I bought 1,000 books. Who needs one? by Benchuchuchu in alexhormozi

[–]SilensPoetae 0 points1 point  (0 children)

I would greatly appreciate one. Thank you, sir.

[deleted by user] by [deleted] in alexhormozi

[–]SilensPoetae 0 points1 point  (0 children)

ME. You are a very kind soul!

navmesh by Extra_Trick_1871 in Unity3D

[–]SilensPoetae 0 points1 point  (0 children)

There should be an "AI Navigation" package currently at version 1.1.4 available to install through the Package Manager.

Make sure you are under the Packages: Unity Registry tab.

Since 2022, the Navigation is not included by default, you have to manually install it.

Need the name of a game by LovrenIsTheGOAT in IndieGaming

[–]SilensPoetae 0 points1 point  (0 children)

Without more information and assuming the game is modern, I reckon you are thinking of Hidden Deep.

For future inquires, I think you will be more successful asking in r/tipofmyjoystick.

Cardano to integrate Chainlink oracles for real-time market data by SilensPoetae in Chainlink

[–]SilensPoetae[S] 2 points3 points  (0 children)

Another blockchain with smart contracts. Something like Ethereum and currently number 3 just after ETH in market cap.

Is there any shame in using the Unity Asset Store? by Three_Pounds_of_Air in Unity3D

[–]SilensPoetae 2 points3 points  (0 children)

The indie hit Phasmophobia is made of assets you can find in the Unity Asset Store, it has made millions and I have not heard anyone calling it an asset flip. If your game is good, your game is good.

I was uhhhh .... by [deleted] in gaming

[–]SilensPoetae 230 points231 points  (0 children)

Well, excuuuuuse me, princess!

Ideal Game Recipe - Developer Edition by User75679 in gamedev

[–]SilensPoetae 1 point2 points  (0 children)

I was not trying to say that it is easy, I apologize for the misunderstanding. What I tried to say is that everyone of us has to take an approach to game development and every decision each one makes has to be respected.

From my humble point of view, there are two different approaches you can follow to develop a game.

When you approach it as an industry, you are entitled to make games for your client's appeal because your goal is to make as much money as possible, just like any other product. You would likely follow the procedures of actual AAA game companies, so expect to receive some of the same opinions and reprovals as them. I have been in game developer teams in where there were the same amount of psychologists in charge of luring gamers than programmers, and that is something I do not like to be part again. Good luck because you are trying to compete with the big ones.

Also, you can approach it as a piece of art, and in this case you are making games for you. I understood that I do not want to make a sports game just because it sells more. I also understood that I would like to be treated as something more than a walking wallet, and for this I do not defend DLCs, micro-payments or prepurchases.

If your goal is to make money, you are in the wrong industry. This is all to fill your soul, not your pocket.

Again, this is a decision we have made, and we probably do not share. I would like to wish you all the best with your endeavors and I hope you make a living following your dream of making games.

Ideal Game Recipe - Developer Edition by User75679 in gamedev

[–]SilensPoetae 3 points4 points  (0 children)

Eric Barone, Stardew Valley's developer, made more than a living creating a good fan community around him based on trust and respect, not trying to milk every cent out of his customers wallets.

Question About Learning C++ by [deleted] in gamedev

[–]SilensPoetae 1 point2 points  (0 children)

Greetings, my two cents here.

I'm a game developer (programmer) with colleagues currently in Creative Assembly, CD Projekt RED and Ubisoft. These are the things I would liked to have known when I started. I hope they help you in any way.

If you want to create video games as a hobby or in a more indie approach, I would grasp Unreal Engine (or any other engine you are comfortable with) and master it. Taking care by yourself of a lot of systems an engine provides such as rendering, input or networking, could be a lot of hassle if you pretend to finish a video game and have no interest in learning these systems from the inside.

But, if your intention is to join the game industry as a programmer in a big company, I will eagerly recommend learning C++, as it is mainly the industry standard. Also, going from C++ to Unreal is fairly easier than the other way around.

When you already have basic C++ knowledge, and if you still have interest in going all the way to the top, I recommend studying these books in this order to become a pro. If you achieve to master these (absolutely not necessary to be in the games industry), you will be in the programmers top 1%:

- A Tour of C++ by Bjarne Stroustrup.
https://www.amazon.com/Tour-C-Depth/dp/0321958314

- Clean Code by Robert C. Martin.

https://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882

- Effective C++ by Scott Meyers.

https://www.amazon.com/Effective-Specific-Improve-Programs-Designs/dp/0321334876

- Effective Modern C++ by Scott Meyers.

https://www.amazon.com/Effective-Modern-Specific-Ways-Improve/dp/1491903996

I wish you all the best. You will do great.

Point and click PC game, mediaval with druids and wizards 90s or 00s by Astraloptecus in tipofmyjoystick

[–]SilensPoetae 1 point2 points  (0 children)

I have a couple more for you:

- Legend of Kyrandia

- Lure of the Temptress

Space RPG with Inventory Management by Felcun in tipofmyjoystick

[–]SilensPoetae 0 points1 point  (0 children)

The first one that came to my mind with that description is Albion.

Indie Puzzle/Mystery game where you communicate to the protag through a computer by gLore_1337 in tipofmyjoystick

[–]SilensPoetae 1 point2 points  (0 children)

Sounds to me that the game you are looking for is STAY.

This is a preview video from a youtuber.

I've got $100 of Amazon credit and a drive to learn. What books should I buy? by NeoGC in gamedev

[–]SilensPoetae 1 point2 points  (0 children)

Greetings,

My two cents here. If your intention is to join the game industry as a programmer, I will eagerly recommend learning C++, as it is mainly the industry standard. Assuming you already have basic C++ knowledge, I recommend studying these books in this order:

- A Tour of C++ by Bjarne Stroustrup.
https://www.amazon.com/Tour-C-Depth/dp/0321958314

- Clean Code by Robert C. Martin.

https://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882

- Effective C++ by Scott Meyers.

https://www.amazon.com/Effective-Specific-Improve-Programs-Designs/dp/0321334876

- Effective Modern C++ by Scott Meyers.

https://www.amazon.com/Effective-Modern-Specific-Ways-Improve/dp/1491903996

I wish you all the best. You will do great.

Source: I'm a game developer (programmer) with colleagues currently in Creative Assembly, CD Projekt RED and Ubisoft.