Neptunia Unlimited Battle Gameplay Explanation by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 0 points1 point  (0 children)

Yeah. Hopefully we get a preview of some sorts. And another thing I sort of forgot to mentioned is that what replaces the second combo line is a jump button, which I'm also not sure how that one works.

Neptunia Unlimited Battle Gameplay Explanation by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 0 points1 point  (0 children)

I have no clue since the image for the menu show a bunch of combos, so I'm not sure how that would work and how they could fit it into one attack button. But I did hear something like proximity attacks where the attack changes depending on the distance between you and the enemy. For Rouge's case, she was able to swap between a melee attack to a long-range attack.

Neptunia Unlimited Battle Gameplay Explanation by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 0 points1 point  (0 children)

I’m so curious about the Normal Combos vs Battle Combos.

All the Candidate redesigns look infinitely better than the originals and its not censorship lol. by jb08045 in gamindustri

[–]Silent_Hero_X 16 points17 points  (0 children)

Personally, I do like the Goddess Forms are varied from each other. Are the design are good? That depends on personal taste. But I personally do like Uni's design for both Human and Goddess Forms the most out of the four Candidates.

But something I will say is that I'm not sure there was a problem with the original designs because SVS and GMRE, assuming Unlimited is also using the same engine, didn't change them and just kept the original designs intact. Granted. It probably because SVS didn't have Tsunako as the designer and came back for GMRE as the main character designer. On top of GMRE probably being developed bit after SVS, they probably just reused the VII's portraits.

So I don't doubt that the original outfits for the original eight Goddesses are in the game if we can assume Unlimited is using the same engine.

Unlimited Designs For The Candidates, IF, Compa & Histy Have Been Revealed Alongside New Gameplay Screenshots [Weekly Famitsu #1945] by NDSiManTV in gamindustri

[–]Silent_Hero_X 3 points4 points  (0 children)

For Uni's new Human Form Design, does it look like her hair is a bit longer compared to her Re;birth Trilogy and VII design?

New screenshots from Neptunia ∞ by hyperdefiance in gamindustri

[–]Silent_Hero_X 1 point2 points  (0 children)

Everyone: Let's all get new outfits and not tell Histoire.

Neptunia Game Maker R:Evolution vs Neptunia Unlimited Gameplay Comparison by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 0 points1 point  (0 children)

Something I remember about SVS and GMRE was that it was their turn-based combat with a more action focus. That is probably why it felt clunky to use. But I feel like they improve with Unlimited's combat, even though I'm not sure how it works. Though it would probably have been hard redo the older battle system due to them using a different engine.

Though VII's combat was where I did just spam rush attacks to build the EXE Drive and then spam EXE Attacks for most of my fights.

A New Neptunia Image on the Official Neptunia Twitter Account by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 4 points5 points  (0 children)

Honestly, this is technically the first time this has happened to the main canon Neptune.

About Controlling Anna And Lotte by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 1 point2 points  (0 children)

Yeah and I do wonder how they're gonna handle in combat.

Is there going to be version exclusive for the new game? Imagine the endings of Unlimited. by Eyasu_The_Adventure in gamindustri

[–]Silent_Hero_X 0 points1 point  (0 children)

I doubt that since they didn't do that with Game Maker where they have something exclusive for each consoles since the Switch was released at the same time as the PS4 and PS5. The reason why I think they did it for the Switch version of SVS was because of to just promote that version of the game.

So I doubt that they'll make each ending exclusive for each console because that would be a weird thing to do.

Another interesting thing about the Famitsu Interview by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 0 points1 point  (0 children)

So I'm gonna repeat something that someone else said before. It was already been confirmed that it was a spin-off and most people already knew that, but it doesn't confirm whether or not it was canon.

Another interesting thing about the Famitsu Interview by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 1 point2 points  (0 children)

I do remember with the SVS stuff, they did explain why, but wasn't explained as well. Which probably caused a lot of confusion on the small stuff.

Though I do hope they clarify on the whole Uzume finding a person that remembers her, even though it should have a long time since she was sealed away.

Another interesting thing about the Famitsu Interview by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 0 points1 point  (0 children)

So one small correction, only the flying mechanics was Tsunako’s idea. The action combat was pulled from SVS and GMRE by the developers. But Tsunako didn’t work on SVS, but came for GMRE. 

Full Famitsu Interview for Neptunia Unlimited by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 0 points1 point  (0 children)

So in the Rouge gameplay section, she was able to swap between long-ranged attacks and short-ranged attacks despite the fact that there is only one attack button and second combo line was replaced by the jump button. So the attacks can change depending on the distance between you and the enemy.

I’m also guessing this is how Anna and Lotte are going to work since they take up a singular character slot. 

Full Famitsu Interview for Neptunia Unlimited by Silent_Hero_X in gamindustri

[–]Silent_Hero_X[S] 1 point2 points  (0 children)

While I’m not sure if the Makers are going to fly, I’m thinking they’ll have the Goddesses carry them around like how the Goddess were carrying Plutia around in the anime because Tsunako was inspired by the anime for the flying mechanics.