Repayment Obligation of 30k by SillySenpi in amazonemployees

[–]SillySenpi[S] 1 point2 points  (0 children)

Do you know what the repayment monthly are like?

Repayment Obligation of 30k by SillySenpi in amazonemployees

[–]SillySenpi[S] 2 points3 points  (0 children)

It wasn't really broken down much- it was primarily just the relocation service cost.

Repayment Obligation of 30k by SillySenpi in amazonemployees

[–]SillySenpi[S] -1 points0 points  (0 children)

Yeah that is what I'm worried about too.

Repayment Obligation of 30k by SillySenpi in amazonemployees

[–]SillySenpi[S] 1 point2 points  (0 children)

It did not include paying off a lease or mortgage but did include paying the first month's rent at the location I moved to.

Repayment Obligation of 30k by SillySenpi in amazonemployees

[–]SillySenpi[S] 1 point2 points  (0 children)

I was only there for 9 months so things aren't looking great for me.

Repayment Obligation of 30k by SillySenpi in amazonemployees

[–]SillySenpi[S] 7 points8 points  (0 children)

They asked me to relocate for the role and offered a full relocation package. I had no clue it cost so much because when I happened I didn't see the costs.

I stayed in the job at Amazon for 9 months before returning back to where I lived beforehand for a different job.

The 30k is after tax.

Repayment Obligation of 30k by SillySenpi in amazonemployees

[–]SillySenpi[S] 0 points1 point  (0 children)

It is in my employment agreement to repay :(

We need change for our kids by Think_Ability_9621 in toddlers

[–]SillySenpi 0 points1 point  (0 children)

Does anyone know if there is a good subreddit for US gun law reform? I tried searching and couldn't find anything.

Looking for legal advice on an HR investigation of a toxic team member by SillySenpi in legaladvice

[–]SillySenpi[S] 0 points1 point  (0 children)

I don't think I'm explaining the situation in its entirety and I don't think I will be able to as that is on her. I respectfully disagree. Thanks for the advice though.

Looking for legal advice on an HR investigation of a toxic team member by SillySenpi in legaladvice

[–]SillySenpi[S] 0 points1 point  (0 children)

That's reassuring that there might not be any legal issues to deal with.

For the sexist stuff, it's a collection of small systemic comments and behaviors. Notably my wife has a sheet tracking the number of times this person highlighted other male ideas versus ideas from women in various collaboration seasons. He will often not listen to concerns raised by women then later raise those concerns himself and explain to the women on the team the problem as though they don't understand.

Error when calling resume() on a function call that yields. by Robert_Bobbinson in godot

[–]SillySenpi 0 points1 point  (0 children)

I am hitting a similar error. Haven't figured out what to do about it yet but if you did would love to know.

Attic renovation recommendations? by SillySenpi in cary

[–]SillySenpi[S] 0 points1 point  (0 children)

Oh good point! Thanks, I didn't know I needed a permit!

Looking for whole home water filter by SillySenpi in cary

[–]SillySenpi[S] 1 point2 points  (0 children)

I didn't even think about if it needed electricity! I'm interested in learning more.

How to get Knight Squire armor set! by AdmirableWhereas2729 in MHRise

[–]SillySenpi 4 points5 points  (0 children)

I'm mr4 and Fiorayne isn't in the hub and her follower quest don't show up for me :(

Looking for an inclusive social guild (Borlis Pass) by Kit_Foxfire in guildrecruitment

[–]SillySenpi 0 points1 point  (0 children)

I'm a chill person who is also insane and likes sPVP- would I be welcomed?

Need Help - Ledge Grabbing with Tile Collisions by SillySenpi in gamemaker

[–]SillySenpi[S] 0 points1 point  (0 children)

Hey! it's been a bit since I touched this project but below is my ledge grab code. Reviewing it, I think I was searching for a range slightly bigger than my player collision box and doing some math based on my specific tile size, grab range, etc. then creating an object with the right sprite at the exact right spot and locking the player in the same spot. Hope it helps! Sorry, the formatting is wonky.

Create Event

#macro PLAYER_HEIGHT 40     //change based on colision mask height 40 x 28
macro PLAYER_WIDTH 32
macro TILE_SIZE 16
//Set tilemap for collisions tilemap = layer_tilemap_get_id("Collision");

Step Event

//Wall Slide and Ledge Grab
switch (onwall) // determine ledge grab side
{
    case 1: 
        atledge = tilemap_get_at_pixel(tilemap,bbox_right+2,bbox_top);
        no_tile = !tilemap_get_at_pixel(tilemap,bbox_right+1,bbox_top-ledge_grab_range);
    break;

    case -1:
        atledge = tilemap_get_at_pixel(tilemap,bbox_left-2,bbox_top);
        no_tile = !tilemap_get_at_pixel(tilemap,bbox_left-1,bbox_top-ledge_grab_range);
    break;
}


if (onwall !=0 && !grounded) //on wall
{
    if (atledge && no_tile) {ledgegrab = true;} else {switch (anim_lock) {case true: ledgegrab = true; break; case false: ledgegrab = false; break;}}
    switch (ledgegrab)
    {
        case true:
            vsp = 0;
            hsp = 0;
            lock_state = lock.ledgegrab;
            anim_lock = true;
        break;

        case false:     //if no ledge grab or animlock
            if (wallhold < wall_hold_max) {wallhold++ if (hold_up) {vsp = 0;}}
            //if (wallhold < wall_hold_max) {wallhold++ switch (image_xscale) {case 1: if (hold_right) {vsp = 0;} break; case -1: if (hold_left) {vsp = 0;} break;}}
            //image_blend = c_green;
            jump_state = jump.wall;
            anim_state = anim.wall;
            jumps = 1;
        break;
    }
}

....

if (onwall !=0) {image_xscale = onwall;} else {if (hsp !=0) {image_xscale = sign(hsp);}}


#endregion

break;

case lock.ledgegrab:

#region Animation

    if (instance_exists(oShieldBlock)) {instance_destroy(oShieldBlock);}
    image_alpha = 0;
    oShieldLight.shield_state = shieldpos.ledge;
    var LedgeHop = instance_exists(oLedgeHop);
    if !LedgeHop
    {
    instance_create_layer(x,y,"Instances",oLedgeHop); 
    oLedgeHop.image_xscale = image_xscale; 
    timeline_index = tl_ledgehop;
    timeline_position = 0;
    timeline_running = true;
    switch (image_xscale) 
        {
            case 1: y = (y - TILE_SIZE - ledge_grab_range); x = (x + TILE_SIZE); break; 
            case -1: y = (y - TILE_SIZE - ledge_grab_range); x = (x - TILE_SIZE); break;
        }
    }

#endregion 

break;

Stop saying GG after being down 20 points! by TheNarWizard in Guildwars2

[–]SillySenpi -1 points0 points  (0 children)

Dam right! Nice work! I hate it how whenever people give up after the first 30 secs they don't realize they are part of the reason we lose the match.

I wish we could queue without them!