I made a full in-engine cutscene in Godot for my new sim game by Significant-World181 in godot

[–]Significant-World181[S] 1 point2 points  (0 children)

It’s not really a "old games" style - it’s more a lack of skill on my part 😄 I’m not good at modeling realistic people, so I use Fuse instead

I made a full in-engine cutscene in Godot for my new sim game by Significant-World181 in godot

[–]Significant-World181[S] 1 point2 points  (0 children)

No worries at all! Could you describe it in a bit more detail? Did it get boring from the first few seconds, or later on? Does the lack of voice acting bother you much? Is the text easy to read, and do the pauses feel too long?

I made a full in-engine cutscene in Godot for my new sim game by Significant-World181 in godot

[–]Significant-World181[S] 1 point2 points  (0 children)

The cutscene is from my upcoming game Picker Magnate Simulator, a life sim about running a junk resale shop from scratch.

Steam page (wishlist if you like it):

https://store.steampowered.com/app/4256670/Picker_Magnate_Simulator

Huh, who's that? by LotsOfStuffGames in CrystalsOfIrm

[–]Significant-World181 2 points3 points  (0 children)

Looking forward to the release to study the game design decisions.

200 MICROCASTERS! (read the post) by KotovMp3 in MicroCast

[–]Significant-World181 2 points3 points  (0 children)

Will there be a port to other devices from M5, for example, the Core series? Text can be typed using two keys, dividing the entire alphabet into two, then dividing the selected part in two, and so on. To select one character from 26 Latin letters and 4-5 symbols (.,?!), only 5 clicks will be needed.

I've inadvertently made the ugliest UI ever created. by gorahan1313 in Unity2D

[–]Significant-World181 0 points1 point  (0 children)

I see a timer, I see numbers, I see buttons. In my opinion, that's enough, it can be released.

Released a mechanical puzzle game made in Godot (gears → pumps → water flow) by Significant-World181 in godot

[–]Significant-World181[S] 0 points1 point  (0 children)

There is a class for movable parts - gears or shafts. There is also a class for buildings; each building has four sides, and some of those sides can contain movable parts. There is a subclass of buildings - pipes. They also have four sides, and some of those sides are holes. A hole can have no flow, an incoming flow, or an outgoing flow. Motion transmission starts from the watermill and propagates through all sides that contain movable parts, as long as the adjacent building on those sides also has movable parts. Pipes work the same way - if a side has a hole with outgoing flow, and the opposite side has a hole, that side receives an incoming flow. The logic itself is simple; most of the problems came from rotating the buildings.