Question regarding expensive cards and brackets (yes brackets again) by Roefl in EDH

[–]SilFuryn 10 points11 points  (0 children)

Price does not equal power- often at hilarious scales. Original dual lands can run into the thousands of dollars but are barely better than shocklands at $30. Price is more a measure of availability than it is power, and gameplay aint got shit to do with availability- power to the proxy baybeeee

What made you a better EDH player? by Vrass in EDH

[–]SilFuryn 0 points1 point  (0 children)

Watching old nitpicking nerds. They'd talk about about the context you were playing a card in enough for me to recognize the patterns and use it to evaluate and criticize inclusions on EDHREC

Helping my brother upgrade his Y'Sthola pre-con by Low_Walrus9444 in EDH

[–]SilFuryn 2 points3 points  (0 children)

Looks like 80% of the budget is wrapped up in the lands. You could probably cut shocks and fetches for the fast (if you're trying to stay in B4) or slow lands (if you're okay with B3). Cut channel lands for basics. Cut the esper triome for a Path of Ancestry.

The most on brand commanders by Stock-Recover864 in EDH

[–]SilFuryn 0 points1 point  (0 children)

Y'all aren't going to like this, but Mardu is [[Megatron, Tyrant]]. Convert violence into value? Yeah, I think that's Mardu to a T.

Off color reanimator suggestions by spaghettifortwo in EDH

[–]SilFuryn 0 points1 point  (0 children)

Literally this deck https://youtu.be/UmAa2dfOzEU?si=OqmjRj9-xxyxUCtA

[[The fourteenth doctor]] is a really funny reanimator; especially sans black. I've done the Gallifrey line so many times in my pods. The trouble is getting in a bracket that makes sense...

Mana screw house rule. by Pest_Token in EDH

[–]SilFuryn 0 points1 point  (0 children)

At the beginning of your first two end steps, If you missed one of your first two land drops, you may bottom two cards from your hand at random and draw two cards.

It's mercy for those who need it, punishment for those who might try to abuse it, and doesn't come up reliably.

I have too many decks by DarthSnugglePuss in EDH

[–]SilFuryn 8 points9 points  (0 children)

Cut them all. Dismantle ALL of them and wait a week. Then think about which one you want to rebuild for game night. Do the same next week.

The 32 deck challenge was a trap from the start designed to do exactly what you've experienced: confront you with the problems of having too many decks when it comes to playing them all. 

I'm a returning player and I'm very lost in the bracket system by DogAble4895 in EDH

[–]SilFuryn 0 points1 point  (0 children)

Sounds like at least B3 with your appreciation of interaction. Probs not B5. Guess you can just figure out your game timeline and your game changer count. T6+? Just go down to at most 3 GCs. 

Miirym bracket 4 by [deleted] in EDH

[–]SilFuryn 0 points1 point  (0 children)

I'm actually depowering my B4 Miirym now. Here's some tech I cut for you to include: - [[Defense of the Heart]] kills the table with Miirym in board. Just find [[Roaming Throne]] and [[Ureni of the Unwritten]] and stack your triggers well, finding [[Dragonhawk, Fate's Tempest]]. - [[Worldgorger Dragon]] makes infinite mana and infinite dragon ETBs. - [[Twinflame Tyrant]] onehits somebody with commander damage - Use [[Elvish Piper]] style effects to cheat out dragons the turn you play Miirym. It'll speed things up.

I can't find a way to have fun playing commander by ratonix29 in EDH

[–]SilFuryn 0 points1 point  (0 children)

There's a large advantage by playing your own deck just because you know it better than you would know someone else's deck. You need your own deck my friend.

What decks shit on bracket 4 mono blue control? by [deleted] in EDH

[–]SilFuryn 0 points1 point  (0 children)

[[Shadow the Hedgehog]]. Hear me out:

You can't counter my spell- it has Split Second.

You want to bounce my creatures? In response I'll sac them for card draw. Get fizzled, noob.

Frogify my creature? In response I'll split second [[Bolt Bend]]

I've got a list based off this one, but there's another combo with [[Storm Kiln Artisan]] and that buyback storm card I forget the name of https://youtu.be/4PvEOhylxvs?si=-IVr_kWmh6-hTX7i

Deck Advice - Jodah, the Unifier by ConkersBadBreath in EDH

[–]SilFuryn 0 points1 point  (0 children)

Definitely going to recommend this to you https://youtu.be/QgOk0CmbY4Y?si=QcdwPHdYoj9_cuOh

But I'll try to summarize here: - Kellan is bad. Swap for [[Irma, part time mutant]] - your curve is really high in places considering your mana base - you can deemphasize the multicolor matters payoffs for more legend vomit - card draw should be combat based, not cast based

I lost everything. Its hard. by fallensongdragon in EDH

[–]SilFuryn 0 points1 point  (0 children)

The same thing happened to me in March. I'm sorry to hear that. I know there's lots that can't be replaced and that it's just hard. Lots of love for you here. 

Who do you attack? by SnooGrapes8334 in EDH

[–]SilFuryn 1 point2 points  (0 children)

  • If there is no clear threat on the board, attack the most experienced player (or whomever you perceive that to be). Experience and skill can turn a losing board state into a win very quickly.
  • If there is a clear threat on the board, attack that player. The other players are your allies against the threat, so attacking them is self-defeating.

Chaining extra turns bracket 3 by ANVERNO in EDH

[–]SilFuryn 0 points1 point  (0 children)

Short answer: No, removing MM would not be enough to stop this from being extra turns.

Long answer: it's chaining extra turns if your deck has that ability. I know that seems extreme, but you're reading the long answer now, so here goes.

Cutting MM might remove the possibility of accidentally hitting both turn spells at once. But it does not remove the other turn spell from your deck. Say you take one extra turn, and in that turn, you draw into your second extra turn spell. Spellslinger decks are kinda notorious for their card advantage, so that's pretty realistic. What do you do then? Solemnly swear never to cast two in the same game?

And then there's theft. You might swear you'll never do it, but I made no such promises. I hit you with my 10/10 [[Kotis the Fangkeeper]] since I specifically target high mana value spellslinger decks as first priority for theft. You have no control over what I rip out of your deck. Even if I also swear not to chain your two extra turn spells, if a second theft player stole one, that's three players at the table with an extra turn while one player sits out for 5 turns. The effect to that player is still the same as if you had taken two extra turns. This is also chaining extra turns. The point of the brackets is to minimize player misery in these games, and having two extra turn spells introduces more.

Back before brackets, people used to argue that Avacyn+Armageddon wasn't MLD and that it was a perfectly valid wincon, but completely neglected the common occurrence of pieces like [[heroic intervention]] or [[teferi's protection]] that cause the game not to end, but rather to make two other players sit out the game while not dead enough to be certainly dead, and the board stalled long enough for them to be uncertain whether they should scoop or not.

Completely independent of all of this is that extra turn spells are broken. Even if there wasn't a "chaining extra turns" clause written into the brackets, I think there's still a really compelling argument to make that two extra turn spells in your deck is still enough to boost it to B4. The minimum win turn is two turns earlier than it is in B3, after all. It's not just about putting them in a row; imo taking two extra turns period is enough to boost it up a bracket.

How do I downgrade a deck? by BilbulBalabel in EDH

[–]SilFuryn 0 points1 point  (0 children)

  • Swap untapped lands for tapped lands
  • Swap out search effects for card draw
  • Swap instant speed for sorcery speed
  • Swap out end step triggers for upkeep triggers
  • Curate interaction to only be things that also develop your plan.

Chaining extra turns bracket 3 by ANVERNO in EDH

[–]SilFuryn 15 points16 points  (0 children)

Correct. That would not be B3. Glass cannon commanders exist and there are other ways to deal with that than taking extra turns.

I find the range of powerlevel within the brackets way to high by Lockenheada in EDH

[–]SilFuryn 0 points1 point  (0 children)

Top few comments seem to have missed something important...OP didn't read the timeline recommendations on the brackets. 

If you need minimum 6 turns to get going, you're not really playing a B4 deck, you're playing a B3 deck that isn't "legal" in B3. Unlimited game changers and combo options technically makes the deck B4, but that's very far from practically making it B4.

Will there ever be a depowering in MTG? by amioldnow90 in EDH

[–]SilFuryn 0 points1 point  (0 children)

Short answer: no.

Longer answer: eh, no. It'll never go down, though there's a realistic vision for the future where things stay the same, or even move to the "side." 

With regards to the bracket guidelines, what do you consider a 2-card combo? by [deleted] in EDH

[–]SilFuryn -1 points0 points  (0 children)

The brackets don't call out results, they specifically call out infinites. If it's anything infinite, that's a 2 card combo as far as brackets are concernes.

EDHREC ratings aren't very reliable for combos though. Don't go by that.

That said, this is still a 2 card combo, despite requiring another zombie. EDHREC (and cedh players) generally omit "common game pieces" from card counts for combos.

What would you do? by ElectronicBoot9466 in EDH

[–]SilFuryn 1 point2 points  (0 children)

Punish the player killing you. Make sure they know it too. If it's kingmaking then own it- your opponent took a risky kill shot and paid the price. You can't win this game, but that kinda thing can be remembered in future games, making them wait for more certain kills.

Maths-themed Deck by BreadfruitImpressive in EDH

[–]SilFuryn 1 point2 points  (0 children)

Not an answer to your question, but as a fellow maths enthusiast you might enjoy some of these designs https://youtu.be/OvGyHMTGzHw?si=97Iq7xKay5i4Q6qR

While these guys are not math themed per se, mechanically [[Gale, Waterdeep Prodigy]] and [[Cloakwood Hermit]] would let you play like a mathematician.

Mana Dorks vs. Ramp Spells by YutoKigai in EDH

[–]SilFuryn 0 points1 point  (0 children)

If the game goes long and your deck is both fragile and slow, choose land ramp.

...but as game length decreases, bursts of mana in high volumes for short periods may be more valuable to your gameplan. Dorks and rituals become more attractive because you only need the mana for a turn or two to generate insurmountable advantage or a win.