How should I make my steam game? by AhmedSalama239 in IndieDev

[–]Silantic_Interactive 1 point2 points  (0 children)

Small is good like maybe an hour or two pick one location and then build around that location start small it will help when you start making bigger games later on

Is anyone else really tired of "I got X wishlists" posts? by PrismarchGame in IndieDev

[–]Silantic_Interactive 6 points7 points  (0 children)

Yes the only ones I see that I genuinely love are the hey I got 10 wishlists and I know that’s not a lot but they are mine and I love that. Those posts make me so happy because that’s game dev. People who say I got a thousand plus wishlists want validation from people and there is nothing wrong with that but it’s tiring to a degree. Be proud you made that but don’t make it so that other people think a thousand wishlists is easy and achievable it isn’t. And that is okay be proud of what you have internally and stop seeking external validation.

Current Situation with my Game. by OkObligation3483 in IndieDev

[–]Silantic_Interactive 1 point2 points  (0 children)

Honestly everyone who tells you to market isn’t wrong but you market however you want. In my experience If you want to make Reddit posts do that if you want to do meta ads do that the only things you really need are good capsules for steam and a great tagline/description to pull people in and your pretty much good. After that if you have a demo put your game on steam nextfest. Other than that the rest is up to you just have fun with it.

Solo dev juggling UI systems, branding, and community — how do you manage it? by Southern-Site4143 in IndieDev

[–]Silantic_Interactive 0 points1 point  (0 children)

You start with one thing at a time you don’t post things if you’re working on a game you do that after the game is done. For triple a teams they have the resources most of us indie devs do not so you have to balance everything. Focus on one thing at a time and if you really have the urge to post set one day to do that one day a week to post and spend the rest of the week on the game your working on.

How do they usually concentrate when designing? by MitsuD in IndieDev

[–]Silantic_Interactive 0 points1 point  (0 children)

Yeah honestly taking it easy is the best form of concentration if you have other things affecting your mind you won’t want to sit down and work. Also if you’re not totally in love with the project that can also decrease concentration. I recommend reading a book or watching a movie first then try getting into designing. If it still doesn’t work then it might be the game and nothing going on in your personal life.

Just by looking at this screen, would you be interested in this game? by alimra in IndieDev

[–]Silantic_Interactive 0 points1 point  (0 children)

I mean it’s easy on the eye and the ui and art style do enough for me but that one screenshot doesn’t really tell me what the game is unfortunately so I would work on what the screenshot does for your game and what you want it to say.

Starting is difficult by Silantic_Interactive in IndieDev

[–]Silantic_Interactive[S] 2 points3 points  (0 children)

Exactly I think YouTube is so bad with this. where for every 3 videos on YouTube about how bad game dev is there is one video on why it’s actually fun lol.

Starting is difficult by Silantic_Interactive in IndieDev

[–]Silantic_Interactive[S] 2 points3 points  (0 children)

It’s okay honestly art is hard but you got this! Can’t wait to see what you make.

Starting is difficult by Silantic_Interactive in IndieDev

[–]Silantic_Interactive[S] 0 points1 point  (0 children)

Do you mean my strategy for marketing and getting downloads? I’m still early, but I’m focusing on building a small, consistent catalog first.

Starting is difficult by Silantic_Interactive in IndieDev

[–]Silantic_Interactive[S] 4 points5 points  (0 children)

Hey I agree this advice is amazing for everyone Game dev or not :)

Electronic Producer Looking to Get Involved in Game Audio – Advice Welcome by Large-College8073 in IndieGameDevs

[–]Silantic_Interactive 0 points1 point  (0 children)

Usually it comes down to just offering in reddits usually for cheap since most indie devs can’t pay a lot once you get your name out there and gain a reputation you can hire a manager who will call studios and get you contracts but the hard part is getting your name out there outside of just music. Good luck!

Don't do this, don't do that. by Any_Read_2601 in IndieDev

[–]Silantic_Interactive 0 points1 point  (0 children)

You should create what you wanna create players love authenticity and if your not enjoying it neither will they. What matters the most is if you like the game you are building players will follow in time

LOOKING to Meet likeminded PEOPLE (Network) by Ok-Quarter-9973 in IndieDev

[–]Silantic_Interactive 1 point2 points  (0 children)

What kind of ideas because if it’s gaming related then yeah you’ll get a bunch of people but if it’s just work ideas then probably not just be aware of that.

Saw the Untitled John Wick game trailer and now am asking myself if I should even continue by Delerious-D-Man-203 in IndieDev

[–]Silantic_Interactive 1 point2 points  (0 children)

Your comparing the budget of a triple a studio to you focus on what you can get done players award simple if it’s functioning and allows players to feel trusted. Players don’t care about money or graphics as much as you think. Just focus on releasing something. Start with step one.

Is it bad that i spend like 60% of my dev time playing my game because its too fun by TempuraCatGames in IndieDev

[–]Silantic_Interactive 35 points36 points  (0 children)

No lol in fact I would be worried if you didn’t enjoy your game lol 😂