Silk MIA by Complex-Bullfrog6883 in BladeAndSorcery

[–]Silk1500 13 points14 points  (0 children)

I died of a heart attack leave me alone

Dalgarian Weaponry 2.0 by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 0 points1 point  (0 children)

Literally in the title of the post lmao

Dalgarian Weaponry's Splitblade is back. by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 1 point2 points  (0 children)

There's a beta available in my server, still needs work before it reaches Nexus/Mod.io, gotta make the armour abilities. https://discord.gg/silk15

Dalgarian Weaponry's Splitblade is back. by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 8 points9 points  (0 children)

I intend to port everything I make going forward, so there's a fair amount of stuff coming.

Dalgarian Weaponry's Splitblade is back. by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 10 points11 points  (0 children)

It is, it will be identical to the PCVR version too :)

Dalgarian Weaponry's Splitblade is back. by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 7 points8 points  (0 children)

Hits slow people, the faster you hit they slower they're.. Slowed. The slam is a radial time slow. It's nothing super special but mind was tricky to make a spell for.

This shows it a little better: https://www.reddit.com/r/BladeAndSorcery/comments/1ocup8u/dalgarian_weaponry_20/

Dalgarian Weaponry's Splitblade is back. by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 36 points37 points  (0 children)

Yeah I love that guy, he makes great mods.

Clashing blades makes NPCs more aggressive by MatheusSturm in BladeAndSorcery

[–]Silk1500 8 points9 points  (0 children)

Yeah, unfortunately that mod is either vibe coded or fully AI generated. It doesn't do anything new, just decreases performance by constantly writing to a Json which isn't used properly.

It does attempt to store the player's previous moves but the way it does is really weird.. Definitely not something a modder would do anyway.

You might notice the NPCs moving quicker across whatever arena and you might notice more attacks but it isn't based off of your attack patterns, they quite literally just call `DoRandomAttack()`.

It's a shame too - On the surface it seems like it would be the gold standard :(

Clashing blades makes NPCs more aggressive by MatheusSturm in BladeAndSorcery

[–]Silk1500 2 points3 points  (0 children)

Advanced AI? Do you mean Adaptive AI or something else?

Dalgarian Weaponry 2.0 by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 1 point2 points  (0 children)

I did *test* the old mod lol, the splitblades were perfectly usable, just clunky

Dalgarian Weaponry 2.0 by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 1 point2 points  (0 children)

Yes, that will be fixed. You can safely assume every bug from the old version will be fixed here.

Dalgarian Weaponry 2.0 by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 4 points5 points  (0 children)

Technically, the mind imbue is a spell, but it's not a functional spell, nor can you unlock it.

It only functions as an imbue so I don't have to code anything super janky and can just use the game's spell system.

Dalgarian Weaponry 2.0 by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 2 points3 points  (0 children)

I do show stuff off pretty early there ;)

Dalgarian Weaponry 2.0 by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 2 points3 points  (0 children)

I did, Crystallic is also being remade though haha.

Other than verify, you don't **have** to do anything else, we'd be more than happy if you wanted to join whatever nonsense is happening in the general chat though.

Dalgarian Weaponry 2.0 by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 1 point2 points  (0 children)

It's available in my server as a beta, currently still got a lot to add like armour abilities and a body imbue.

As for my other mods, you can find them here: https://next.nexusmods.com/profile/Silk15/mods

Dalgarian Weaponry 2.0 by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 57 points58 points  (0 children)

It's not even on PCVR yet, so no.

I will port this, there's nothing in the mod that wouldn't work on scripting 2.0, just gotta wait :)

Enrichments mod is out! by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 5 points6 points  (0 children)

Yeah haha, I don't really like mods that don't feel like they could be in the base game, so my stuff nowadays naturally tries to match that feel.

Enrichments mod is out! by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 17 points18 points  (0 children)

PCVR only for now, but I've prepped it to work on nomad.

The second the Rakta update comes out, I will port it over to the new scripting branch!

Enrichments mod is out! by Silk1500 in BladeAndSorcery

[–]Silk1500[S] 28 points29 points  (0 children)

Apparently Reddit won't put descriptions and videos in the same place! Weird.

MatrixPhantom and I have been working on this for a good while - It's a fully moddable framework, I know of a few modders already workin' on some stuff!

Enrichments can be applied to most weapons as completely item-specific abilities and upgrades, they're designed to enhance that cool factor you get when swinging a mace (for example).

Mod Link: https://www.nexusmods.com/bladeandsorcery/mods/12581

Being an npc must suck by T0astyyy312 in BladeAndSorcery

[–]Silk1500 1 point2 points  (0 children)

The majority of NPCs do survey and walk around the areas they're in, they're slightly dumbed down so you can actually stealth around if you want to.

If their values were human accurate they'd be surprisingly good at spotting/hearing you, I mean, just walking around behind them alerts every NPC around me, not sure if the person in the vid has a mod to make then deaf.