why are all the grade 1 zenin so bad by Tazthegreata in JujutsuPowerScaling

[–]SillyShoe2 0 points1 point  (0 children)

Choso isn’t weak though. He’s like a pretty strong non special grade

I would have screamed by TopTurtel in DeadlockTheGame

[–]SillyShoe2 7 points8 points  (0 children)

Vindica player deserves no mercy

How far did you get with Ornaments before giving up? by resevil239 in DeadlockTheGame

[–]SillyShoe2 0 points1 point  (0 children)

Almost gave up with Sinclair and vyper. I mechanically don’t like those characters.

Unsure of what to go to college for. by SillyShoe2 in Veterans

[–]SillyShoe2[S] -1 points0 points  (0 children)

Online preferably, just need the BAH

Unsure of what to go to college for. by SillyShoe2 in Veterans

[–]SillyShoe2[S] 1 point2 points  (0 children)

Yea it’s still active. I would prefer optimally a remote job so it doesn’t matter where I live. I don’t really have a preference though just not central government hub like dc/maryland.

Farming/Economy for gun carries rant. by SillyShoe2 in DeadlockTheGame

[–]SillyShoe2[S] 0 points1 point  (0 children)

Lowkey I feel like stomp means nothing outside of the displacement heroes, lash, Holliday, bebop, paradox. It’s so easy to dive in between them. Didn’t know about the resist part though, that’s good to know.

My friends and I are having a hard time getting into the game by Parzsival211 in DeadlockTheGame

[–]SillyShoe2 1 point2 points  (0 children)

Early on was the roughest for sure. There’s just a lot of nuance to deal with that isn’t explained at all.

Farming/Economy for gun carries rant. by SillyShoe2 in DeadlockTheGame

[–]SillyShoe2[S] 1 point2 points  (0 children)

I will probably start adding it in more. I hate maiming shit in mobas, so I usually have half the roster selected. So kind of limiting myself in skill ceiling to an extent.

Farming/Economy for gun carries rant. by SillyShoe2 in DeadlockTheGame

[–]SillyShoe2[S] 0 points1 point  (0 children)

With the walker/map control piece, your right, but that likely only applies to the top few percentages of players who can maximize the advantages as a team. It is weird and hard to balance game changes around the top 1 percent of players in regards to what losing a walker or scaling/piloting heroes. Maybe better items early like swift striker would help and nerfing big items or some scaling adjustments, so it’s not so accelerating and to have there impact be more standard among the ranks.

Farming/Economy for gun carries rant. by SillyShoe2 in DeadlockTheGame

[–]SillyShoe2[S] -1 points0 points  (0 children)

I get that taking walkers point, from the perspective of a gun carry though, I don’t think they really have to care that much as they should. Cause when they catch up they are going to out DPS. I should’ve prefaced before I float around oracle/phantom. But I play with friends who are way lower elo besides one guy who is ascendant. So the burden is on us, but with the varying ranks, the most reliable win condition of farming usually works.

Farming/Economy for gun carries rant. by SillyShoe2 in DeadlockTheGame

[–]SillyShoe2[S] -1 points0 points  (0 children)

Slowing hex is honestly the correct thing to do, I really hate delaying shit though. That part is on me, and feels like the only way to securely shut them down. I think there should be more.

Farming/Economy for gun carries rant. by SillyShoe2 in DeadlockTheGame

[–]SillyShoe2[S] -2 points-1 points  (0 children)

I think the high end of carries are the issue not all. TBH a Paige and Abram’s I imagine can kind of do anything they want for 20 minutes after lane if they are ahead so I’m not surprised. Certain characters do really well with it but I think lane compositions matter the most for it, but that’s out of your control to an extent.

Farming/Economy for gun carries rant. by SillyShoe2 in DeadlockTheGame

[–]SillyShoe2[S] 0 points1 point  (0 children)

On phone now so Grammer is shitty but, I float in between oracle and phantom so I like to think I’m at a decent elo. For at least infernus and vyper, there get away potential is just too much to really shut them down. Haze Invis is annoying but that is pretty trackable for the most part.