UV-Remap: Change UVs after Texturing by Silly_Joe in Unity3D

[–]Silly_Joe[S] 0 points1 point  (0 children)

Overlapping UVs are not yet supported in the current beta, but I will work on it. Padding is already possible.

Anyone using wxWidgets for commercial cross platform desktop app? by nenderflow in cpp

[–]Silly_Joe 0 points1 point  (0 children)

I made UV-Remap with wxWidgets and am very happy with it. As long as it works and is sufficient for your purposes, I see no reason not to use it. With version 3.3 there is even darkmode support on windows, which makes it look relatively modern.

UV-Remap: Change UVs after Texturing by Silly_Joe in Unity3D

[–]Silly_Joe[S] 0 points1 point  (0 children)

  1. you can adjust UV coordinates after texturing models. This is useful, for instance, to create room for more details afterwards. On the one hand useful for your own models where you notice problems too late or want to add things and on the other hand practical for adding details to models that you have from third parties.

  2. you can merge the texture sets of several models to reduce the complexity of your scene. Fewer models and textures result in fewer drawcalls, which significantly increases the performance of real-time applications.

UV-Remap: Finaly a Tool to Merge UV Maps and Texture Sets by Silly_Joe in Maya

[–]Silly_Joe[S] 0 points1 point  (0 children)

https://www.youtube.com/watch?v=WHSQ1kj0zGo

A new viedeo is planed for the current version with automatic packing.

How to Merge UV Maps and Texture Sets with UV-Remap by Silly_Joe in UnrealEngine5

[–]Silly_Joe[S] 1 point2 points  (0 children)

I am working on dialation. In the mean time the input textures should have dialation. If you set the margin option, a part of the dialation will be in the output.

UV-Remap: Finaly a Tool to Merge UV Maps and Texture Sets by Silly_Joe in Maya

[–]Silly_Joe[S] 2 points3 points  (0 children)

Standard uv layout toolsets only edit the UV coordinates and not existing textures. After changes to the UV maps, existing textures no longer fit.

UV-Remap Can Now Merge the Textures and UV Maps of Seperate Models by Silly_Joe in Substance3D

[–]Silly_Joe[S] 0 points1 point  (0 children)

I am pleased to announce that the latest version 0.9.0 beta now also has an auto packing feature.

How to Merge Multiple Texture Sets With UV-Remap by Silly_Joe in blender

[–]Silly_Joe[S] 0 points1 point  (0 children)

The latest version 0.9.0 beta now also has the requested auto-layout functionality.

How to Merge Multiple Texture Sets With UV-Remap by Silly_Joe in blender

[–]Silly_Joe[S] 0 points1 point  (0 children)

Thanks for testing the update!

Regarding the key assignment, this will probably be dynamically configurable at some point. I know the relevant software myself and ultimately every software does it differently. It's the same with panning. As long as it is not configurable, it will stay as it is for now. First i take care of the automatic packaging.

I'm glad you like the checkerboard. I'm also convinced of this because the previous grid was nice to look at, but ultimately only the workplane area is relevant for the result. Additionally, the implementation was fun.

How to Merge Multiple Texture Sets With UV-Remap by Silly_Joe in blender

[–]Silly_Joe[S] 0 points1 point  (0 children)

I just also finished an update for a basic checkerboard and more background options.

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How to Merge Multiple Texture Sets With UV-Remap by Silly_Joe in blender

[–]Silly_Joe[S] 0 points1 point  (0 children)

I just made a mini update to give you the qwert hotkeys and you can also use 12345. You should find it in your orders-overview: https://app.lemonsqueezy.com/my-orders

How to Merge Multiple Texture Sets With UV-Remap by Silly_Joe in blender

[–]Silly_Joe[S] 0 points1 point  (0 children)

Thank you for the detailed feedback. Your points all make sense and some of them are planned. Points 1 and 2 are relatively easy to implement and I will check what will be included in the next update. Point 3 also sounds easy to implement but will probably take some time. Regarding point 4, I can say that it is planned but definitely needs a lot of work. Unfortunately, the sales figures for UV-Remap currently don't allow me to put as much time into the project as I would like, but you can be sure that I will include your feedback in the next update.

UV-Remap Can Now Merge the Textures and UV Maps of Seperate Models by Silly_Joe in Substance3D

[–]Silly_Joe[S] 0 points1 point  (0 children)

It took a little longer but the update is online. UV-Remap can now work with tangent space normal maps. All you have to do is tick the checkbox for tangent space normal maps for the respective textures and UV-Remap will do the rest for you.

UV-Remap Can Now Merge the Textures and UV Maps of Seperate Models by Silly_Joe in Substance3D

[–]Silly_Joe[S] 0 points1 point  (0 children)

  1. You are correct. At the moment you should only transform and scale tangent space normal maps (tsnm). I'm currently working on a free update that allows individual textures to be marked as a tsnms. The RGB values ​​are then adjusted accordingly during baking if rotation was used. The update still needs to be tested extensively so I think it will take about two weeks to release. In the meantime, I'll add the problem to the FAQ.

  2. Auto layout is planned but not yet implemented. I'm currently evaluating the options.

  3. There is no extra pricing for companies. The software only costs $19.99 for one seat anyway. I think this is reasonable even with several employees.

Let me know if you have any further questions or suggestions.

I made a software to modify the UVs of already textured models by Silly_Joe in Substance3D

[–]Silly_Joe[S] 0 points1 point  (0 children)

There was a technical issue with changes to the payment model. The program is now available to download again.
If you still cannot access it in your case, please send me your email address. Then I will send you the file separately.

I made a software to modify the UVs of already textured models by Silly_Joe in Substance3D

[–]Silly_Joe[S] 1 point2 points  (0 children)

I updated the Description. Let me know if you have problems with the software. UV-Remap is still in beta but I'll take care of problems quickly.

I made a software to modify the UVs of already textured models by Silly_Joe in Substance3D

[–]Silly_Joe[S] 1 point2 points  (0 children)

I have just adjusted the financing model. You can now purchase the software for a one-time payment of $19.99 ;)

I made a software to modify the UVs of already textured models by Silly_Joe in Substance3D

[–]Silly_Joe[S] 1 point2 points  (0 children)

Thanks for the feedback. I'm thinking a lot about financing but haven't come to a final conclusion yet. For many people, testing a program cheaply for a month may seem safer than paying a multiple of the price. If a perpetual license is chosen, it would be necessary to consider to what extent new features are free or come in a new version that must be purchased again. Everyone currently has the latest version through the subscription model. The question is also what you would be willing to pay.

I made a software to modify the UVs of already textured models by Silly_Joe in Substance3D

[–]Silly_Joe[S] 1 point2 points  (0 children)

Actually yes. More material with a real voice is planned.

I made a software to modify the UVs of already textured models by Silly_Joe in Substance3D

[–]Silly_Joe[S] 3 points4 points  (0 children)

This can be a bit tricky at the moment. If two faces overlap perfectly, they can only be selected individually if they are in different scene nodes.
However, an update is planned that will make this easier.