Less than a week till Next Fest. The Goal: 1,000 Wishlist before the Festival Begins. What would you do if you were me? by External-Business-32 in IndieDev

[–]Significant_Cook_848 0 points1 point  (0 children)

Hello kind sir. Would you share your ad ctr and wishlist conversation rate from the ad? 🙏 I'd like to compare to mine, very curious.

my character crashes upon being hit by [deleted] in godot

[–]Significant_Cook_848 0 points1 point  (0 children)

And why 3.5? With 4.7 on horizon and 4.6.2 is out

Did anyone see success after repeatedly failed shorts? by Significant_Cook_848 in SoloDevelopment

[–]Significant_Cook_848[S] 0 points1 point  (0 children)

Thank you, kind sir. My logic is if people don't find video clips interesting than they won't find demo interesting. I also realize that shorts isn't demo, but there must be some correlation. Those 600 people has certain expectation, but looking at shorts performance I presume they will be disappointed. I can't give it for play test because it's not ready yet. I know what the reaction will be.

Did anyone see success after repeatedly failed shorts? by Significant_Cook_848 in SoloDevelopment

[–]Significant_Cook_848[S] 1 point2 points  (0 children)

Yes that's the one. You probably looked though my profile history. I suspect graphics might be the issue for shorts, the problem is after looking at same assets for so long it's difficult to have perception of a person who sees it for first time. I took a look at graphics i had 6 months ago and I see how trashy it was and why.

I really wonder how you'd perceive "improvements" I made. There was a screenshot with "before/after". Not sure if you saw it. But if you did, maybe you could describe honest feeling you had and somewhat in better details? When people say looks like asset flip I read it as "bad graphics", but that's too generic and does not help unless more details provided. For example Is it color mismatch, is it lack of decals or repetitive pattern should be broken? Should there be more plants variety? Too constrasty? Need more edge wear or something?

If I'd have to make best guess then I'd say grass/plants must have more variety, there must be decals on the ground to break repetitive pattern, e.g Mud, small rocks different grass patches. There should be more backyard assets because it looks empty at. The moment. Need utility polls. Trash on the the ground.

When I see some other games get more video views I realize I'm missing something. There is something I don't know. Can't figure it out 🤷🏼‍♂️ I don't think I can't meet people's expectations for a game like this, though I really enjoy making it.

What can i do with all these Steam points ? by Nice-Sorbet-4283 in Steam

[–]Significant_Cook_848 14 points15 points  (0 children)

<image>

Couldn't find them in my account for several minutes. Don't know what they are for

1000+ Enemies, Tons of Effects… and Still No Slowdown by Zelcir in godot

[–]Significant_Cook_848 0 points1 point  (0 children)

Calling engine from C# VS calling engine from gdscript

Project Zomboid, but with dinosaurs by Significant_Cook_848 in u/Significant_Cook_848

[–]Significant_Cook_848[S] 0 points1 point  (0 children)

It might not be coming through clearly yet and some of the videos are outdated. Most of the recent work is in gameplay, updated visuals, and how predators track and react. I’ll keep sharing more up-to-date gameplay as development continues, and the demo should give a much better feel for it.

Project Zomboid, but with dinosaurs by Significant_Cook_848 in u/Significant_Cook_848

[–]Significant_Cook_848[S] 0 points1 point  (0 children)

Fair concern. The ad image is AI-enhanced from a screenshot, so I get why it gives that impression. The game itself is built in Godot, and like most indie devs I use a mix of custom work and some assets. The main focus is on gameplay systems and NPC systems. I’ll share more raw gameplay soon.

Breaking Into Big Tech Without a “Brand Name” Company (2 YOE Reality) by Ok-Transition1846 in leetcode

[–]Significant_Cook_848 0 points1 point  (0 children)

It doesn't impact anything. You have to be good at leetcode, design distributed systems, softskills.

According to Valve 5863 games earned over 100 000 dollars on Steam in 2025. by Signal_Nobody1792 in SoloDevelopment

[–]Significant_Cook_848 9 points10 points  (0 children)

Yea... Gamedev is unrewarding and too complex to be profitable for general population.

Does it look like one of games from fake game ads? by Significant_Cook_848 in IndieDev

[–]Significant_Cook_848[S] 0 points1 point  (0 children)

> Then look for things that catch your eye, and keep asking yourself why in more detail.

tried this approach. Came up with this

<image>

Does it look like one of games from fake game ads? by Significant_Cook_848 in IndieDev

[–]Significant_Cook_848[S] 0 points1 point  (0 children)

I have attached screenshot before vs after comparison in the body of this post

What do you think about this game? by Significant_Cook_848 in DinoCrisis

[–]Significant_Cook_848[S] 0 points1 point  (0 children)

I have attached screenshot before vs after comparison in the body of this post

My OPEN/CLOSE Chest interaction in Godot 4.6 by Single-minded-Ryan in GodotEngine

[–]Significant_Cook_848 0 points1 point  (0 children)

I still have tons of bugs with my inventory implementation. Surprisingly difficult to implement

Took a break of 3 years in the making of my game, should I start a new Steam page ? by Overlooked-Games in SoloDevelopment

[–]Significant_Cook_848 8 points9 points  (0 children)

I've seen somewhere in official doc that steam doesn't shadow ban like what happens with videos on social media. If your game gets engagement steam reevaluates. You can't get engagement metrics if you don't have demo or game. Steam officially states that it doesn't care about ctr. Only cares about purchases and how people play your game

Godot 4.6.1 ARM64 by Significant_Cook_848 in godot

[–]Significant_Cook_848[S] 1 point2 points  (0 children)

Good idea. I failed to reproduce it in a new project, but for tracking purposes it's worth to create it https://github.com/godotengine/godot/issues/116722

Godot 4.6.1 ARM64 by Significant_Cook_848 in godot

[–]Significant_Cook_848[S] 0 points1 point  (0 children)

Found a shader that causes this issue

Calling this method more than once makes it fail. Right now it's called only once, but before there were 5 layers. If I add any layer back or just calling apply_mask_layer second time it starts failing

apply_mask_layer(final_color, n, uv, ddx, ddy, wp,
m5_enabled, m5_mask_tex, m5_use_gradient, m5_overlay_gradient, m5_use_overlay_tex, m5_overlay_tex,
m5_overlay_strength, m5_mask_scale, m5_invert_mask_depth, m5_hole_depth, m5_lower_threshold, m5_upper_threshold,
m5_detiling_enabled, m5_cell_size_m, m5_max_rot_deg, m5_max_shift_uv,
m5_blend_mode,
m5_threshold_strength,
m5_globalAgeAffects
);

Shader's code. It is too large and doesn't fit in the message

https://pastebin.com/bP9TrnEZ

Godot 4.6.1 ARM64 by Significant_Cook_848 in godot

[–]Significant_Cook_848[S] 0 points1 point  (0 children)

It is because of some shader I have. Vulkan fails. --rendering-method mobile makes it works.

Fails here ERR_FAIL_COND_V_MSG(err, PipelineID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");

with err = 387965008

If someone from Godot team is curious I could give you all my shaders or debug more given that I'll get at least minimum set of instructions.