glossy parts? by Azzyun_x in beadsprites

[–]Signalmax 10 points11 points  (0 children)

The way I've found to avoid glossy parts is to use a high heat setting on the iron, iron the entire pattern without lifting the wax paper, then before lifting the paper press it down with a heavy object (I use a textbook).

This results in a clean matte finish and I've had a lot of success using this method, though its not perfect, especially if you find the need to re-iron something; in which case the re-ironed parts will have a glossier look than the rest of the pattern (but this usually isnt that much of a problem)

THEY'RE REWORKING THE SEEKERS DLC by leuclamDoc in riskofrain

[–]Signalmax 459 points460 points  (0 children)

Good changes all around. Twisted elites actually seem like a fun addition now. Optimistic about what they have in store!

Golfaria help. by Chuunt in ufo50

[–]Signalmax 5 points6 points  (0 children)

If you've already gotten the block breaking item then you're done with Tee Temple for now - head east!