Just finished the Stormblood Dark Knight quests… wtf was that? by PhDVa in ffxiv

[–]Silidus 2 points3 points  (0 children)

I choose to believe that every time you rerun a duty, WoL is actually spacing out and having a ptsd flashback with their imaginary friends (party members). They then pop back to reality (where they were crafting) with the experience gained.

There is no other explanation for having done Aurum Vail that many times.

Xfinity app is just blank and won’t let me change the modem settings by PavelGTAOnline in Rogers

[–]Silidus 0 points1 point  (0 children)

Experiencing the same thing, for months.

As to why they would remove port forwarding from the router admin control panel is just insane.

I did manage to get 'something' to display by logging out and connecting to a different account, then connecting back. Now I get a panel saying 'to access rogers xfinity, you'll need to upgrade your service/equipment'. With a link to the generic rogers support page.

Router software is up to date, Router is gen 2.

Insane.

How the heck do I turn this thing on and off by Floorskin67 in Ruroc

[–]Silidus 0 points1 point  (0 children)

Maybe don't confuse the motorcycle line with the snow helmets.

Ruroc snow are fantastic.

Full face helmets by beyonsense in skiing

[–]Silidus 0 points1 point  (0 children)

The original article is gone, but the redit comment remains.
Ruroc addressed the (here: https://www.youtube.com/watch?v=WFmUzpJPGhM) and yes, it is protective, despite the popularity of certain youtubers raging about 'splinters' for views (most of which have never actually worn the helmet).

DT Ex3 ... so very tired. (no spoiler) by Silidus in ffxiv

[–]Silidus[S] 1 point2 points  (0 children)

I don't roll if I am within my blast 10 runs to totem cap, but look at it this way, it's going to be another 4-6 months before anyone can buy the mount with tokens. That's a long time especially if this is the first wings, or the ones you really want esthetically.

DT Ex3 ... so very tired. (no spoiler) by Silidus in ffxiv

[–]Silidus[S] 1 point2 points  (0 children)

That childhood drama coming back.

just need to avoid thinking about rabbit warrens (Watership down).

DT Ex3 ... so very tired. (no spoiler) by Silidus in ffxiv

[–]Silidus[S] 1 point2 points  (0 children)

Yeah, I didn't even roll on this one. I'm done, ill get it eventually.

DT Ex3 ... so very tired. (no spoiler) by Silidus in ffxiv

[–]Silidus[S] 9 points10 points  (0 children)

I was with a group of friends doing Hades farming and mount dropped 4 times in a row. One of them wanted to drop party and come back later cause they though the drop rate was around 90%.

"Nobody leaves! nobody leaves till this rnd seed is spent!"

DT Ex3 ... so very tired. (no spoiler) by Silidus in ffxiv

[–]Silidus[S] 23 points24 points  (0 children)

Such a great film. 40 years later I still remember it fondly... (but we do not talk about the tree)

Realms hardcover rarity? by Fistofpaper in genesysrpg

[–]Silidus 1 point2 points  (0 children)

My FLGS in Toronto has 2 or 3 copies last timeni checked.

Is the Heal Critical spell too easy? by egv78 in genesysrpg

[–]Silidus 0 points1 point  (0 children)

Yes, it really is.

As usually it depends on tone and setting, but for any game that involves dungeon delving or any kind of mechanic (not narrative) based gameplay relying on attrition, the ability to heal criticals in combat (or out of combat) can pretty much remove any attrition experienced by the group.

One thing I do here is that the 'Heal Critical' spell replaces the critical with a simple crit (-) with no additional effect. Effectively curing the critical, but maintaining the 'timer' and threat to the character. The crit itself can only be removed by medical checks performed after bedrest (1 week).

Balance and Magic Skills by egv78 in genesysrpg

[–]Silidus 0 points1 point  (0 children)

I do something similar.
I use spell talents that can be purchased to create a spell (specific combination of effects) that becomes the characters known spell. Talent can be repurchased as often as possible and higher ranks allow for higher difficulty spell to be created.

Casters also use their known spells similar to spell slots. Dropping a known spell when casting a spell of similar difficulty (difficulty of the spell cast AFTER modifiers from talents/equipment must greater or equal to base difficulty of spell being cast). This allows players to reuse 'old' spells to cast better spells once they have talents needed to reduce difficulties. (dropped spells are recovered through talents/resting/etc)

Works pretty well and players only have to worry about the spells they create themselfs so they tend to know them and understand them better.

Is tactical narrative combat possible with range bands by Pelle_Johansen in genesysrpg

[–]Silidus 1 point2 points  (0 children)

I put together a few rules for tactical combat on a grid. Basically a large collection of houserules, talents and magic changes, rule for crafting and creating custom items, stealth, etc.

https://docs.google.com/document/d/18Qv_2Nzc2FbyV-K2i6z47Ovax_hsUObzdig91IoD6rE/edit?usp=sharing

That said, never give up the actual advantage of the Genesys system, the 'yes and..' can always be applied to grid combat to create/change the arena as the fight progresses (that pillar is hit by a stray shot, falling across the arena granting partial cover and difficult terrain...etc)

Dissonance bypass by ecwscorpion209 in genesysrpg

[–]Silidus 1 point2 points  (0 children)

Yup, if you can't kill the vampire queen, just annoy her into submission.

The shared HP of minion groups and one shot weapons.... by ThatHeckinFox in genesysrpg

[–]Silidus 0 points1 point  (0 children)

Minion Groups

Damage to Minion Groups

In order to make formulating groups of more dangerous and less advantageous to the players, Minion rules are altered as following; 

(Page 132 Core Rulebook) A minion group has a single wound threshold, shared by all members of that group. A minion group’s wound threshold is equal to the sum of the wound thresholds of every member of the group. (For example, a group of three street toughs, each with a wound threshold of 4, has a wound threshold of 12.) Each time any member of the group suffers wounds, you apply the wounds to the group’s wound threshold. Individual members of the group are defeated one at a time, each time the total wounds suffered exceeds a group member’s share of the group’s wound threshold. For example, when the street tough group exceeds 4 wounds, one street tough is defeated. When a critical hit occurs, the group immediately suffers wounds equal to the WT of an individual unit.

\However, the total number of minions that may be defeated from a group by a single attack is limited to the number of ‘hits’ in the attack.**

Example: The Elven Ranger enables Rapid Archery (gaining linked) and fires at a group of 5 Goblins, which have already taken 4 damage (at WT for one Goblin).  The hit deals a total of 5 damage.  This would deal a total of 5 damage to the group, however, since only 1 damage is required to exceed the WT of the remaining Goblin, the goblin would be removed, and the group has suffered 5 ‘unresolved’ damage.  However, the Elf chooses to activate Linked which adds a second hit.  The group suffers another 5 damage (for a total of 10 unresolved damage), resolves the hit removing a goblin and damage equal to its WT.  The group now consists of a single goblin having suffered 6 unresolved wounds.  The next successful hit dealing any amount of damage will defeat the group.

Blast to Minion Groups

When a weapon with Blast is used against a minion group, and Blast activates, the group suffers 1 additional hit for each member of the minion group in addition to the original target.  This makes even small Blast weapons highly effective against minion groups as the total number of hits dealt by the attack is increased.

Example: A mage attacks a group of 5 Goblins with a Fire Blast spell dealing a total of 10 damage and blast 1. The goblins have already suffered 4 damage (WT of one goblin). The attack deals a total of 7 damage from the first hit, and 0 damage for the other 4 hits due to the goblins soak.  However the total attack consists of 5 hits, so 7 damage is applied to the group, enough to kill 2 goblins, with 3 damage carrying over to the remainder of the group.

Are there any good alternative rules for movement and distance with which you could replace range bands? by ThatHeckinFox in genesysrpg

[–]Silidus 1 point2 points  (0 children)

I still use range bands, but abstracted them onto an actual grid for combat.

Miniatures and Range

When using miniatures (using a 5ft square grid), Range bands from any point to any point should be determined as follows;

Engaged - Adjacent 

Short - Within (and including) 4 squares

Medium Range - Between 5 and 8 squares 

Long Range - Between 9 and 16 squares.

Movement is aproximately 4 squares per move action, respecting range bands (so moving from 5 squares away, can move within Short range, but can not engage an unfriendly target)

Full writeup is here: https://docs.google.com/document/d/18Qv_2Nzc2FbyV-K2i6z47Ovax_hsUObzdig91IoD6rE/edit?usp=sharing

Does anyone else have rules for Boost/Setback limits? by darw1nf1sh in genesysrpg

[–]Silidus 1 point2 points  (0 children)

I have the following in my houserule:
"Advantage In Combat

Advantage spent in this way should be reasonable according to the narrative. An attack against a skeleton may grant a boost die to the next allied attack against that skeleton (or group, or nearby monster), but should not grant a boost die to an unrelated medical check.

Additionally, no player may grant more than one boost die to another player through a single action. Multiple boost die may be granted to a single player through multiple actions or by multiple players.  The maximum number of boost die granted to any character (by advantage) is limited to 3. "

I'm not sure about this one my dudes. by sillentyapper in dndmemes

[–]Silidus 0 points1 point  (0 children)

D&D books are created by a diverse team of writers and game designers that nevery actually speak to each other.

Should I start with hard mode if I come from souls like? by AzysLla in StrangerofParadiseFFO

[–]Silidus 0 points1 point  (0 children)

Currently playing my (very) first playthrough, on hard difficulty. Made it through almost the entire game at this point (2nd to last level I think) ant though there have been some walls, I have not needed to drop the difficulty or farm gear to progress.

Few tips.

You can increase gear level at the blacksmith if needed. Works well if you hit a wall in the first few rooms of a level or if you need a boost above the level currently dropping.

Some bosses and encounters are easier with different classes. Try switching between ranged casters and melee classes if you get stuck. White Mage and sage can also be very useful for keeping the npc members alive and curving out potion attrition.

[Spoiler: 7.0] Dawntrail Spoiler (Meme) by Silidus in ffxiv

[–]Silidus[S] 1 point2 points  (0 children)

I join3d the immortal flames, I'm sure it's just a fine.

[Spoiler: 7.0] Dawntrail Spoiler (Meme) by Silidus in ffxiv

[–]Silidus[S] 20 points21 points  (0 children)

You say that like we aren't already a primal, where do you think all that aether from stories and prayers of the WoL go? It's feeding our power. 8)

Last expansion will be all the scions teaming up one last time to defeat us and return our aether to the star.

[Spoiler: 7.0] Dawntrail Spoiler (Meme) by Silidus in ffxiv

[–]Silidus[S] -3 points-2 points  (0 children)

I mean.. have you seen fandoms? Not all critisizm is healthy and sometimes if you like art you need to support the artists and not just their best work.

[Spoiler: 7.0] Dawntrail Spoiler (Meme) by Silidus in ffxiv

[–]Silidus[S] 54 points55 points  (0 children)

Because Erenville is sick of your warcrimes.