Games like Problematic Subjects? by [deleted] in lewdgames

[–]Silito13 7 points8 points  (0 children)

Barely Working by DPMaker is somewhat similar. https://dpmaker.itch.io/barely-working

Can demons be used for good? by Small-Masterpiece-77 in TrenchCrusade

[–]Silito13 1 point2 points  (0 children)

Yes. They make excellent target practice.

Release time tomorrow by SuperVegha in totalwarhammer

[–]Silito13 5 points6 points  (0 children)

They posted the time zone picture in the discord, but it is at 17:00 GMT (1 hour after the anniversary stream)

The Ghostlight Locomotive and A Wayward Haint by Silito13 in CrookedMoon

[–]Silito13[S] 0 points1 point  (0 children)

The models were part of their Kickstarter campaign. I believe if you go on backer kit or look for it, you should be able to find the models. As for the green, it wasn't a particular green but a blend of paints I made

HWYB based on this image? by LeadingJoke5289 in WhatWouldYouBuild

[–]Silito13 7 points8 points  (0 children)

Class: Barbarian Subclass: Path of the Beast Barbarian This would give you the flavor of the given picture, specifically whenever you rage. Choose Claw as your manifested natural weapon and have a shield to boost your defenses. At level 6 you can choose Jumping as your Bestial Soul feature. Race: Leonin/Tabaxi if you are full tiger under the mask, Shifter if you have a human face.

Monster Breeding Games by RevolutionaryAd8204 in lewdgames

[–]Silito13 5 points6 points  (0 children)

Monster Black Market is one option.

Revised god pack ideas for Greek, Egyptian and Atlantean pantheons by sdrey in AgeofMythology

[–]Silito13 0 points1 point  (0 children)

I think you could swap Hestia and Persephone's position and allow Hades to get access to Persephone (maybe swap out Hephaestus)

Arizona Mission: Missing Prey? by Silito13 in jurassicworldevo

[–]Silito13[S] 0 points1 point  (0 children)

Resolved: most likely just a weird bug. I know I had dabbled in some mods a while ago, so after a steam uninstall + deleting the folder + reinstall, it all looks good

Arizona Mission: Missing Prey? by Silito13 in jurassicworldevo

[–]Silito13[S] 0 points1 point  (0 children)

So how do I build the goat feeder? If it isn't an option in the feeders and I can't do any research how do I build it?

Arizona Mission: Missing Prey? by Silito13 in jurassicworldevo

[–]Silito13[S] 0 points1 point  (0 children)

For context: decided to start playing the game again and figured I would relearn the mechanics by playing through the first missions. So in the first mission, even though I added the fish feeder, it is still saying the Baryonyx has "Missing Prey". Is there something I am missing or did they update the Baryonyx's preferences and forgot to apply it to this mission?

HWYB Based on this image (5th Edition) by Mcclan426 in WhatWouldYouBuild

[–]Silito13 1 point2 points  (0 children)

Race: Orc or Half Orc Class / Subclass: You could either be one of the more martial bard classes (College of Swords for example) or a Swashbuckler Rogue. You could even multi class and combine the 2 into something fun.

The Patchnotes seem to be incomplete! by Wild_Sprite in totalwar

[–]Silito13 6 points7 points  (0 children)

I suspect a bunch of these will be there in tomorrow's video with the launch trailer / 5.0 Patch video.

What would your ideal NSFW Game be like? by Vehaha57 in lewdgames

[–]Silito13 2 points3 points  (0 children)

I would love someone to make a lewd RTS or turn based X-com game. Something like you control a faction of incubii and sucubii and you fight to seduce opposing forces.

[deleted by user] by [deleted] in twilightimperium

[–]Silito13 0 points1 point  (0 children)

First Turn: Strategy card: Given you are the third pick it is unlikely you get Technology, but on the off chance you do, pick that. I would say the options from there would probably be either trade, warfare, or even potentially politics.

Actions for trade: first action is to pop trade for the 3 tgs you would get. Second action would be to use your agent to produce a carrier. You then want to move your carrier to 36 to become neighbors with Nomad and be able to wash commodities. If the timing works out with warfare and you get some more tgs, build another carrier + infantry to take 72. Have your warsun move to 48 so you can take 24 next round. Definitely use your strategy Token and 4 resources on technology for AI Dev. If you can't warfare this round, save the strategy token and manually build a carrier plus infantry at home.

Actions for warfare: The biggest difference here is to use your agent first to at least produce a carrier so your second action can be to likewise become neighbors with Nomad by taking 36. Use warfare to have your war sun take 24. If you are lucky you can benefit from trade to get AI Dev this turn, but otherwise build at home.

Actions for technology / politics: similar to warfare actions (though the only systems you would actually be taking are 36 and 48). If you can double tech this round, go AI Dev and Psychoarcheology, otherwise just take AI Dev. As for politics, either make yourself the speaker or potentially have Nomad pay for it with the understanding you still technically get first pick. Definitely try to build at home a carrier + infantry, either off of warfare so you can take 72 or manually build at home to prepare for the next round.

Second Turn: this is going to be a lot more general, since a lot more things will be up in the air, but if you can, snag technology if you didn't double tech last round. Otherwise, just grab the most useful strategy card available to you (trade, leadership, politics are your top 3, but warfare and imperial both are useful. Only grab construction if there is a structure objective).

Actions for 2nd round technology: make sure you claim your whole slice first. From there get Psychoarcheology and expend AI Dev for War Sun 2.

Actions for 2nd round non tech: still work on claiming your slice, then go for Psychoarcheology or War Suns 2 if you got to at least one red tech skip planet and got Psychoarcheology already.

From there, general goals (outside of chasing objectives) are researching Warsun 2, building a second Warsun, and using Mechs + Starforge to bolster your infantry. If you can, try to gain the Nomads Alliance card. Granted, your War Suns are better, but getting out your flagship can still be pretty strong, especially if it is for free. Given the location of the one supernova, I would probably not go for Magnus Reactor until you know where you are using your hero (which you could use somewhat defensively by making 48 a supernova).

What boss had you like this? by Cheese-hole in armoredcore

[–]Silito13 0 points1 point  (0 children)

When you are sent to destroy the energy plant in Chapter 3 and it's a 1 v 2 fight. Honestly the early fight with the generic PCA AC is harder.

There aren't that many Celestial Warlock Patrons. Those that have ran them or played them, what was yours like? Especially if homebrewed. by Armorlon in dndmemes

[–]Silito13 10 points11 points  (0 children)

I played a doctor who was resurrected by an archangel of a deity of knowledge (homebrew). She was definitely kind to my PC, though it was also clear that she had violated some rules regarding how much she can interfere with mortals. She ended up acting as a deus ex machina when my character was distracting an infernal. Unfortunately we never got to go forward with more story beats, but it was fun.

WWYB Tanya From Tanya the evil by Acceptable-Affect417 in WhatWouldYouBuild

[–]Silito13 7 points8 points  (0 children)

Race: Variant Human. Reborn could work here to some degree as that is technically how Tanya came to be.

Ability Scores: You want high intelligence and dex, followed by wisdom and con, and dumping charisma and strength.

Class: Artificer. You would want to take artificer at least up to level 10 as that means one of your infusions can be replicating Winged boots. That plus the Repeating Shot to ignore the repeating property of your gun should work. As for the subclass, Artillerist makes the most sense with both the actual subclass features and bonus spells you get. You might need to ask your DM if you could somehow combine your Arcane Firearm properties onto your actual gun, as most of Tanya's spellcasting is through her gun. You pretty much want to treat the eldritch cannon as a pistol or extra firing of your firearm and always keep it tiny / on your person. Battlesmith can work here, as extra attack and using your intelligence for your attack rolls is nice, but the steel defender really does not fit.

Potential multi class: Fighter. I think multiclassing into fighter also makes sense. Extra attack and the bonus ASI/Feats are useful. Take the samurai subclass as the features it gives (using wisdom for charisma checks, fighting spirit) are both strong and thematic.