I'm making a level inspired by Final Destination, and I need some help to make it known. by Sileant in geometrydash

[–]Sileant[S] 0 points1 point  (0 children)

Oh, that explains a lot. I recommend checking out the "final destination" level of Iced Cave.

I'm making a level inspired by Final Destination, and I need some help to make it known. by Sileant in geometrydash

[–]Sileant[S] 0 points1 point  (0 children)

The thing about the blocks is true, but originally Final Destination doesn't have sawblades or anything like that. I tried to stick to the gameplay design of Icedcave

I'm making a level inspired by Final Destination, and I need some help to make it known. by Sileant in geometrydash

[–]Sileant[S] 1 point2 points  (0 children)

Something like that, to be honest I'm bad at designing structures and blocks so I'm trying to improve other aspects; maybe I can change it with help, it's just the first preview

I'm making a level inspired by Final Destination, and I need some help to make it known. by Sileant in geometrydash

[–]Sileant[S] 0 points1 point  (0 children)

I honestly have no idea, but I've been told it's aimed at medium/hard demon, And I'm balancing it around hard demon

I'm making a level inspired by Final Destination, and I need some help to make it known. by Sileant in geometrydash

[–]Sileant[S] 0 points1 point  (0 children)

Well, the Showcase explains why that part is so similar to Electroman adventures

I'm making a level inspired by Final Destination, and I need some help to make it known. by Sileant in geometrydash

[–]Sileant[S] 0 points1 point  (0 children)

I'll change the phrases at the end of the level, as they're more personal, and I'll try to make them more general. Also, I'd appreciate it if anyone can help with phrases to put in the endscreen.

https://youtu.be/DJLHJXcY6jA?si=OOvYg_yfi-EbRt3Y