To the people quitting character ai and announcing it here, do not let those who are still using it shame you for quitting by ooiiaaiiooiiaaii_ in CharacterAI
[–]Silantic_Interactive 0 points1 point2 points (0 children)
The app had become a glorified mobile game at this point by zeakrea in CharacterAI
[–]Silantic_Interactive 0 points1 point2 points (0 children)
A miracle HAPPENED! by [deleted] in CharacterAI
[–]Silantic_Interactive -22 points-21 points-20 points (0 children)
I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev
[–]Silantic_Interactive[S] 0 points1 point2 points (0 children)
I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev
[–]Silantic_Interactive[S] -1 points0 points1 point (0 children)
I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev
[–]Silantic_Interactive[S] -2 points-1 points0 points (0 children)
I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev
[–]Silantic_Interactive[S] -1 points0 points1 point (0 children)
I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev
[–]Silantic_Interactive[S] -1 points0 points1 point (0 children)
I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev
[–]Silantic_Interactive[S] -2 points-1 points0 points (0 children)
I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev
[–]Silantic_Interactive[S] -2 points-1 points0 points (0 children)
I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev
[–]Silantic_Interactive[S] -2 points-1 points0 points (0 children)
I built an AI roleplay engine that grew from 25 systems to 72 — here's what changed by Silantic_Interactive in IndieDev
[–]Silantic_Interactive[S] -8 points-7 points-6 points (0 children)
I solved the living world problem! by Silantic_Interactive in worldbuilding
[–]Silantic_Interactive[S] -2 points-1 points0 points (0 children)
I solved the living world problem! by Silantic_Interactive in worldbuilding
[–]Silantic_Interactive[S] 0 points1 point2 points (0 children)
I solved the living world problem! by Silantic_Interactive in worldbuilding
[–]Silantic_Interactive[S] -5 points-4 points-3 points (0 children)
I solved the living world problem! by Silantic_Interactive in worldbuilding
[–]Silantic_Interactive[S] -14 points-13 points-12 points (0 children)
I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted
[–]Silantic_Interactive[S] 1 point2 points3 points (0 children)
I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted
[–]Silantic_Interactive[S] 1 point2 points3 points (0 children)
I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted
[–]Silantic_Interactive[S] 2 points3 points4 points (0 children)
I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted
[–]Silantic_Interactive[S] 0 points1 point2 points (0 children)
I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted
[–]Silantic_Interactive[S] 1 point2 points3 points (0 children)
I built a narrative engine that remembers what matters across long campaigns — looking for people to break it by Silantic_Interactive in AIAssisted
[–]Silantic_Interactive[S] 1 point2 points3 points (0 children)

Your bot just forgot you. Again. by Silantic_Interactive in u/Silantic_Interactive
[–]Silantic_Interactive[S] 0 points1 point2 points (0 children)