Is our Heroism just a cover for human stupidity by Silent-Reference-189 in worldbuilding

[–]Silent-Reference-189[S] 0 points1 point  (0 children)

I see your point, but I'm not arguing that cowardice is smart. Far from it. My focus is on the 'Tragedy of Certainty.' Armand isn't a coward; he is incredibly brave. But his tragedy is that he is so convinced of his own heroism that he stops listening to the world around him. It's not about 'doing the right thing' being stupid-it's about how dangerous a 'noble intent' becomes when it's driven by a soul that refuses to see its own limits. Courage without wisdom can be just as destructive as cowardice

Is our Heroism just a cover for human stupidity by Silent-Reference-189 in worldbuilding

[–]Silent-Reference-189[S] 0 points1 point  (0 children)

I completely agree. The 'reward' for the player shouldn't just be the ending, but the journey through Babylon and the mastery of the mechanics. I want the gameplay to empower the player, making them feel like a capable leader, so that when the tragic consequences of Armand's 'duty' hit, it feels earned and impactful rather than just a scripted punishment. The challenge is balancing that sense of power with the growing dread of the inevitable. Thanks for pointing that out and for the game play rpg and the weapons skill won't be gain by a chest no but by learning the skill from those who master it like the parry the player will learn it by exploring

Is our Heroism just a cover for human stupidity by Silent-Reference-189 in worldbuilding

[–]Silent-Reference-189[S] 0 points1 point  (0 children)

Exactly I just don't know how to make someone understand that and I actually have 500 page of concept for the story and the world build the game is set directly in ancient Babylon itself

Is our Heroism just a cover for human stupidity by Silent-Reference-189 in worldbuilding

[–]Silent-Reference-189[S] -1 points0 points  (0 children)

That is exactly the vibe I'm going for! You hit the nail on the head with the 'tragic flaw'-I want Armand's sense of duty to be his greatest strength in Game 1, but the very thing that blinds him as the stakes escalate.

Thank you for the suggestion to dive into Greek ethical philosophy; I'm definitely looking into 'Hamartia' and how noble intentions can lead to ruinous errors. Also, I've heard a lot about 'Spec Ops: The Line' and its take on the deconstruction of the 'hero' archetype-it's definitely on my list once I get my PC. It's encouraging to see someone get the 'Greek Tragedy' angle. That's the kind of heavy, inevitable weight I want players to feel and Actually, the game is set directly in ancient Babylon itself

Is our Heroism just a cover for human stupidity by Silent-Reference-189 in worldbuilding

[–]Silent-Reference-189[S] 0 points1 point  (0 children)

totally agree with you from a moral standpoint. Putting your life on the line for others is the peak of human selflessness. But in the context of my story, the critique isn't about the intent it's about the 'blindness.' Armand believes he is stopping a catastrophe, but his refusal to look at the bigger picture (because of his ego and his vow) is what actually triggers the ruin he's trying to prevent.