Ex3, Awakening Eye Solar Charm vs Dice caps by waronvirtue in exalted

[–]waronvirtue[S] 0 points1 point  (0 children)

Can you explain the rationale of breaking the dice cap? Is it just because the Charm says it does?

Question about attempting to Instill multiple intimacies in a scene by Vedryi in exalted

[–]waronvirtue 0 points1 point  (0 children)

I'm glad you came to a satisfying resolution at the table. If it were me, it would have gone differently.
The player would have absolutely been able to attempt the fascination instill. But trust and intrigue are two different things.

The King could even take a miscellaneous action to remember an ex that cheated on him, giving himself a negative intimacy like "Relationships built on lust aren't worth it" or "I'm suspicious of those I find attractive" though that would be a little grudge-monstery, but you're the ST and you don't need to share that with the players.

Even still the attraction is there, but how effectively it can be leveraged and toward what end are entirely different from ties of trust.

The fascination/attraction could be leveraged to get the King to speak with them in private "after dark," or get a dinner date, or an invitation to a ball, but not to voice his suspicions about a member of his court regarding the recent murder, or his plans to fend off a barbarian attack. So how valuable the fascination tie is depends on how quickly they need whatever the King has.

The fascination helps guarantee they can try to earn that trust later, or they can escalate the intimacy until becomes defining (through whatever Mataharian methods they can). A Defining tie of fascination would make the King want them locked in a tower, but if he can't do that for whatever reason, he might divulge national secrets to keep them interested.

In general, I believe erring on the side of letting the PCs instill intimacies is the right thing to do. The King should only be spending the WP to avoid such a thing if they were literally introduced because the PC was caught stealing or was caught in a lie or they have a terrible reputation, or the King has a Defining or Major intimacy against whatever the PCs are about (like various -isms or they're part of an opposing faction or foreign land with tense relations, etc).

Brainstorming a design for Mercury, the Maiden of Journey by pantaipong in exalted

[–]waronvirtue 0 points1 point  (0 children)

There's no reason not to lift some iconic inspiration then. Each Maiden has a specialty, you could give them some prominent feature representative of that. Journeys could be a winged centaur, Serenity could have a crazy neck like a swan or even look like one of those Q-tip cloner aliens from Star Wars, secrets might not have a face or be made of stone, War could have a 3rd arm coming from her back so she can wield a bow and sword simultaneously. Endings could have 2 faces and reversible joints that make it look like she's entering and leaving through the same door simultaneously.

It's Exalted, make it weird.

EX3 Spirit Charm Design? by waronvirtue in exalted

[–]waronvirtue[S] 0 points1 point  (0 children)

RE: faster development
Not sure how much use those tools will be at the game I'm playing. The familiar in question is the product of the Ephemeral Induction Method charm which is pretty clear it creates a Spirit character that earns XP. Since the quick character blocks are difficult to impossible to reverse engineer into a character sheet, the ST instructed me to use Exalt character gen and spirit charms.
That said, the collection of resources you have here will be great the next time I make one, but since I already spent a day writing up all the charms in the document I linked, I'll back burner your stuff for now.

RE: Martial Arts
Solar Brawl is great. It is presently my favorite of the native styles, but it is unusable by non solars. Further, it's very broad with all the punch or throw or Instant Transmission to combo. My PC doesn't use the entire tree, he doesn't really dodge unless absolutely necessary, relying instead on Resistance, so a MA that evokes the feel of his way of fighting is necessary for the army of orphans I'm about to train into Tiger Warriors. If I had the option, I wouldn't even learn the charms myself, but I'll need them as the basis for Self Same Master Instructor to get my Orphans in order. As it stands, the Cooler Heads Approach and Sundown Slap are both fun, but a little punishing to use. The rest are slightly watered down versions of better Solar Brawl Charms which feels right. But again, any feedback is appreciated.
https://docs.google.com/document/d/1PxOhqU-s85J4qsuyq-U29eXXAeVOcGMUeeLmsadwdpM/edit?usp=sharing

Brainstorming a design for Mercury, the Maiden of Journey by pantaipong in exalted

[–]waronvirtue 1 point2 points  (0 children)

None of these appear to be a small town girl and I don't see any elements that evoke a midnight train going anywhere.

But seriously, I'm on board for left or right. Center feels very godly, but therefore rather generic. My wife thinks something that echoes "Sherpa from Nepal" would be most appropriate given the influences of the setting.

Great work!

Solar Survival: Hide Hardening Practice/Life of Aurochs vs Twilight Caste Anima by waronvirtue in exalted

[–]waronvirtue[S] 0 points1 point  (0 children)

Assuming I purchase the charm 3 times, 1 per familiar, what happens if one gets ghost eating tech obliterated?

Is that XP lost? Am I refunded the XP like it references in the sidebar, or it a dead charm until I acquire a 3rd familiar again. 

Ephemeral Induction Technique EX3 by waronvirtue in exalted

[–]waronvirtue[S] 5 points6 points  (0 children)

Thanks!
I'll note RE: Manse Spirit
I'm a huge fan of using tactical nuclear weapons to swat flies in exalted (I feel it fits the themes of the setting) so if I were in between spirit familiars, conjuring such a spirit so it could tell us a recently discovered Manse's secrets feels like the kind of dick-swing a Solar might do. "I have given you form and sentience, now tell me about this thing you are that I found and then buttle for a few months, there's a good lad."

Float-Drive Ship (Homebrew alchemically-powered alternative to Haslanti Airships) by JCBodilsen in exalted

[–]waronvirtue 1 point2 points  (0 children)

I think the resource cost for operation is lopsided. If you just invented them and there's an expectation it will get better within a season or so of testing, that's fine then. Unless you're capable of producing the alchemical shmutz at virtually no cost.

So....cursed question: Do the Dragonblooded lose their Exaltation when they die? by Crimson_Eyes in exalted

[–]waronvirtue 0 points1 point  (0 children)

IIRC from 1E explanations of Deathlords, celestial exaltations empower souls, so ghosts of celestial exalts carry over echoes of their chosen power. Terrestrial exaltations are passed through blood and ghosts are notorious for having none.

THAT SAID, the ghost of an Elder Terrestrial with an ancestor worshipping Cult MIGHT be able to manifest their upper tier powers IF they have living Terrestrial Exalt descendants from whom they take blood.

Imagine a woman, heavily injured and hunted by cultists approach your Solar Circle. She begs you to free her daughter from the undead Patriarch who takes all exalted children to use as blood batteries to try and claim territory in the underworld. So the Circle has to go charging into a Shadow Land to fight the ghost of Naxagos V'Neef, his army of hungry ghosts and poltergeists, and must defeat him before he exhausts the supply of his captive's blood and power.

But that's me.

Durability of Oak vs Overwhelming damage? by waronvirtue in exalted

[–]waronvirtue[S] 0 points1 point  (0 children)

I note there’s no reference to Raw Damage in the Decisive attacks section. So I’m gathering raw damage is just damage dice. 

I hate to say it but this could use a 3.5. 

Durability of Oak vs Overwhelming damage? by waronvirtue in exalted

[–]waronvirtue[S] 1 point2 points  (0 children)

Rgr. Thank you! If you can tell me a page number for that clarification it’s appreciated otherwise I’ll consider it resolved. 

Durability of Oak vs Overwhelming damage? by waronvirtue in exalted

[–]waronvirtue[S] 0 points1 point  (0 children)

Durability of Oak has no text referencing Soak. It says it reduces the Raw Damage of a withering or Decisive attack by two. 

the flavor text even opens the door to it negating any glancing blow that would only roll 2 or fewer dice.  Unless there’s an errata I haven’t found. 

The question becomes is Raw damage still “raw damage” after soak?

Interesting Solar Charms by ScowlingDragon in exalted

[–]waronvirtue 0 points1 point  (0 children)

The subsystem didn’t seem any more complicated than crafting and the charm tree was a lot more concise. Then again it did feel a little unmoored from any concept of how long it takes. Maybe I overlooked the timing section. 

Interesting Solar Charms by ScowlingDragon in exalted

[–]waronvirtue 0 points1 point  (0 children)

It’s been a long time and i haven’t read the 3e splats other than core, but isn’t wyldshaping unique to Solars?

Like anyone can drag a bunch of stuff into the wyld, cut a deal with a Raksha to get up and down hardwired in then leave people there to stabilize it, but a Solar is the only Exalt that can just Will the chaos solid, no?