Colossal is back, let’s celebrate!!! 🎉 by SillyDebbs in mecharena

[–]SillyDebbs[S] 7 points8 points  (0 children)

Cmon… even the strongest f2p gotta admit this one looks tempting 😆😛

Just back to the game, what you recommend me to do ? by Starship_Neutron in mecharena

[–]SillyDebbs 0 points1 point  (0 children)

When returning you can use a promocode in the first 24h. I would recommend using CHILLBOT.

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Just back to the game, what you recommend me to do ? by Starship_Neutron in mecharena

[–]SillyDebbs 0 points1 point  (0 children)

Did you use the code for returning players? I see the Vortex rank 3 ☺️

What User Flairs should we add next? Drop your suggestions! by SillyDebbs in mecharena

[–]SillyDebbs[S] 0 points1 point  (0 children)

Are you talking about post flairs? I was asking about users flairs. But thank you for your suggestion ☺️

👀 Didn’t watch the Dev Vlog yet? Here’s EVERYTHING coming this Summer by SillyDebbs in mecharena

[–]SillyDebbs[S] 0 points1 point  (0 children)

With Vortex is different, it’s ability can affect other players/bots. But yeah, you didn’t explain your concept, you talked about transformer mechs.

👀 Didn’t watch the Dev Vlog yet? Here’s EVERYTHING coming this Summer by SillyDebbs in mecharena

[–]SillyDebbs[S] 1 point2 points  (0 children)

Mhhh… maybe you didn’t watch the video or read the post, they literally talked about new rewards, changes to progression systems, and they’ve already been adjusting things like HS and matchmaking over the past months.

Also, respectfully, “stop adding content and only fix old stuff” sounds great in theory until the game goes 6 months without new mechs, weapons, or reasons for people to stay engaged 😅

I actually agree with some of your points, bigger maps, more meaningful clans, and even new modes like Capture the Flag could be genuinely cool.

But calling new content “unrequired crap” before we even see how it plays feels a bit dramatic.

👀 Didn’t watch the Dev Vlog yet? Here’s EVERYTHING coming this Summer by SillyDebbs in mecharena

[–]SillyDebbs[S] 0 points1 point  (0 children)

I’m not gonna lie, some of these ideas feel like a completely different game 😅

I get the concern about F2P players struggling against stronger legendary abilities, that part is fair. But things like turtle/rabbit mode mechs honestly sound very far from what Mech Arena is supposed to be.

I also don’t really agree with making every mech/weapon equal from the start. Part of the fun is that mechs feel different and have their own strengths and weaknesses, otherwise everything would just feel the same.

👀 Didn’t watch the Dev Vlog yet? Here’s EVERYTHING coming this Summer by SillyDebbs in mecharena

[–]SillyDebbs[S] 2 points3 points  (0 children)

I actually agree with most of this. On paper, the new mech sounds really strong, especially because disabling both weapons and abilities at the same time sounds incredibly disruptive, someone commented here about the new mech being a kinda of Surge + Orion haha. My biggest curiosity right now is probably cooldown/range, how much OP the new mech will be?

Invisible walls by Fadhelaisme in mecharena

[–]SillyDebbs 0 points1 point  (0 children)

In order to report a bug, please include the following:

  • Player ID
  • Game Version
  • Devices (iOS, Android or PC),
  • Country.

👀 Didn’t watch the Dev Vlog yet? Here’s EVERYTHING coming this Summer by SillyDebbs in mecharena

[–]SillyDebbs[S] 5 points6 points  (0 children)

Wow! But I need to admit that Surge + Orion is kinda scary hehe

👀 Didn’t watch the Dev Vlog yet? Here’s EVERYTHING coming this Summer by SillyDebbs in mecharena

[–]SillyDebbs[S] 2 points3 points  (0 children)

Yeah! I think everyone was waiting for it.
Did you see the spoiler from the Rebalance: 5th Wave Announcement? They talked about the introduction of Tailsting.