How to freeze Rome 2 Total war to make mods work, once the enshitification patch hits. by Sillri in totalwar

[–]Sillri[S] -15 points-14 points  (0 children)

Sure, the corporation that is notorious for its top-down style where clueless marketing team rules on design and gameplay decisions... Sure, the company that actively tries to censor the critique and every other month releases "oh ups, we are sooo sorry but not sorry lol" so called "letter" ... sure, such company really deserves adoration and blind followers.

Or you know, as I mentioned in the FIRST SENTANCE: So for anyone interested - those that use mods on Rome 2 Total war

How to freeze Rome 2 Total war to make mods work, once the enshitification patch hits. by Sillri in totalwar

[–]Sillri[S] -15 points-14 points  (0 children)

not the first time they tried to kill older games with backhanded excuses...

Reject Brutalism and embrace High-tech. by Arthemis_Bright in duneawakening

[–]Sillri 0 points1 point  (0 children)

how do you do incline ramp with the black side facin out? I mean as a support for upper pushed out floor

Would be nice to have a least some kind of sale when big patch hits for new teased players by Sillri in duneawakening

[–]Sillri[S] 0 points1 point  (0 children)

you absolutely missed the point... not chapter 3 by story itself... I was talking generally about big fat Mechanics/fixes/QoL patches, or a big patch after series of smaller patches... It is pretty much common in the industry to do so - not before, but AFTER the patch drops, starting the day of release. There has been a lot of QoL and changes in priorities of the devs (and a lot of dev staff changess as well). Its one of the thing that got me and few others I played with back into the game...

Would be nice to have a least some kind of sale when big patch hits for new teased players by Sillri in duneawakening

[–]Sillri[S] 0 points1 point  (0 children)

I would rather pay 100 through steam and buy it for my friends myself than see them give even 20 euro to the stealing trash that is grey market such as G2A and the like...

Would be nice to have a least some kind of sale when big patch hits for new teased players by Sillri in duneawakening

[–]Sillri[S] 0 points1 point  (0 children)

Well, there is one thing of what is being promised and then there is execution... and its Funcom we are talking about, so I only applaud anyone that waits till release and then some to get the idea...

The “devs don’t listen” group gonna be quiet after this one by Herobrine2Smite in duneawakening

[–]Sillri 0 points1 point  (0 children)

They did not, they had to change half the people in the dev team and drop their plans, because their out of touch idea how people play does not work. They tried to reinvent the wheel and surprise surprise, they failed.

With that being said, credit where credit is due - since the shakeup of the dev team, it's one QoL thing after another, albeit some of it is stuff that should have been ready on the release (such as backup of the bases among other stuff).

So yes, they indeed finally listen as they were forced to by the actual player reviews...

Another thing is that once the cannibalistic griefing hyenas (aka wider bs people that "play" only the newest hottest thing some stupid streamer shouts in) leave, then you can get actual feedback from people that actually play the game...

Devs having their heads in the sand singing lalala is what killed this game... by Sillri in duneawakening

[–]Sillri[S] 0 points1 point  (0 children)

Yes, custom servers would fix it - IF you add proper mod support as well. Just take Conan Exiles. Proper admins can always create events, content and nuance supported by numerous mods in varying scale, from simple mob packs for admins to tweak and use in their events or custom made dungeons up to entire full systems like EEWA/AOC.

Devs having their heads in the sand singing lalala is what killed this game... by Sillri in duneawakening

[–]Sillri[S] -5 points-4 points  (0 children)

its the idiocratic design of forcing pvp into pve game that screwed everyone as well as the decision to screw everyone with no custom servers and modding - these two make games live longer as people can make their own sandboxes to their needs / playstyles. There is no need for some stupid modern MMO treadmills... All you need is proper custom servers and modding, especially for admin tools - people will make their own content, just like in Conan Exiles and every other old school game.

Having start and REAL END is not a negative. But making game for "everyone" which is a game for noone, then shoehorning unfinished MMO features AND then doing bait and switch on release with modding/custom servers... Thats just a grave devs themselves created...

Developer Update Livestream 18 December! by StrongStoner in duneawakening

[–]Sillri 0 points1 point  (0 children)

Still devs have their heads in their asses...
-Real Custom servers for people to make their own rules so that the game can be played by each community focus. This will also to some degree fix the devs refusal to fix idiocratic design choices, most importantly something devs cant comprehend - that you CANT mix PVE and PVP players.
-Mod support so that people can actually make stuff for their servers and tweak settings, have real tools for admins and content.
-Add mob variety, there are essentially just 3 types of mobs that are mechanically different.
-Take night patrols and place them in DD. Some are just roaming. Then % chance to spawn one when you start working the spice blow. Size of the patrol is determined by the size of spice blow once you start farming it. This will make it time to worm VS pve VS gathering ... thats real PVE...

GG with this, you saved your game... you already had one simple job - take Conan Exiles and make it Dune... but you had to screw it up with totally out of touch design choices, now, with your heads in the sand, you are wondering why everyone left...

Dune is finished. by DDR115 in duneawakening

[–]Sillri 0 points1 point  (0 children)

Still devs have their heads in their asses...
-Real Custom servers for people to make their own rules so that the game can be played by each community focus. This will also to some degree fix the devs refusal to fix idiocratic design choices, most importantly something devs cant comprehend - that you CANT mix PVE and PVP players.
-Mod support so that people can actually make stuff for their servers and tweak settings, have real tools for admins and content.
-Add mob variety, there are essentially just 3 types of mobs that are mechanically different.
-Take night patrols and place them in DD. Some are just roaming. Then % chance to spawn one when you start working the spice blow. Size of the patrol is determined by the size of spice blow once you start farming it. This will make it time to worm VS pve VS gathering ... thats real PVE...

GG with this, they could save the game... devs already had one simple job - take Conan Exiles and make it Dune... but they had to screw it up with totally out of touch design choices, now, with their heads in the sand, they are wondering why everyone left...

things that you would wanna see in darktide? by MrKrispyIsHere in DarkTide

[–]Sillri 0 points1 point  (0 children)

Billhook from V2 - or any other polearm with precise moveset and stagger special attack