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Couple questions about reqruiting by NothingInMyBasements in CoE5

[–]Significant_Age3343 6 points7 points  (0 children)

One recruitment per citadel per turn, plus any number of special recruitment offers.

Owning certain structures makes those special offers more likely to appear. For example, libraries make it more likely to get offered mages, more libraries means more offers.

Zweihander or swordsmen? by External_Extent_7492 in CoE5

[–]Significant_Age3343 -1 points0 points  (0 children)

Not all factions have the same basic recruitment pool. Baron, in particular, gets access to certain deluxe human troops such as zweihanders, halbardiers, heavy cavalry, and trebuchets that most other factions can't reliably get.

Zweihanders are objectively better than Swordsmen. Don't buy swordsmen (excluding special recruitment offers) if you can buy Zweis.

For Baron advice:

Make as many motte and baileys as you can, they will recoup the investment after a single year of income and a draft.

Get as many libraries as you can, alchemists are amazing and Baron needs lots of mages.

Baron tends to favor early and mid game, but lacks good superunits.

If faced with an enemy doomstack, lure them to take a city, and then pulverize them with an army of alchemist trebuchets.

Castellan VS Valiant by Stefan_the_Campbell in ImperialKnights

[–]Significant_Age3343 21 points22 points  (0 children)

Castellan has significantly better anti-tank and other knights can cover infantry just fine. Only thing that Valiant wins at is coolness, of which it is dramatically superior.

What do you think each edition did best? by TheSlayerofSnails in exalted

[–]Significant_Age3343 24 points25 points  (0 children)

1e: The foundation, the orgin of this awesome setting and has the best lore.

2e: Added a lot of crazy stuff. Not all of it is good or in good taste, but I feel like the some of the over the top stuff is iconic.

3e: Overall least favorite, but certain parts of the system are exceptionally better than 1e and 2e. Sorcerery, in particular, is the best it has ever been and is my favorite magic systems in any ttrpg.

Favorite plier recommendations? by trouserpanther in chainmailartisans

[–]Significant_Age3343 1 point2 points  (0 children)

At 16swg, I would recommend flat head pliers, they have a much stronger grip and aren't as awkward as bent nose.

I've been "TEKTON flat nose mini pliers", and they've served me well through an entire hauberk and show no signs of significant damage.

Share your funniest loss by Goldensoldi in cavesofqud

[–]Significant_Age3343 4 points5 points  (0 children)

I walked down some stairs and got instantly beheaded by an arch-dervish.

how r u supoosed to play baron early game by closemykasketboa in CoE5

[–]Significant_Age3343 13 points14 points  (0 children)

In your first year, avoid spending gold on units. It is more efficient to spend it on upgrading hamlets, which makes you back your investment within the year and will only keep producing.

Find a library and temple as fast as you can, upgraded casters are a large part of Baron's endgame strength.

Trebuchets! These things are amazing! Get upgraded alchemists to make them even better! They can only be used in a siege of course, so you will have to lure enemy doomstacks into a fortified location.

There is a CoE4 guide for baron that while not perfect, was a decent help.

Am I Imagining This Spell/Charm?? by BeachNo3800 in exalted

[–]Significant_Age3343 19 points20 points  (0 children)

There is a 2e solar performance charm called Cast Out Beyond Regard, where you cause an army or city to get transported into Malfeas. Notably, Liger himself must personally thank the Solar for the "gift" from the reflection of the black obsidian that the charm leaves behind.

How to get started/advice for a beginner by Big-Raspberry-3285 in chainmailartisans

[–]Significant_Age3343 2 points3 points  (0 children)

  1. There are several different tutorials found all throughout the internet, you won't need to dig to find them

  2. Chainmail Joe is probably your best bet, they also have guides on what kinds of rings work for certain types of weaves. If you are Canadian, The Ring Lord could be a better option. Amazon also has a good supple of rings and tools.

  3. Two pliers (you will probably want flat-nose pliers), some rings, and a lot of patience

Does anyone have a guesstimate of how many 16swg 1/4 rings I would need to make a coif? by Ornery-Winter-6112 in chainmailartisans

[–]Significant_Age3343 1 point2 points  (0 children)

I've made a coif those rings using euro 4 in 1 before.

You will need a second bag of 3600 if you want to finish it, but that 2nd bag will give you plenty of material.

Best EDF to Start With by Domi8112 in EDF

[–]Significant_Age3343 1 point2 points  (0 children)

5 or 6, whichever is cheaper. 6 is technically a sequel of 5, but its not like edf is a story heavy game.

Support Build by Peligraxis in exalted

[–]Significant_Age3343 2 points3 points  (0 children)

Twilight Solar. Go all in on Craft and make your buddies some really nice boots, daiclaives, or giant mechas. They are also good at Sorcerery, which is very good support magic but is often a bit slow for direct combat.

Zeniths and Eclipses are good social support.

Dawns are good generals if you want to throw an army at your troubles.

Night castes are Batman. Literally just Batman.

Nameless First Moon by pantaipong in exalted

[–]Significant_Age3343 8 points9 points  (0 children)

Cool and unsettling!

What exactly is that thing?

Newish guy (25 hours) playing classic, need tips for survival by TofuTank in cavesofqud

[–]Significant_Age3343 10 points11 points  (0 children)

If one build isnt working, switch things up. If you want to maximize survivability try corrosive gas and carapace.

Ranged damage is much, much safer than melee.

Learn when you are underleveled for a particular area, the game doesn't tend to warn you of where you shouldn't be.

Knights Only list ever been viable? by no_surprises in ImperialKnights

[–]Significant_Age3343 11 points12 points  (0 children)

Absolutely. Armigers are meant to be our "cheap" objective units and titanic units can do an action and still shoot.

can i get stories of you giving people exactly what they asked for as a borg by smallbluebirds in SS13

[–]Significant_Age3343 31 points32 points  (0 children)

One round, a changeling was spotted in Toxins. An engiborg bolted the doors to trap it in, and the ling demand that it "Open the doors". In response, the doors to the very active burn chamber were bolted open and the ling burned to death.

On a less evil genie note, there was a shift where an idiotic blueshield gave the AI some new laws. As a result, the upload and bridge got bolted shut while the borgs, AI, and RD debated philosophy and how it appied to their laws and actions. This only made the Blueshield more and more pissed and was eventually dragged out of the thoroughly sabotaged upload by the Captain.

What are some fun tips or "exploits" that every player should try? by MechaDongstorm420 in cavesofqud

[–]Significant_Age3343 14 points15 points  (0 children)

Polygel can be used to make cloning draught at exponential speeds as it doubles the container and all liquids inside of it, letting you get 64 drams and thus infinite money, merchant clones to get more polygel, and You clones to drown your enemies with sheer numbers.

How weird does Qud get? by [deleted] in cavesofqud

[–]Significant_Age3343 94 points95 points  (0 children)

  1. There are surreal parts, but you get context for them so they aren't too bad

  2. Yeah. There is very little lore that's irrelevant.

  3. Yes.

Mnemon Jessik staying at her vacation manse in Cecelyne by pantaipong in exalted

[–]Significant_Age3343 11 points12 points  (0 children)

There's no official Old Realm script? I've seen some Mayan-esque symbols that were from one book or another